They actually did it - Zac's voice becomes higher pitch when he gets smaller

TheEdgeOfDestiny··44 votes·4,134 views

Soooo cooool! :)

Also new RH is badass but that's another story.

P.S.: Those who want to write "omg it sounds faster - Riot is lazy and just sped up tracks" don't make yourself look uneducated. Google some information about waves, wavelengths and pitch before discussing a subject you're not familiar with. :)

P.P.S.: Ok. I was convinced that Riot could have done better by not straightly rising pitch but by adding effects that would make his voice sound like high-pitched voice. A good example.

39 Comments

Rolling Girl13 votes

I just wish the voice pitch didn't also change the tempo (the speed) of the clips. At low health they play so ridiculously fast

Garentheon2 votes

My guess is the only way for them to get that pitch is to speed up the audio

Automated Riven9 votes

or just mess with the actual pitch. I could download a free program online and do it in like 20 minutes

TheEdgeOfDestiny3 votes

No you cannot. Try it. :D You don't understand what wave is and relation between pitch and wavelength.

Even though looks like immortalibra didn't make his assumption based on understanding of physics he actually was right.

Automated Riven2 votes

how do I post an audio file on here? took me like 5 minutes.

TheEdgeOfDestiny1 votes

I assume you did some magic. If you're planning to post a sound with effect on it - don't bother it was already discussed and has nothing to do with pitch.

Automated Riven2 votes

i literally downloaded a program and changed the pitch of my voice. both up and down.

TheEdgeOfDestiny1 votes

Don't say it didn't sped up or slowed down. I will be more then confident that you are lying. :D

TheEdgeOfDestiny1 votes

Don't argue on a topic you're not familiar with.

You cannot do that. Simple physics. 9th grade in school or smth. The thing you're referring to are effects and algorithms. In order to stretch pitched sound to a length of original sound you need to fill the gaps with smth. It is done by algorithms. It doesn't sound natural and introduces frequencies that weren't present before (noise). You can postprocess it further to reduce noice and you can eventually make it sound good or plausable at least though. You can also apply an effect that will make voice sound childish or any other way similar to high-pitched voice. But all these things have nothing to do with rising pitch.

SarcasticShepard1 votes

I am perfectly willing to accept proof that I am wrong, however, all you've done is talk without giving any sources or support beyond a vague reference to "ninth grade physics or something like that".

This isn't a political even which means you need actual substance to back up your claims. So please, show me the the math.

Now, here's my argument: words and sound are vocalized as 'packets' of information, meaning that each word is compartmentalized by the silence that precedes and proceeds it. Within this wave packet are the pressure waves that we identify as words. The pattern of the individual waves determines the word we hear however, these patterns are also subject to their component frequencies, which we then identify as high or low pitch.

Now, as for changing the pitch, there are two options. The first is to simply compress or stretch the the whole word packet, which will change the frequency and the time taken to vocalize the packet. The second option is to change the frequency that creates the pattern packet, which does not change the time needed to play the whole sound packet. (This explanation may be slightly off, as my knowledge of wave packets comes mostly from relativistic physics and probability curves for finding particles such as photons.)

For an explanation that is more easily explained, consider playing a song on a guitar vs ukulele. Both instruments can play the same song at the same tempo, yet the former will be much deeper than the latter. Why? In the case of stringed instruments it is due to the length of their strings. Similarly, one sees parallels in human vocal chords, particularly between those of children and adults and also males and females. Important to note, smaller vocal chords will change frequency one speaks in, but not how fast one speaks.

xelaker1 votes

[{quoted}](name=Rolling Girl,realm=NA,application-id=6kFXY1kR,discussion-id=z7XGNAfh,comment-id=0003,timestamp=2017-04-19T20:51:05.233+0000)

I just wish the voice pitch didn't also change the tempo (the speed) of the clips. At low health they play so ridiculously fast

this !!! the addition isnt worth it since he just talks super fast

TheEdgeOfDestiny2 votes

You don't understand what waves are and how sound works. Don't miss your physics classes. :D

Oelyk1 votes

Not a lot of people take physics class, let alone talk about waves.

TheEdgeOfDestiny1 votes

So? What's your point? I assume not a lot of people do sound design either.

The problem is not "people not taking physics classes" but "people arguing on a subject they are not familiar with". The thing is commentators say smth like "omg Riot is stewpid they just sped up the track". And personally for me it looks uneducated at least.

Oelyk1 votes

Fair, but I think bringing in the assumed lack of education was a little on the crude side.

It's like someone wants a jelly bean form you and you telling them "No, they have a stupid looking nose" instead of explaining reasons and using the chance to educate and create understanding instead of widening the rift. I mean, he just agreed with someone else, not that he lacked the information and was just being wistful, like wishing for a unicorn knowing perfectly well that it's not possible.

TheEdgeOfDestiny1 votes

Fair, but I think bringing in the assumed lack of education was a little on the crude side.

