[Rework Concept] Draven, the Glorious Executioner

SSmotzer·1/18/2020, 10:03:22 PM·2 votes·1,596 views

https://cdn1.sixmorevodka.com/wp-content/uploads/2019/10/15153521/DRAVEN-L02.jpg?webp=0

Passive - Spinning Axes: When Draven attacks an enemy, he gains a stack of Strike. At 6 stacks Draven consumes the stacks of Strike and starts spinning one of his axes, causing his next basic attack to deal bonus damage. Killing a minion grants 2 stacks, and killing an enemy champion or tower instantly causes him to start spinning an axe.

The spinning axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied instantly on his next basic attack. Draven can hold up to two Spinning Axes in his hands at once.

**Q - Give Them a Show: **Draven points in a target direction, causing Draven and the closest enemy champion, who is looking toward Draven, to both be disarmed and Taunted to each other, forcing their taunt emote.

  • **Backstabbing Bladefabe - Targeting an Ally: **Draven throws a weak axe at an allied champion, causing them to feign death, becoming untargetable, but disarming, slowing, and silencing them for 1 second. If Draven had a Spinning Axe he would throw it, and be able to catch it after it bounces off his ally. Pretending to kill an ally grants Strike and Glory as if he killed an enemy champion.

W - League of Draven - Passive: Draven catching his spinning axes and killing units grants Draven Glory, which decays over time. Killing champions, towers, and large and epic monsters grants bonus Glory. The higher the Glory the fast it decays. As Draven collects Glory he will be judged by the crowed. Using Draven's taunt emote prevents Glory from Decaying and grants bonus Glory on Draven's next attack, the longer Draven taunted the more Glory gained. While under crowed control effects Draven's Glory decays faster.

  • All Hail Draven - Active: Draven gains bonuses based on his level of Glory. Each rank of Glory also activates all the ranks below it. Catching a Spinning Axe refreshes All Hail Draven's cooldown.

Casual: Draven becomes ghosted and gains bonus attack speed and movement speed which decays over 1 second.

Badass: Draven's next attack applies grievous wounds for 1 second and deals bonus damage.

Amazing: The duration of Draven's movement and attack speed bonuses, and the duration of the Grevious Wounds applied are doubled.

Draven!: The crowed begins chanting Draven. It begins to rain golden coins around Draven, that any champion can walk over and pick up, rewarding them bonus gold. Enemies are slowed when picking up gold. Killing an enemy champion causes all gold to be pulled to Draven.

DDraven!!: The chanting grows louder. Draven reveals the area around him, and revealed enemies take bonus true damage from the next source of damage they take.

DDDRAVEN!!!: The chanting becomes thunderous. Draven gains 99% tenacity and damage resistance for .5 seconds.

E - Stand Aside - First Cast: Draven throws his axes in a line, dealing physical damage to all enemies hit, knocking them aside and slowing them for 2 seconds. A set of Draven's axes remain at the end of their path for 1 second.

  • Draven Coming Through - Second Cast: Draven rolls to and picks up his axes, causing him to start spinning one of his axes.

R - Whirling Death: Draven hurls two massive axes in the target direction, dealing physical damage to all enemies struck. Upon reaching the edge of the map, striking an enemy champion, or upon reactivation, the axes slowly come to a stop before homing back to Draven, dealing the same damage to every enemy struck on the way back.

20 Comments

Lord Zeta 13131/18/2020, 10:14:10 PM5 votes

yeah, i dont think giving him 99% damage resistence is a good idea.

Eternal Torment1/19/2020, 9:42:06 AM2 votes

Gotta agree with the others, this is simply too overloaded and it is not in tune with what draven stands for.

You are so busy trying to be creative that you forget whether or not this creativity actually fits and whether or not it is balanced.

I do compliment you on the range of ideas you have, but you really gotta learn where to draw a line with them. Currently, your reworks, specially this one, walks past a line even CertainlyT didn't step over and that's bad in every aspect that one can think of.

And while I can see the raw idea have some value and functionality, it needs some heavy working and fine tuning in order to be balanced. You have to still consider that Draven is yes a showman but also an axe throwing executioner.

oh and on a more personal note, you don't have to change every champion's title that you try to rework. Even past reworks haven't experienced title changes except for those who also got a gigantic lore overhaul like warwick did. It often times comes off as edgy and adds that sprinkle that makes the unnecessary parts more highlighted, praying less attention on the things in your rework that are good.

BeatzBoyFTW1/19/2020, 7:15:35 PM2 votes

Sometimes you need to understand that lore didn't need to be taken this fking literal to be translated completely into a champions' ability kit, so please avoid overloading unnecessary stuffs like this hell of a W...

hRnrBbWoTr1/18/2020, 11:23:55 PM1 votes

Tyler 1 wont be happy