Hei the Spirit Cleanser

arcDapineapple·12/25/2018, 1:51:28 AM·1 votes·1,473 views

Concept Hei is an adc/support that can summon spirits to aid him in battle with spirit tags that he throw.


Passive: Spirit Calling Hei will have a spirit bar under his mana bar that will charge up everytime he auto attack. Once the bar reach 100% he can summon a spirit depending on what type of tag he is using in his Q ability.

  • Fire spirit: This spirit will deal 10/15/20(70%ad) has magic damage every fourth auto attack.
  • Water Spirit: This spirit will fire an attack that will slow the target fourth attack
  • Nature Spirit: This spirit will knock back the enemy every 4th attack

This spirit will attack anything you attack.


Q: Spirit tags Hei can choose between 3 different spirit tag that he can use to tag an enemy every 4th auto attack for 5sec and apply a special effect on them.

*Fire Tag: will make that champion take bonus damage from all attacks. *Water tag: increase your movement speed everytime you attack that target. *Nature tag: heal you a percent everytime you attack the mark target

Your allies will benefit from attacking the mark target.


E: Sealing tag

Throw a tag on the floor that root any enemy that stand on it for 2sec


W: Soul release

Fire an attack that will knock the soul from the enemy body and prevent them from attacking until their soul get back. No one can attack the enemy soul. The longer the enemy soul is away from it body the faster the movement speed.


R: Enlightenment

Bless and area that cleanses all debuff to anyone inside and prevent knock up. Spirits in the zone will get buff.

1 Comments

EthreainAmbusher12/25/2018, 6:32:31 AM1 votes

Interesting concept, but i'd rather have a more team-based version something like a mystical summoner who can control the spirit of a certain type of dragon.

Passive: Hei can summon 1 of 3 tags per 4-6 auto attacks depending on what tag he uses before he starts AA'ing. Tag 1: Summons a miniature Infernal Drake that does 20-40 magic damage scaling with level. Tag 2: Summons a miniature Mountain Drake that does 25-45 true damage. Tag 3: Summons a miniature Ocean Drake that heals for 30-50 health in a small area around Hei. (+0.1 AP)

Q: Summons a Infernal Drake that goes in a straight line, and if an enemy is hit is burns them for 30-50 magical damage over 5 seconds. (+0.1 AP) (Interrupts recalls/channels) - 7s cooldown W: Summons a Mountain Drake that gives everyone in a 500 unit area 10 true damage per 3 AA or 5 seconds. - 15 to a 10s cooldown E: Summons a Ocean Drake that circles a radius, healing everyone in it for 30-300 flat health (scaling with level, enemies are healed as well) - 11 second cooldown to a 8s cooldown R: Summons a Elder Dragon that empowers any ally near it for 10 seconds or until it is killed. 120s-80s cooldown If the ally is ranged it gives them a one-time bonus damage of 90-450 a and if they are melee it gives them MS and a bonus of 60-235 damage.