Celes, the Hand of Justice
#Celes, the Hand of Justice
http://imgur.com/Y1M2U2e
http://imgur.com/2CcZJO7
(I didn't draw these; they are only meant to be used for reference/as a basis, not as an exact depiction of her appearance; credit goes to the original artists, sixingcao and geeto gaadian)
Sources
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=47987765
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=47010929
General Concept
Celes is a melee AP fighter and duelist meant to designate a single enemy, relentlessly pursue it, and duel it to the death. A member of Demacia's Executors, a sect of knights devoted to keeping the peace in Demacia's cities, Celes wields her blade and holy magic as a force of truth and justice. With the ability to make highly-favorable trade fights against most enemies, and scaling well with both AP and AS, Celes can give even the best fighters a run for their money.
The linchpin of Celes' design is her ultimate: Verdict. When she designates a target with Verdict, she will focus all of her considerable power into annihilating that one foe, chasing it in ways that are often unescapable and force her opponent to either fight or die. Getting into an auto-attack fight with her is generally unfavorable for her enemy, though, as she gains a damage-absorbing shield on every 4th attack that gives her a significant edge against her opponents.
That said, she isn't impossible to deal with - without Verdict on her target, her power against it is significantly reduced, lowering both her damage and lockdown capability against it, and she cannot deal with multiple threats at once. Tanks who can peel her off her target will leave her generally helpless if she is forced to fight a different foe. And while her shield is good in auto-attack trades, it takes time to activate, which an opponent could use to burst her before she finishes. Lastly, being auto-attack reliant, she is weak against AS slows and blinds.
Last Update: April 16, 2015
Statistics (numbers may be changed; S5 values)
HP: 589 – 2119 HPR/5: 7.4 – 21.9 MP: 287 – 967 MPR/5: 7.6 – 16.1 Damage: 53 – 104 Range: 125 Armor: 26.9 – 86.4 Magic Resistance: 32.1 – 53.4 Attack Speed: 0.651 (+0% – 51.0%) Movement Speed: 350
Abilities (EXPECT CHANGES)
Remember, any numbers you see are subject to change, so don't freak out!
P – Code of Honor
Every 4th consecutive autoattack, Celes receives a shield that absorbs up to 30 + (5 X level) (+0.15 AP) damage and lasts up to 1.5 seconds. This does not stack, but refreshes if reapplied.
Code of Honor's counter resets if Celes has not autoattacked in the last 4 seconds. Celes' first autoattack on an enemy Champion affected by Verdict automatically grants her the shield.
Q – Zealous Charge
Celes dashes in target direction (600 range) and deals 60/80/100/120/140 (+0.3 AP) magic damage to enemies she passes through. Celes stops upon striking an enemy Champion.
If she strikes a Champion marked by Verdict with Zealous Charge, she can perform the dash a second time within 4 seconds at no mana cost.
16/14/12/10/8 second cooldown. Costs 60 mana.
W – Fanaticism
Passive: Celes’ basic attacks deal 15/20/25/30/35 (+0.15 AP) bonus magic damage. This damage is doubled against targets marked by Verdict.
Active: For the next 5 seconds, Celes gains 30/40/50/60/70% increased attack speed and gains 20/25/30/35/40% penetration to bonus magic resistance against targets marked by Verdict (this includes magic resistance from items, buffs, runes, and masteries).
12 second cooldown. Costs 55 mana.
E – Divine Punishment
Passive: Consecutive attacks mark Celes' target with a stack of holy energy. These stacks are removed if Celes attacks a different target or doesn't attack within 3 seconds. Max of 4 stacks.
Active: Celes triggers the holy energy on all nearby enemies, consuming the stacks. Affected targets are 20/30/40/50/60 (+0.125 AP) magic damage per stack [maximum 80/120/160/200/240 (+0.5 AP) magic damage]. If the target had 4 stacks, Divine Punishment snares the victim for 1/1.25/1.5/1.75/2 seconds.
Divine Punishment inflicts a stun on targets affected by Verdict instead of a snare (if the target had 4 stacks). Additionally, the cooldown of Divine Punishment is reset if Celes kills an enemy Champion marked by Verdict.
