Skin sets and map interaction?

Hammermancer·11/18/2015, 4:34:26 AM·1 votes·447 views

So I was thinking about those pesky project skins... of which I have no real interest in buying but....

They affect things on the map right?

I remember seeing a team of five of them and immediately thinking "Wow I wish the entire enemy side was all cyber-spacey"

Then I stopped for a second...

arcade skins, Battlecast skins, Debonair skins, There are tons of skins that have enough for a full team comp.

Creating a "Map" skin, which would replace half of the map's graphics with custom skin styled graphics....

Battlecast could be a junkyard theme, where monsters are scrap monsters, and trees are rubbish piles

Arcade would be a graphical downgrade to an 8-bit style

Project could be a cyberpunk style (Megaman battle network?)

There could be other skin topics such as void, pool party, winter sports, holiday, ect.

Of course this would be a lot of work but I think this would be a nice touch up and would encourage team buying, which would mean encouraging pre made teams and more sales!

Here's how i would envision it,

Various skins could each have a "Precent change" feature, after two skins in the same set are in we can see infividual features change, Starting with ground texture, jungle walls, jungle creeps, turret structure, and inhib/nexus structure

Anyone else ever think about this?

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