Len & Wekkle, The Yordle Acrobats

ModThe Djinn··4 votes·1,873 views

#LEN & WEKKLE, THE YORDLE ACROBATS

Name changed from "Rin & Wekkle" after hearing about a pre-existing champion concept with the same name, and a great community suggestion of a good name to change it to -- check out the comment below. It's pretty funny.

Two young yordle twins from a Bandle City circus, Len & Wekkle are my take on a two-character champion: something I think League isn't quite prepared to handle. As a result you'll see it play out a little differently from most of the two-character concepts you'll see here.

Len & Wekkle are incredibly micro dependent. They position and attack separately, have higher damage if you can keep them on separate targets, and yet heavily rely on each other's positioning for all three of their abilities. Extremely mobile if you play them well, they can be a true terror on the battlefield in good hands, keeping up a consistent damage output while running circles around their enemies.

Played poorly...well, two bodies means twice as many targets.

Again -- this is a bit of an experiment. ALL CONSTRUCTIVE COMMENTS / CRITICISM APPRECIATED.


#CHAMPION INTRODUCTION

"They say that Yordles are creatures of passion and enthusiasm: whatever ignites that spark in a Yordle is something that becomes not just a hobby, not just a job, but a way of life and a means of expression. Tristana and her unparalleled marksmanship. Poppy and her endless quest. Ziggs and his thirst for the perfect explosive. Gnar and his...well...um...you know. That thing. Boomerangs? Apples? I don't really know. Guy doesn't talk much, and what he DOES say is, frankly, incompre...."

--Smack--

"ANYWAY. What my brother was trying to say before he bungled his lines -- AGAIN --is that the performance you're about to see is our obsession. Perhaps it's not as 'meaningful,' whatever that means. Maybe we're not out to make the world a better place. But we can make it a little brighter. Someone has to--"

"You HIT me!"

"Someone has to--"

"Right on the nose too! That's going to leave a mar--"

"I SAID SOMEONE HAS TO KEEP PEOPLE ENTERTAINED!


#DESCRIPTION

Len is the more serious of the two...at least as far as Yordles go. He is a muscular creature with a small gold ring in each ear, and tends to forgo a shirt to display what is, to other Yordles, an impressive physique. He wears a loose pair of pants with several colorful patches sewn on from years of use, and goes barefoot.

Wekkle is a bit more showy, although he doesn't have the even relative gravitas of his sibling. If he COULD get it together enough to remember his lines he'd probably be a much better front-man for the duo. Maybe some day. He also goes shirtless and dresses in loose-fitting pants, but his are in much better condition, and he tops his ensemble with a rather fashionable vest (although he keeps it open) and a small cap with a little feather perched jauntily in it.

They also carry around "The Ball," which is a large, heavy metal sphere. It's not especially shiny, and has a delightful pattern of stars painted on it to please the crowds.



##[ULTIMATE]: TAG TEAM Since Quinn's Ultimate is changing names, we'll steal the old one.

ACTIVE: Tap and release R to switch the active character. Hold it down while right-clicking to issue commands to the inactive character. Additionally, if the characters are ever more than 1800 units apart, cast Rebound immediately (regardless of whether it is on cooldown, or whether or not it has been leveled).

Tag Team is available at level 1, and has a 2 second cooldown at all ranks. It is usable even while CC'd.

Len & Wekkle's other abilities have six ranks each.

Selection begins with Len as the active character, and Len holding The Ball.


##[PASSIVE]: BROTHERS IN ARMS Both characters have a major indicator that points to the direction of the other character, color-adjusting to distance (up to 1800 units).

Both characters have a shared hit point pool (displayed over both characters), and a shared item pool. They do not share crowd control effects. If a single AoE would strike both characters it instead deals 50% damage to each of them.

If one character auto-attacks a target auto-attacked by the second character in the 1.5 seconds, his damage is reduced by 40% (so both attacking the same target deals 120% of single-target damage instead of 200%).