15 second cooldown. 70/75/80/85/90 mana cost. 800 range.
R – Verdict
Celes casts her judgment on target enemy Champion, marking the target and revealing it for 6/8/10 seconds (including stealth). Celes gains 30/35/40% increased movement speed when moving toward a target affected by Verdict.
If Celes kills a target marked by Verdict, she refunds 25/50/100 mana and can cast Verdict again for the next 15 seconds (this can occur multiple times in succession). At level 3, Verdict's cooldown is reset completely. Verdict's effect is removed from the target if Celes dies.
100/90/80 second cooldown. Costs 100 mana. 800 casting range.
Champion Matchups
Champions Celes works well with
- Thresh's lantern pulls are extremely helpful to you, letting you quickly get into lanes for a gank or pulling you out if you dive too hard. His hook will also hold an enemy still for a good while, letting you hack it apart, while The Box can either prevent an enemy's escape or impede those trying to save your target.
- Xin Zhao can chase down single targets just as well as Celes can, and his ultimate can be used to also knock away your target's allies who might otherwise peel you off. Your combined damage and crowd control should let you annihilate even the most stubborn enemies.
- If there's one thing that can stop Celes cold, it's crowd controls. Morgana's Black Shield will take care of that, and she can use Dark Binding to prevent a Verdicted target's escape if she can land it. Soul Shackles can certainly help by giving your target's teammates something else to worry about.
Champions Celes struggles against
- Celes' rapid attacks and magic-based on-hit strikes are virtually powerless against Galio's Bulwark, especially if she tries to attack Galio himself. Idol of Durand will forcibly peel Celes away from her target and her rapid strikes will only make the inevitable damage hurt more. Galio's burst also works well against Celes' relatively weak shields.
- You wouldn't think Veigar to be dangerous to Celes, but he can deny her any approaches to him with Event Horizon and then laugh his maniacal little head off as he blows you away with his nukes. You likely won't even get a shield up before he obliterates you, and building AP to go with your kit only makes things worse.
- Teemo has no respect for Demacian law, and it shows with how easily he can shut down Celes. Blinding Dart utterly destroys her ability to deal damage, while Toxic Shot and Move Quick let him harass and kite her to no end. And if she keeps chasing you, your mushrooms will leave her behind as you laugh and scurry away.
Tips
Playing as Celes
- Celes' shield, magic damage on each auto-attack, and chase power make her an excellent jungler.
- Stacking attack speed items on Celes can drastically improve her damage output. Items like Nashor's Tooth and Wit's End are great choices on her.
- Even with her shield, Celes can be taken down quickly if she doesn't build defense. Building resistances will let you fight for much longer.
Playing against Celes
- Celes is much more effective against targets marked by Verdict. If you are marked by her, try to bait her into your teammates. If your teammate is marked, peel Celes off them.
- Celes needs to land four consecutive auto-attacks to get her shield or to trigger Divine Punishment's crowd control on you. Avoid extended fights with her.
- Banshee's Veil is very effective against Celes; the spell shield prevents her from marking you with Verdict, while also reducing all of her damage.
- Use Quicksilver Sash or Mercurial Scimitar if Celes marks you with Verdict to remove it.
Background (rough; short form for now; expect changes)
A member of the Demacian Executors, Celes is a law enforcer of peerless devotion and an unwavering adherent to the code of justice. Using both a blade and holy magic, Celes serves Demacia to uphold order and peace, fighting corruption that could otherwise bring the kingdom down low.
Quotes (in-progress; suggestions welcome)
Ideal Voice Actress: Julie Ann Taylor Selection Let justice be served. Movement No mercy for the guilty. I am judge, jury, and executioner. Adhere to the word of law. Mine is a blade of righteousness. Justice, no matter the cost. None shall violate the law on my watch. Attacking Let their sentence be carried out! Let justice be done! Let sinners be punished! Demacia, now and forever! I find you guilty! Your execution is now! Activating Divine Punishment Craven cur! Stand and fight! Die, criminal! Casting Verdict Atone for your sins! Plead your innocence! I pass judgment! Enemy targeted by Verdict attempts to stealth You cannot hide from justice, coward! I can still see you, craven! Casting Verdict on Vayne Let's finish this, Vayne! Taunt Do not expect leniency or mercy! You are long overdue for your punishment! Taunting Fiora It's only just that I punish your arrogance, Fiora! Taunting Jarvan IV Even royalty is subject to the law, my liege. Taunting Vayne Your crimes end here, Shauna Vayne! Vigilante is just another word for criminal, Vayne! Taunting Garen May the best knight win, Garen. Taunting Diana I care not for your reasons; you are still a murderer! Starting a match with Lux on same team May the light guide us to victory, Luxanna. Encountering Caitlyn One inspector to another. May the best win. Killed by Vayne You... criminal... scum... C-Curse you, Vayne...
