Amiteim - The Item (Champion concept)

TheEdgeOfDestiny·8/3/2016, 3:56:10 PM·2 votes·384 views

Been watching video where Gypsylord played with Pants are dragon. Pants was fooling around and asked Gypsylord if his next champion can "be like an item... it's just the hero that you equip". "Wat?!" - I thought at first. "Hmmm." - I thought later. So here it goes.

Version: 2016-08-03

Amiteim has possibility to enter any ally inventory. When he does that - he becomes an item: occupies an item slot and changes stats of owner. He becomes invulnerable, cannot attack and is attached to champion who's inventory he resides in. Somewhat like Kalista ult. While being an item he can use abilities and a portion of his bonus stats are converted to ally bonus stats. When in normal form - he can move and attack and has a different set of abilities.

Secondary Bar - Mana

Passive - Hextech Conversion When in item form his bonus stats are converted into bonus stats of the opposite kind and added to ally who's inventory he occupies. [conversion examples at the end of description] When in human form he receives bonus movement speed for 1 second after destroying inanimate object (ward, turret, inhibitor, Heimerdinger turret, his E, etc.).

R - Convergence Is learned from the start. Has range. Can be cast on ally with an empty inventory slot. After using ability Amiteim channels for 2 seconds and then enters ally inventory and becomes an item. Can also be cast in item form to enter another ally inventory. Hard CC during channel in human form or getting out of range in item form breaks ability. Leveling up Convergence increases cast range and enhances his other abilities. If ally dies while Amiteim was an item - he reappears at death location. While in item form his items passive and active are disabled (potions also). Health, mana regen and CDR from items still apply. Only active and passive effects are disabled. In item form he can recast Convergence after a short delay to exit or enter another ally inventory. [Visual] When in item form a human-like specter follows ally flowing in the air. Similar to Kindred's wolf. Figure is technomagically based with sparcles and energy effects and has it's own animations. In idle it's twitching and emanates sparks. When abilities cast - it makes different moves. Size of figure is relatively small, smaller then regular champion. [Visual indication] Allies with empty slots are highlighted with glaring effect.

Q - Inductor / Impulse Item form - Inductor An energy shield emanates around ally. Shield covers only part of circle (sector) and moves with ally. It lasts for 1 second and absorbs projectiles to a certain amount of damage. Shield is always facing cast direction and doesn't rotate with champion. Leveling up increases base damage soak. Scales with AP and bonus Health (shielding amount). Leveling up R increases sector radius (becomes wider). [Visual] Semi transparent white energy-like shield. Human form - Impulse Blink a short distance leaving an energy sphere at original location. Sphere lasts 4 seconds and absorbs projectiles to a set amount of damage. Leveling up increases sphere size. Scales with AP and bonus Health (shielding amount). Leveling up R increases blink max range.

W - Transistor / Alarm-o-gear Item form - Transistor Fire a projectile in set direction. If it hits an enemy it deals magic damage and spreads to two nearby enemies. Two affected enemies become conductors for 3 seconds. When conductors are close enough to target any damage dealt to them is partially transmitted to target as magic damage. The closer conductors to target - the bigger the damage. Damage is transmitted from both conductors. Leveling up increases projectile damage. Scales with AP (conversion percentage) and AD (projectile damage). Leveling up R increases conductor radius. Human form - Alarm-o-gear Passively stores charges over time to a maximum of 2. If activated on enemy ward - immediately destroys it and adds a charge. Activating on empty space consumes a charge to place an invisible alarm-ward. Alarm-ward grants small radius of vision and has a bigger detection radius. When enemy enters detection radius - ward becomes visible, issues pings and slows enemy movement for 1 seconds and then autodestructs. Has 2 ward HP. Lasts 2 minutes. Can only exist 2 at a time (scales with R). Leveling up increases duration and slow amount. Scales with MR (increases ward duration) and AP (+1 ward HP per 100 AP). Leveling up R increases maximum number of alarm-wards that can be placed on map by 1.

E - Condenser / Coilgun Item form - Condenser Mark an enemy with condenser transformation for 5 seconds. Non skillshot ability with short range. When enemy attacks or uses abilities it generates charges on your ally to a maximum cap. When ally attacks - current charges are consumed to deal bonus magic damage. Leveling up increases duration and amount of charges per attack/ability use. Scales with AP (increases cap). Leveling up R increases cast range. Human form - Coilgun Amiteim places a coil gun on the ground. It aims in targeted direction and starts charging for 1 second. While charging it emanates energy line indicating projectile path (and alarming the enemy). After 1 second it fires an energy ball inflicting heavy damage to all enemies it passess through (inflicts reduced damage to minions) and selfdestructs after firing. Has long range (shorter then Jinx W). Coilgun can be destroyed by the enemy and has 1 hit HP. Leveling up increases base damage. Scales with AP (damage to champions) and AD (damage to minions). Leveling up R increases projectile size (effect width).

