Len & Wekkle, The Yordle Acrobats

ModThe Djinn·11/27/2015, 12:00:27 AM·4 votes·1,873 views

#LEN & WEKKLE, THE YORDLE ACROBATS

Name changed from "Rin & Wekkle" after hearing about a pre-existing champion concept with the same name, and a great community suggestion of a good name to change it to -- check out the comment below. It's pretty funny.

Two young yordle twins from a Bandle City circus, Len & Wekkle are my take on a two-character champion: something I think League isn't quite prepared to handle. As a result you'll see it play out a little differently from most of the two-character concepts you'll see here.

Len & Wekkle are incredibly micro dependent. They position and attack separately, have higher damage if you can keep them on separate targets, and yet heavily rely on each other's positioning for all three of their abilities. Extremely mobile if you play them well, they can be a true terror on the battlefield in good hands, keeping up a consistent damage output while running circles around their enemies.

Played poorly...well, two bodies means twice as many targets.

Again -- this is a bit of an experiment. ALL CONSTRUCTIVE COMMENTS / CRITICISM APPRECIATED.


#CHAMPION INTRODUCTION

"They say that Yordles are creatures of passion and enthusiasm: whatever ignites that spark in a Yordle is something that becomes not just a hobby, not just a job, but a way of life and a means of expression. Tristana and her unparalleled marksmanship. Poppy and her endless quest. Ziggs and his thirst for the perfect explosive. Gnar and his...well...um...you know. That thing. Boomerangs? Apples? I don't really know. Guy doesn't talk much, and what he DOES say is, frankly, incompre...."

--Smack--

"ANYWAY. What my brother was trying to say before he bungled his lines -- AGAIN --is that the performance you're about to see is our obsession. Perhaps it's not as 'meaningful,' whatever that means. Maybe we're not out to make the world a better place. But we can make it a little brighter. Someone has to--"

"You HIT me!"

"Someone has to--"

"Right on the nose too! That's going to leave a mar--"

"I SAID SOMEONE HAS TO KEEP PEOPLE ENTERTAINED!


#DESCRIPTION

Len is the more serious of the two...at least as far as Yordles go. He is a muscular creature with a small gold ring in each ear, and tends to forgo a shirt to display what is, to other Yordles, an impressive physique. He wears a loose pair of pants with several colorful patches sewn on from years of use, and goes barefoot.

Wekkle is a bit more showy, although he doesn't have the even relative gravitas of his sibling. If he COULD get it together enough to remember his lines he'd probably be a much better front-man for the duo. Maybe some day. He also goes shirtless and dresses in loose-fitting pants, but his are in much better condition, and he tops his ensemble with a rather fashionable vest (although he keeps it open) and a small cap with a little feather perched jauntily in it.

They also carry around "The Ball," which is a large, heavy metal sphere. It's not especially shiny, and has a delightful pattern of stars painted on it to please the crowds.



##[ULTIMATE]: TAG TEAM Since Quinn's Ultimate is changing names, we'll steal the old one.

ACTIVE: Tap and release R to switch the active character. Hold it down while right-clicking to issue commands to the inactive character. Additionally, if the characters are ever more than 1800 units apart, cast Rebound immediately (regardless of whether it is on cooldown, or whether or not it has been leveled).

Tag Team is available at level 1, and has a 2 second cooldown at all ranks. It is usable even while CC'd.

Len & Wekkle's other abilities have six ranks each.

Selection begins with Len as the active character, and Len holding The Ball.


##[PASSIVE]: BROTHERS IN ARMS Both characters have a major indicator that points to the direction of the other character, color-adjusting to distance (up to 1800 units).

Both characters have a shared hit point pool (displayed over both characters), and a shared item pool. They do not share crowd control effects. If a single AoE would strike both characters it instead deals 50% damage to each of them.

If one character auto-attacks a target auto-attacked by the second character in the 1.5 seconds, his damage is reduced by 40% (so both attacking the same target deals 120% of single-target damage instead of 200%).

The active character has an indicator ring visible around it to both allies and enemies.