Trivia
- Celes is a member of the Demacian Executors, who act like police and investigators. Their job is to maintain law and order, and to unravel crimes and ensure justice is done.
- Celes comes from the noble House Caliburn, a family that has served in the Executors for generations. Celes is the newest of her line to become an Executor.
- Celes has had a crush on Jarvan IV ever since she was a little girl, having met him at parties many times. She still holds affections toward him, but is jealous of Shyvana.
- Celes is good friends with Lux and Garen, but is a rival of Fiora.
- Celes wishes to arrest Vayne for her vigilante activities and for unlawful killings, but is unable due to Jarvan IV giving Vayne clemency, or due to Vayne escaping the scene of the crime.
- Celes does not harbor the usual anti-Noxian sentiment of her fellows, though she holds no love of most of Noxus's Champions (who have committed many crimes).
- Celes does not like Diana, knowing the Rakkorian is a murderer. She is quite amicable of Leona, though.
Design Intents (in case my numbers are off)
- Celes is designed to be an AP/AS duelist who excels at one-on-one combat, but not at fighting multiple opponents at once.
- Celes' damage is intended to be strong at DPS, but below-par at burst.
- Celes' durability is meant to be good against DPS and DoTs when she is constantly attacking, but weak to burst attack.
- Celes' mobility is meant to be strong, but with straightforward approach options. She is not intended to have any moments where she is untargetable. She is meant to be strong at chasing opponents and have moderate disengage.
- Celes' utility is not meant to be very strong, and can only be focused effectively on one target at a time. She is meant to have decent lockup on single targets, but is not meant to perma-CC enemies.
- Celes' intended items are meant to include Nashor's Tooth and/or Wit's End, tanky AP items (i.e. Abyssal Scepter), and CDR defensive items (i.e. Frozen Heart). She is not meant to synergize well with AD items, crit chance items, or lifesteal.
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- Thresh's lantern pulls are extremely helpful to you, letting you quickly get into lanes for a gank or pulling you out if you dive too hard. His hook will also hold an enemy still for a good while, letting you hack it apart, while The Box can either prevent an enemy's escape or impede those trying to save your target.
- Xin Zhao can chase down single targets just as well as Celes can, and his ultimate can be used to also knock away your target's allies who might otherwise peel you off. Your combined damage and crowd control should let you annihilate even the most stubborn enemies.
- If there's one thing that can stop Celes cold, it's crowd controls. Morgana's Black Shield will take care of that, and she can use Dark Binding to prevent a Verdicted target's escape if she can land it. Soul Shackles can certainly help by giving your target's teammates something else to worry about.
- Celes' rapid attacks and magic-based on-hit strikes are virtually powerless against Galio's Bulwark, especially if she tries to attack Galio himself. Idol of Durand will forcibly peel Celes away from her target and her rapid strikes will only make the inevitable damage hurt more. Galio's burst also works well against Celes' relatively weak shields.
- You wouldn't think Veigar to be dangerous to Celes, but he can deny her any approaches to him with Event Horizon and then laugh his maniacal little head off as he blows you away with his nukes. You likely won't even get a shield up before he obliterates you, and building AP to go with your kit only makes things worse.
- Teemo has no respect for Demacian law, and it shows with how easily he can shut down Celes. Blinding Dart utterly destroys her ability to deal damage, while Toxic Shot and Move Quick let him harass and kite her to no end. And if she keeps chasing you, your mushrooms will leave her behind as you laugh and scurry away.


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