[Champion Concept] Nigdoh (Rune Necromancer)

regonas·9/12/2015, 11:20:12 PM·3 votes·2,069 views
tinypic photo

Attack range: 535

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Passive: From the Grave: killing an enemy minion or a wild monster will cause you to summon an uncontrollable Skeletal Warrior for 5 sec who will fight nearby enemies. Health: 100 (+15% of your maximum health) Armor: 0 Magic resistance: 0 Attack damage: 15 (+5% of your ability power) (+15% of your attack damage) Movement speed: 305 Attack speed: 0,565 (+35% of your bonus attack speed)

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Dead Before Dawn [q] Summon 2/3/4/5/6 Skeletal Warriors at targeted area and slow movement of enemies in targeted area by 55% for 1 sec. Cooldown: 16 sec Mana cost: 85 Range: 765 Radius of AOE: 265

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Rune of Destruction [w] Kill targeted Skeletal Warrior dealing 95/115/135/155/175 (+65% of ability power) (+50% of Skeletal Warrior's current health) magical damage to enemies around it. Cooldown: 8 sec Mana cost: 100 Range: 675 Radius of AOE: 225 Time before affected Skeleton explodes: 0,75 sec

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Rune of Defilement [e] Put a curse on targeted enemy dealing 200/230/260/290/320 160/190/220/250/280 (+70% of ability power) magical damage over 6 sec. Affected enemy automatically taunts your nearby Skeletal Warriors to attack him/her. Cooldown: 12 sec Mana cost: 50/55/60/65/70 Range: 535 Taunt range: 465 Cast time: 0,75 sec

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Army of Darkness [r] Summon 7/9/11 Skeletal Warriors around you. Also, shield every Skeletal Warrior within range of this ability from 100/140/180 (+60% of ability power) damage. In addition, cause your next Rune of Destruction to not trigger it's cooldown if used within period of 6 sec. Cooldown: 165 Mana cost: 135 Range of summoning: 325 Range of shielding: 765

~~ ~~ Some build examples:

  1. item 3020 item 3174 item 3116 item 3151 item 3027 item 3089
  2. item 3158 item 3174 item 3003 item 3151 item 3285 item 3089
  3. item 3020 item 3027 item 3027 item 3116 item 3151 item 3157
  4. item 3006 item 3115 item 3153 item 3116 item 3151 item 3146

2 Comments

Avios19/13/2015, 1:27:39 AM1 votes

I believe that your E should be toned down on the base damage a bit, but other than that, I like the idea of the concept. (Also, I like the idea of both the Attack speed and AP/AD and health scaling with the Skeletal warriors, well done!)