##[Q]: YORDLE TOSS / REBOUND If the active character is within 200 units of the inactive character, cast Yordle Toss. Otherwise, cast Rebound. Each cast uses 1 Charge. Charges regenerate every 7.5 / 7 / 6.5 / 6 / 5.5 / 5 seconds (unaffected by cooldown), and stack up to 3 times.

YORDLE TOSS: The active character throws the inactive character to the target location, dealing moderate physical damage and slowing targets struck by 60 / 65 / 70 / 75 / 80 / 85% for 2 seconds. Targets further from the collision point are slowed less, down to a minimum of .

REBOUND: The active character pulls the inactive character to his current location, dealing moderate physical damage to all targets in a line between the two and knocking enemies aside (similar to Draven's Stand Aside).

Cooldown: 1 second.


##[W]: TUMBLING TWINS Both characters tumble towards the target location, traveling up to 475 units to end as close to the target area as possible. If both characters end up at the same location, enemies near the end of their tumble are stunned for 1.5 seconds, and the next auto-attack by each character deals 25 / 35 / 45 / 55 / 65 / 75 (+5% Maximum Health) bonus physical damage.

Tumbling Twin's cooldown is reduced by 1 second whenever a twin catches The Ball (see Shot Put / Go Long!).

Cooldown: 11 seconds.


##[E]: SHOT PUT / GO LONG! Len & Wekkle have a large, metal shot-put they carry with them. Like** Orianna**'s ball, there is only one of them, and both characters have a minor graphic that points to the direction of The Ball.

If the active character is holding The Ball, cast Shot Put. If the active character is not holding The Ball, cast Go Long!

SHOT PUT: The active character throws The Ball in a line to target location (up to 1000 units, minimum 400 units OR collision with the other character, whichever comes first). Enemies in the line take 10 / 30 / 50 / 70 / 90 / 110 (+.8 Total AD) (+4 / 5 / 6 / 7 / 8 / 9% Bonus Hit Points) physical damage and gain a stack of Battered, up to a maximum of 4 stacks. Enemies who are Battered have their armor reduced by 2 / 3 / 4 / 5 / 6% per stack. Battered stacks last 5 seconds, refreshed upon damage from this ability.

When either character picks up The Ball, Shot Put's cooldown is reduced to 3 seconds, or reduced by 3 seconds if it is below 5 seconds. A character struck by The Ball is considered to have picked it up (allowing Rin & Wekkle to throw The Ball back and forth). After 10 seconds, The Ball vanishes and returns to the hands of the active character.

If no character is holding The Ball after it is thrown, Go Long! is refreshed. A character cannot cast Go Long! if it has touched the ball in the last 4 seconds.

GO LONG!: The active character gains +20 / 30 / 40 / 50 / 60 / 70% movement speed and ignores unit collision for 3 seconds, but it decays rapidly over 1 second when not moving towards The Ball.

Cooldown: 10 seconds.


#RECOMMENDED BUILD

  • Black Cleaver
  • Trinity Force
  • Dead Man's Plate
  • Randuin's Omen
  • Mercury Treads
  • Banshee's Veil

19 Comments

TheTarians11/27/2015, 12:06:35 AM2 votes

Rin The Yordle is already an OC, I would say just change the name so that people don't go into an outrage

AmetDeCrypt11/27/2015, 9:05:30 PM1 votes

so enlighten me, what's the point of the r switching characters if the skillsets don't change, and you can control the secondary character anyway with r click? that sounds to me like it'd just be a passive, one character is controlled by click, the other by ctrl click, like all clones.

antymattar12/7/2015, 4:10:05 PM1 votes

Now this is something I would like to see. Just a quick question, how do they pick up the ball? Like, maybe I'm just missing something. I really like the idea of them being performers with this whole ball act.

And a few other curious questions, if calista makes a bond with one of them and uses R, what happens? If they have guardian angel, what happens when they(at the same time) die? Do they both revive? Why would the one who is just watching the other get battered die? How do sunfire cape and on hit items work with them? If one get's buffed by a positive status effect, does the other receive it as well? It just seems like causing their health to be linked makes for a lot of interesting questions.