People are more complicated then just "you're a crude person" or "you're a soft person". I started a reply trying to explain my thought behind this but I would have to give a lot of unnecessary information and it's not that important. Let's say blaming someone isn't a good way to express yourself and I am strictly against ignorance.

xelaker1 votes

{quoted}

You don't understand what waves are and how sound works. Don't miss your physics classes. :D

i get the whole pitch of his voice changing but they clearly just sped up the vo lol. I still like the touch, they didn't need to do it in the first place so it's a free plus either way

TheEdgeOfDestiny1 votes

Rising pitch also rises frequency. Which means waves become shorter. Which means sound becomes shorter. 9th grade. It has nothing to do with speeding up. It only feels as if sound was sped because your brain compares it to unprocessed sound.

Johadgan1 votes

{quoted}

You don't understand what waves are and how sound works. Don't miss your physics classes. :D

you're impressively condescending.

TheEdgeOfDestiny1 votes

Hmm. I have a feeling they tried several variants and took the one which sounded better. Also it's more common (movies, mices, etc - you can get the idea) and natural (smaller body size -> smaller vocal chords -> shorter wave lengths). And technically you cannot make pitch higher without shortening wavelength (and making it sound quicker). :D

Bladeglory2 votes

You may be right about the Devs deciding this was the best option, and anybody calling them lazy certainly needs to be quiet, but Music Boyfriend heard that last sentence and took it as a challenge. This is what it sounds like with only a few minutes of work. Physics-wise, you may be right. Audio Engineer-wise...

"So in the analog space, the usual way to up pitch is to play the recorded audio faster. However in digital audio there are far more options beyond that. You can do interpolated fill in, which is basically messing with an audio clip that's played faster than its original playback, but cutting and splicing similar audio bits as fill in for where the sound is supposed to be playing. Think like those TVs that make a 30 FPS video look like 60 FPS. It'll look smooth, but often makes visual artifacts for trying to supplement something that isn't there normally.

The other way of doing it is through granular synthesis, which is similar, but instead it's generating its own new sounds as fill in between key audio points while referring to the original recording bits that are ahead and in front of it. Using these methods, you can make a clip that was originally, say, one second long stay one second long but with a higher pitch. The only issue is that the higher (or lower) the altered audio is being forced to change pitch, the more you get weird audio glitches and distortion."

TheEdgeOfDestiny2 votes

Rising pitch is rising frequency (making waves shorter). Which will result in quicker sounds.

The thing your boyfriend did is put effect on original sound. Technically he didn't straightly rise pitch. That's a good solution though but it requires a certain amount of work since digital effects (algorithms that fill gaps in your example) make sound more artificial. Also they produce noise that may be reduced but by reducing noise you may affect the sound you don't want to change. I want to say - its a bit more complicated then just putting effect on track or rising pitch. Though I may agree Riot could have done better.

Bladeglory1 votes

This is what it sounds like with only a few minutes of work. Maybe they didn't like how it'd eventually turn out, or maybe this is just the first go and they wanted to put it in this update and do the final draft later.

Meep Man4 votes

Zac "It's not about how much you can lift..." takes 90% of his HP in damage Zac "IT'S HOW GOOD YOU LOOK!"

Zac "WHY DON'T YOU PICK ON SOMEONE YOUR OWN SIZE!"

Zac "GO BIG OR GO HOME!"

Zac "INCOMIIIIIIIIING!"

Also, I think his walking animation also seems to get slightly faster, but not sure.

invisiblecat12 votes

The walking animation speed is faster, but over speed is the same Riot took the approach that with smaller legs you need to take more steps in order to cover the same distance someone with bigger legs could do in one step

YOUGOTKILLEDBRO3 votes

I love how they did this as a zac main, I just am not a huge fan of the VO. The voice was a bit deeper and better with the last VO.

TheEdgeOfDestiny1 votes

Yeh. But's it's natural since with smaller size his vocal chords supposed to get smaller also.

Weight of Law2 votes

what does RH mean?

Melledoneus1 votes

Rift Herald.

Rocnation982 votes

I don't like it.

Kukan Seishin1 votes

That's so cool xD

Chase Me Daddy1 votes

Gotta love that high pitch "INCOMING!".

SarcasticShepard1 votes

That the speed of the VO increases makes me thing they just accelerated how fast his voice clips play, rather than doing anything with the actual pitch. A nice change on paper, but rather lazily implemented.

TheEdgeOfDestiny3 votes

You're wrong. Making higher pitch voice is shortening wavelength. Which means it will sound faster. Don't miss your physics classes. Or you haven't learned waves yet?

SarcasticShepard1 votes

Much as I like physics, the actual method seems to be a simple acceleration of the clip. On that not, it is possible to raise pitch without altering clip length (source at bottom) with software. The acceleration of the VO is apparent in the video at 00:34-00:37.

https://www.reddit.com/r/edmproduction/comments/1ard4t/changing_the_pitch_of_a_vocal_sample_without/

TheEdgeOfDestiny1 votes

I already answered your question. You are arguing on a topic you don't fully understand.

Much as I like physics, the actual method seems to be a simple acceleration of the clip.

As much as you like it - you don't understand it judging by highlighted statement.

Joseph Gladstone1 votes

e

whathemath1 votes

It sounds really annoying actually

More from Story, Art, & Sound

More by TheEdgeOfDestiny