The active character has an indicator ring visible around it to both allies and enemies.


##[Q]: YORDLE TOSS / REBOUND If the active character is within 200 units of the inactive character, cast Yordle Toss. Otherwise, cast Rebound. Each cast uses 1 Charge. Charges regenerate every 7.5 / 7 / 6.5 / 6 / 5.5 / 5 seconds (unaffected by cooldown), and stack up to 3 times.

YORDLE TOSS: The active character throws the inactive character to the target location, dealing moderate physical damage and slowing targets struck by 60 / 65 / 70 / 75 / 80 / 85% for 2 seconds. Targets further from the collision point are slowed less, down to a minimum of .

REBOUND: The active character pulls the inactive character to his current location, dealing moderate physical damage to all targets in a line between the two and knocking enemies aside (similar to Draven's Stand Aside).

Cooldown: 1 second.


##[W]: TUMBLING TWINS Both characters tumble towards the target location, traveling up to 475 units to end as close to the target area as possible. If both characters end up at the same location, enemies near the end of their tumble are stunned for 1.5 seconds, and the next auto-attack by each character deals 25 / 35 / 45 / 55 / 65 / 75 (+5% Maximum Health) bonus physical damage.

Tumbling Twin's cooldown is reduced by 1 second whenever a twin catches The Ball (see Shot Put / Go Long!).

Cooldown: 11 seconds.


##[E]: SHOT PUT / GO LONG! Len & Wekkle have a large, metal shot-put they carry with them. Like** Orianna**'s ball, there is only one of them, and both characters have a minor graphic that points to the direction of The Ball.

If the active character is holding The Ball, cast Shot Put. If the active character is not holding The Ball, cast Go Long!

SHOT PUT: The active character throws The Ball in a line to target location (up to 1000 units, minimum 400 units OR collision with the other character, whichever comes first). Enemies in the line take 10 / 30 / 50 / 70 / 90 / 110 (+.8 Total AD) (+4 / 5 / 6 / 7 / 8 / 9% Bonus Hit Points) physical damage and gain a stack of Battered, up to a maximum of 4 stacks. Enemies who are Battered have their armor reduced by 2 / 3 / 4 / 5 / 6% per stack. Battered stacks last 5 seconds, refreshed upon damage from this ability.

When either character picks up The Ball, Shot Put's cooldown is reduced to 3 seconds, or reduced by 3 seconds if it is below 5 seconds. A character struck by The Ball is considered to have picked it up (allowing Rin & Wekkle to throw The Ball back and forth). After 10 seconds, The Ball vanishes and returns to the hands of the active character.

If no character is holding The Ball after it is thrown, Go Long! is refreshed. A character cannot cast Go Long! if it has touched the ball in the last 4 seconds.

GO LONG!: The active character gains +20 / 30 / 40 / 50 / 60 / 70% movement speed and ignores unit collision for 3 seconds, but it decays rapidly over 1 second when not moving towards The Ball.

Cooldown: 10 seconds.


#RECOMMENDED BUILD

  • Black Cleaver
  • Trinity Force
  • Dead Man's Plate
  • Randuin's Omen
  • Mercury Treads
  • Banshee's Veil

19 Comments

TheTarians2 votes

Rin The Yordle is already an OC, I would say just change the name so that people don't go into an outrage

ModThe Djinn1 votes

Didn't know that. Thank's for the heads-up!

May consider it. For now, though, I'm going to stick with the name I like. I'll make a note of it though. Appreciate it.