His basic role is mage support with focus on enemy harassment in laning and vision and infiltrating enemy territory. Technically in laning he should feel somewhat similar to Karma with constant ability spamming and a lot of clicking. In scouting he is somewhat unique and may feel similar to Bard or Shaco - a lot of map presence and very slippery and annoying. He can build tanky items to give ally damage boost and annoy enemies in laning before escaping into inventory. Or go damage build to give a bit of tankiness to ally and have more harassment potential but being fragile when infiltrating enemy territory. R gives him late game scaling and can be used as an escape tool after harass. Moreover he has a unique possibility to jump from one ally to another to reposition himself during teamfights. His cooldowns are separated for item and human form. In item form Q is basic defensive ability with low cooldown. In human form as an escape tool with long cooldown or can give additional layer of protection for skilled player by firstly placing protective sphere in human form, entering inventory and placing shield in item form. W and E in item form are disrupting abilities that will force enemies into decision making and trading. W can be used as a zoning tool and may be really effective in teamfights especially if there is an AOE damage ally that can cover both conductors and target. E is a trading tool that requires your ally to get in close range to enemy but will reward with either damage output or forcing enemy play more passive. It can be used as a burst tool by generating charges to max or as a straight damage amplification. In human form W is obviously a vision tool while E is a harassment/finishing tool. They both can be used in defensive and offensive way. W can be used as an AOE slow to chase down enemies. And E can be used for protection in chokes to let enemy decide - destroy placed coil gun, retreat or suffer the damage.

[Lore] Amiteim was born in Demacia. Inspired by tales of heroes protecting the country during his youth he wanted to become a powerful and renown mage. He wanted to become a hero that protects his country and aids its people. To become one of those worthy of tale and bard song. Unfortunately for him he could not advance in magic further then showing tricks to entertain occasional audience. Futile attempts to progress led to a decision to move to Zaun - a place of experimenting and evolution. In Zaun he met with unknown scientist obsessed with machinery. Fascinated by complexity of his creations Amiteim asked to become his apprentice and assist him in gathering resources for experiments. For quite a long time Amiteim fed on his master's knowledge. It was a big leap in understanding of structure of world, magic and technology for him but he still felt that he eagers to walk his own path. He felt that things were not as he wanted to be. He felt that he needs something different. Fate gave him a chance to disconnect from the three he grown on when scientist was accused with theft of unique crystal and his laboratory was destroyed. With no hesitation he left Zaun and returned to Demacia. Return to Demacia didn't give him peace. After technologically evolved Zaun Demacia seemed bleak and outdated to him. Likewise Demacian inhabitants avoided Amiteim due to how different his lifestyle and understanding of life was. He felt as a stranger and slowly entered into isolation. This brought a sense of loneliness to him but breaking from all social connections let him look deep inside himself. To see clearly what he should do next. Amiteim have been experimenting with magic and machinery back in Zaun but he was always under influence of his master and could not see his own big creation. He started to shape the thing that was inside him. Experiment after experiment he created and seeing what needs to be changed broke his creations to start anew. Every new creation seemed more like the one he sought. More complex. More unique. More powerful. Closer and closer to ideal he was eager to find. Until one day he reached the point where he could not advance. Simple fact - he just could not brake the device to start new iteration. There was no force that could eliminate current form. The Convergence Cube. Convergence Cube allowed Amiteim to be released from his material shell while still being able to affect real world. And he could not start new creation knowing that this one exists. It should not exist because it was not finished. It had not reached its perfection. He realized what he needed to do to advance further. He went towards League of Legends. If there is a force that can help him advance it should be in League of Legends. Starting his new path he felt something strange inside. He felt that sensation of a seed that breaks from a tree when he firstly left Demacia. He felt that sensation of an earthquake that transforms land when he left Zaun. That same sensation as if he was freed from cocoon and stepped on a new path. He also felt that he wants to eat Ezreal's brain for no reason. But that may be another story.

[Stat Conversion Examples] Armor <-> Armor Penetration Magic Resist <-> Magic Penetration Attack Damage <-> Health Ability Power <-> Health Attack Speed <-> Health Regen Critical Strike Chance, Damage, Life Steal, Spell Vamp, Cooldown Reduction, Mana, Mana Regeneration, Movement Speed don't have conversion. Conversion rate in regards to gold value is small. For example for 100 bonus armor ally will get 10 armor penetration.

P.S.: Original Gypsylord video.

P.P.S.: Yes you can have Amiteim in Amiteim in Amiteim in Amiteim in Amiteim in All For One mode but that will explode your hard drive. =)

P.P.P.S.: No. Amiteim's new path is not becoming a cannibal. =)

18 Comments

Astôlfo8/3/2016, 4:09:52 PM3 votes

lolno

Ýones8/3/2016, 4:43:17 PM2 votes

My first reaction was 'Lol wtf'

CobaltTheMadMage8/3/2016, 4:48:16 PM2 votes

So basically force your team to play 4v5 in exchange for one of them getting buffs. Not cool. Also, if you actively admit that the very concept of the champion has the potential to cause a game-breaking bug and offer no exception handling to prevent it, then it's not good design.

Honestly I was expecting some kind of lore like there's this traveling warrior known for his incredible skill, eccentric behavior, and powerful magic sword he's so protective of and is almost never seen without. Everyone seems to want this sword for himself but has a hard time beating him for it, even when he wields mundane blades instead of his signature one, until finally one day someone challenges him to a duel and not only bests him, but kills him. The moment he claims his prize, though, his personality changes to match the warrior he just bested- turns out the sword itself actually takes over the minds of those that wield it, absorbing the skills of all its previous wielders to make itself and by extension the body it commands stronger.

CobaltTheMadMage8/3/2016, 7:36:43 PM2 votes

I just had a thought:

Making a Champ be an item would probably not be possible because then you have the issue of trollish players trying to sell him. Riot actually had a similar issue with Shaco when they tried making his ult turn him into a projectile for a time, but then things like Yasuo's windwall could remove him from the game and there was nothing they could do about it except give him a different ult.