ADC kit concept

Teslyn··1 votes·370 views

Passive: every AA increase AA range and ability radius for 4 seconds stacking. goes away after 4 seconds of inactivity

Q (toggle): AA cost mana per attack but creates a cone of damage effect. (imagine the a hit then the cone just gets bigger as you keep AA. W: Targeted slow and giving true sight of slowed target E: burst that pushes enemies and neutral mobs away from champion R: a long range skill shot that bounces off walls before it shatters into shards causing a AOE bleed.

this kit .. throw some numbers on it could be fun.

4 Comments

TequilaZombie1 votes

Except for the long range Graves AA that also goes through units. That is broken no matter what.

Teslyn1 votes

{quoted}

Except for the long range Graves AA that also goes through units. That is broken no matter what.

honestly.. that one i looked for a skill and because i had 3 out of 4.. thought that idea would sound neat.

but think of other champions and then see that there is something in 90% of them that make them broke. sometimes riot nerfs them to he ground all around that one skill but other times they let it fly because of how entertaining it is.

What the true inspiration was thinking of hitting a turret and being able to slowly back up out of range of the turret and still hit it.

TequilaZombie1 votes

The passively increased range is cool, the problem is the ability to have it on a cone with a toggle ability.

Universal Scarf1 votes

In the state as it is, with mechanics, no matter what numbers it will be impossible to balance. Too many mechanics at once that give incredible safety, plus AoE damage... that increases with each attack.

I like the Ultimate idea though, very much... If you let me, I can suggest you a kit in the comments here, implementing that ultimate, because I love it.

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