Guyy Fieri1 votes

^ idr who it is but someone has their own champ concept of Rin the Yordle who is Heimerdinger's assistant

Mimy2 votes

On a game that I play.. theres 2 outfits for 2 people. Kagamine Rin and Kagamine Len

one is Rin.. Ironically like the yourdle charactar.. FEMALE

and the other is... "Len" Which is the boy outfit.. but when people with those two outfits come together they get a whole new idle animation that complaments eahcother..

https://www.youtube.com/watch?v=g9Vb1ZDH8Gg

So if the name was changed to Len....

that'd be amazing the refrence /)o3o(\

ModThe Djinn1 votes

{quoted}

On a game that I play.. theres 2 outfits for 2 people. Kagamine Rin and Kagamine Len

one is Rin.. Ironically like the yourdle charactar.. FEMALE

and the other is... "Len" Which is the boy outfit.. but when people with those two outfits come together they get a whole new idle animation that complaments eahcother..

https://www.youtube.com/watch?v=g9Vb1ZDH8Gg

So if the name was changed to Len....

that'd be amazing the refrence /)o3o(\

This amuses me greatly. I don't even know the game in question, but consider me sold!

Mimy1 votes

Well there's actually an anime.. about it.. the game has alot of things to do with anime.. and sometimes people cosplay, and I see some league cosplayers on it all the time..

I havent watched it myself but who knows..

like if you go ninja class with a purple lavacat robe with your charactar at age 10 you'd look like Kennen

Overall I like your idea it's like Shaco and Leblanc always having a clone but completely different..

death would be hard to plan out tho... Would you have to kill both or one of them?

I liek that killing one or the other would result in a kill but though the other you can still fight but lets say your power is depleted without the other by your side.. but your still contributing and when they death timer is up they spawn where the other currently is..

https://www.youtube.com/watch?v=sSYoz0JmnZo

but yea the only reason this is getting down votes is because the name.. idk..

ModThe Djinn1 votes

death would be hard to plan out tho... Would you have to kill both or one of them?

I liek that killing one or the other would result in a kill but though the other you can still fight but lets say your power is depleted without the other by your side.. but your still contributing and when they death timer is up they spawn where the other currently is..

If one dies they both die: they share a health bar. It's one of the reasons they're so mobile, actually.

Since their abilities are almost entirely dependent on their ally being alive, keeping them in the game without the ability to use skills would feel FAR worse for the player than simply killing them both off...and might actually extend the time you could only play one character if they both die at overlapping times.

Mimy1 votes

NO no they can use skills while they're alone.. it's just less potent.. as sort of a punishment for letting one die..

Why? it's hard to keep track of 2 people... having them share a health bar would put you at a disadvantage.. have it to where the health bar is split up between them...

ahh nvm it's your champion..

ModThe Djinn1 votes

{quoted}NO no they can use skills while they're alone.. it's just less potent.. as sort of a punishment for letting one die..

Well, the Q does nothing without an ally -- no one to throw our pull towards you.

The W is just a dash, with no additional effect, unless your ally is around.

The E would be usable, but that's about it.

Why? it's hard to keep track of 2 people... having them share a health bar would put you at a disadvantage.. have it to where the health bar is split up between them...

That makes either half too easy to kill. Again, the character is designed to function as a single, unified character with two separate bodies. If one half dies it destroys the experience of playing the champion -- I want to preserve that fantasy at all times, and if that makes having both die at the same time, so be it.

And yeah: it might be too hard to keep track of two characters. The solution there would be to apply some free Armor / MR or some free Damage Reduction to both, and then lower their damage a bit to compensate, so they're easier to survive with but can't deal as much damage.

Mimy1 votes

I see.. :o

it defiantly wouldn't be a champion for people in bronze... hahah..

I main yordles usually so.. that's a heart breaker

I could perhaps play it but you need godly map awareness and sooooo much skill..

Mimy1 votes

Rin.. & Wekkle

Reminds me of Rip Van Wrinkle an old story...

too bad RIVEN is already a champion... omg ;-;

because Riven and Wekkle would of been an amazing refrence too! UHGHHH RITO!!!!

Centuros1 votes

This is actually a reference to Vocaloid, which is a series of text-to-song idol programs. Hatsune Miku is the most famous Vocaloid.

AmetDeCrypt1 votes

so enlighten me, what's the point of the r switching characters if the skillsets don't change, and you can control the secondary character anyway with r click? that sounds to me like it'd just be a passive, one character is controlled by click, the other by ctrl click, like all clones.

ModThe Djinn1 votes

{quoted}

so enlighten me, what's the point of the r switching characters if the skillsets don't change, and you can control the secondary character anyway with r click? that sounds to me like it'd just be a passive, one character is controlled by click, the other by ctrl click, like all clones.

Because the active character is the one who can use skills and who camera-lock will target, and Q and E are both dependent on which character uses them.

Basically, it's a usability feature. You COULD do it without it, but you'd have to use Alt-Q and Alt-E or Cntrl-Q and Cntrl-E for spells, and that messes up people's keybinds. I also like the idea that your opponents know which character spells will be coming from at any point in time -- you'll know which character will be thrown, which will be pulled, etc.

AmetDeCrypt1 votes

aha. I think you could add a bit more onto that to offset the different personalities and physiques. Eg: len, being the serious non showy one, would be quicker and more accurate to land the skills he's involved in. Winkle on the other hand, would do quite a bit more damage but also take more animation time and be harder to land. say len is thrown; he goes straight to the spot and hits the ground or whatever happens, winkle going off would spend a bit more time flipping around, dealing a few extra hits while he's there, and also being more vulnerable. It'd be an interesting dynamic to be more than a simple alteration, which from the skill required to play I'd imagine most higher level players wouldn't care for on its own.

see what I was envisioning as I read through originally was they'd start out together and move together, and have only certain skills available, and to pull off their true combos they'd have to separate, which would take quite a bit of skill positioning them both, with them meeting back up when one walks over the other, similar to orianna's ball.

antymattar1 votes

Now this is something I would like to see. Just a quick question, how do they pick up the ball? Like, maybe I'm just missing something. I really like the idea of them being performers with this whole ball act.

And a few other curious questions, if calista makes a bond with one of them and uses R, what happens? If they have guardian angel, what happens when they(at the same time) die? Do they both revive? Why would the one who is just watching the other get battered die? How do sunfire cape and on hit items work with them? If one get's buffed by a positive status effect, does the other receive it as well? It just seems like causing their health to be linked makes for a lot of interesting questions.

ModThe Djinn1 votes

{quoted}Now this is something I would like to see. Just a quick question, how do they pick up the ball? Like, maybe I'm just missing something. I really like the idea of them being performers with this whole ball act.

They just run over the ball, almost exactly like Zac, Olaf, Bard, and Orianna interact with their places objects.

And a few other curious questions, if calista makes a bond with one of them and uses R, what happens?

It would pull both characters as long aa one is within range. They both would then be thrown to the same location.

If they have guardian angel, what happens when they(at the same time) die? Do they both revive? Why would the one who is just watching the other get battered die?

They would both die, and both revive on the same timer with the same health.

How do sunfire cape and on hit items work with them?

Both have the effect, but they could as the same champion for dealing the damage (so it doesn't double on a single target of both are adjacent). In short they can cover a bigger area, but don't deal more damage.

If one get's buffed by a positive status effect, does the other receive it as well?

Not currently. They count as seperate entities for CC effects and buffs. This may get confusing with things like GA and Kallista, but I think it makes them more interesting overall.

t just seems like causing their health to be linked makes for a lot of interesting questions.

Better to think of them as one champion with two bodies than two champions with shared health, I found. But yeah, it does create some puzzling situations, and its very possible my answers to these questions may need to change as their design evolves.

antymattar1 votes

Ok so if Yorrick casts his ulti on one of them, does he get both bodies? Better yet, if he does, how does he control them? I'm really liking the possibilities here.

ModThe Djinn1 votes

{quoted}

Ok so if Yorrick casts his ulti on one of them, does he get both bodies? Better yet, if he does, how does he control them? I'm really liking the possibilities here.

That's a tricky one. I'd say he gets both, but they move and attack the same targets together. It's the only control scheme that really works for him. Same with Mordekaiser.

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