[champion Concept] Valis Dele Grant - Courage of the Trinity Guardians

regonas·4/20/2016, 12:52:26 PM·9 votes·1,419 views
tinypic photo

With all the chaos, death and wars, demon spawning all around Valoran, evil spirits flooding in, undeads, voidborns and all other type of monsters spreading through Valoran, something had to be done. An old order of holy knights was revived to fight these menaces. This order, Trinity Guardians, are led by three strongest holy knights with special titles representing their highest values: courage, power and justice.

Table of content:

  1. Stats
  2. Kit
  3. Lore



#1. STATS

HEALTH: 532 – 2032 HEALTH REGEN: 7.2 – 18.2 ATTACK DAMAGE: 54 – 112 ATTACK SPEED: 0.615 (+0% – 75.5%) ATTACK RANGE: 165 MANA: 420 – 755 MANA REGEN: 8.1 – 20.2 ARMOR: 30.5 – 65.5 MAGIC RESIST: 41.1 - 61.1 MOVEMENT SPEED: 335




#2. KIT

......................................... ........................................................................................................................ Passive Stand Beside Me Every 30 sec, when ally is inflicted with disable effect (hard CC), remove that disable effect from an ally and transfer it to yourself.

Range: 400 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ Q (updated: 21-04-2016) Icon of the Sun Remove all negative effects from yourself and become immune to all effect you had removed for next 1/ 1.5/ 2/ 2.5/ 3 sec. You can use this ability while disabled. If this ability removes more than one negative effect, then cooldown of this ability becomes reduced by 4 sec. (removing fear will grant fear immunity; removing stun will grant stun immunity; removing slow will grant slow immunity; remove damage over time effect will grant damage over time immunity; and so on)

Cooldown: 24/23/22/21/20 sec Mana cost: 60/65/70/75/80 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ W (updated: 21-04-2016) Contemplation Passive: gather your strength, while out of combat, though the strength of your will, regenerate health and mana. Regeneration of this passive is tripled and works during combat, while you are at 20% or bellow of your maximum health.

Health per sec: 1.4/ 1.8/ 2.2/ 2.6/ 3 (+1% of AD) Mana per sec: 1.4/ 1.8/ 2.2/ 2.6/ 3 (+1% of AP)

Active: send out chains of light in front of you, hitting every enemy in a cone, dealing 70/90/110/130/150 (+85% of AP) magic damage to them and bind them to you for 3 sec. If bound enemy moves further away from you than certain distance, he/she will be instantly pulled to you.

Range: 400 Width: 300 Range limit (pulled when crossing it): 600 Cooldown: 10 sec Mana cost: 40/45/50/55/60 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ E (updated: 21-04-2016) Redemption Passive: when killed, instantly respawn in your base.

Cooldown: 180 sec

Active: mark friendly target (except yourself) for 10 sec. Marked target is healed for 10/15/20/25/30 (+10% of AP) health every time he/she kills an enemy. Mark disappears after it have healed for 4 times. If affected ally is about to die, then this effect becomes instantly consumed, healing him/her for 60/90/120/150/180 (+30% of AP) health.

Range: 500 Cooldown: 18/17/16/15/14 sec Mana cost: 55/58/61/64/67 ........................................................................................................................ .........................................

......................................... ........................................................................................................................ R (updated: 21-04-2016) Fearless Crusade Become immune to all disables (can't be used while suffering from hard CC, because this ability don't remove them, it only prevents them from being applied) and slowing effects (will remove all slowing effects currently on you) for 2 sec or until you perform a basic attack. Your next basic attack, withing 4 sec, will suppress your target for 0.75 sec while impaling him/her and then throw your target behind you. This ability deals total 260/330/400 (+140% of AD) physical damage (will not apply on hit effects and can't be critical).

Throw range: 300 Cooldown: 70/65/60 sec Mana cost: 75/85/95 ........................................................................................................................ .........................................




#3. LORE

http://i68.tinypic.com/eafwj4.jpg With chaos spreading over Runeterra, stronger and stronger individuals appearing, war breaking out in varios places and ancient magic being released, even other realms are being affected. With many unusual phenomena occurring, rifts into foreign worlds appearing out of nowhere, wild magic rampaging through the world, something had to happen.

Five stages of the E.N.D. started occurring though out the world, warning people of eventual chaos of third rune war.

  1. Reality distortion and gateway to the world of the nightmares. When creatures from the dream realm started appearing in Valoran, it was only the matter of time when will permanent rift to the dream realm appears. Now, one appeared near ancient ruins of Shurima, allowing dream beings to invade Runeterra to no end.
  2. Opening gates to the underworld, as the dead will be flooding back to the world of the living. Tartown, an undead giant and a prison to evil souls was summoned into Runeterra, together with all demons inside, was the beginning of demonic invasion into Valoran.
  3. Forgotten god returning back to from oblivion. As lunar temple crumbled down, moon god's presence started surface back into universe, raining down into Runeterra lunar magic more than any time before.
  4. Angels stepping down from the heavens to fight against chaos and darkness. While several angels were residing in Valoran quite some time, a doorway was opened to the world of angels and a small army of them entered Valoran. They offered their help fighting against fores of darkness, but angels have another purpose being here - control of Runeterra.
  5. Human killing a human, god killing a god, when hear of gold is pierced by claws of darkness, life disappears form this world. While this haven't happened yet, the time of the last stage of the E.N.D is drawing close.

Armies are preparing for the war, forces of darkness and light are stirring up, even celestials are feeling uneasy, because fifth stage might happen at any time. Or maybe, a hero will rise, to stop this war from happening and will save the world from destruction. Only time will tell.

Now, army of demons and nightmare beings are forming near the ruins of Shurima, while angels are heavily supported by Demacia. Some people of the north view this as a sing of return of the Watchers, while Void worshipers see this as dark destiny they envisioned. However, there is a presence, dark and vile, orchestrating all these events, trying to hasten the E.N.D. This presence isn't one of mortals, neither does it belong to immortal or a god. It belongs to the chaos itself, creator of underworld and beginning of everything which is evil. Sir Gram the Evil - malevolent being made out of death, suffering and madness, is working day and night to bring destruction to every world and every realm, and recreation of universe in his own image. There is no evil greater than him, there is no bigger threat. Now, heroes of Runeterra have to protect their home, fight against demons, nightmares and even an incarnation of evil. Third rune war is about to happen and the aftermath of it will be the eradication of life in Runetera. Will heroes of Valoran be able to stop this war from happening? Or will the evil win?

........

However, future isn't all grim and dark. Five years ago, an old order of holy knights was revived to fight horrors living through the world of Runeterra. Trinity Guardians, a special order of warrior, who uses magic of the light and magic of the spirit. They worship the god of the sun and previous holy knights, who, as trinity guardians think, become saints and joined the god of the sun.

This order is led by three strongest holy knights. These three are chosen by a sacred ritual, when holy knights communicate with their saints and prove their three most important virtues: courage, power and justice. Currently the keeper of the virtue of courage is Valis Dele Grant. He is the youngest of all holy knights. He became a holy knight when he was 16 years old and became one of the leader of the order when he was 17 years old. Not only he shows immeasurable talent with his sword-fighting, not only he mastered holy spells used by the order, but he embodies the courage of the order. No Trinity Guradian will ever by afraid, while fighting alongside to Valis.

While courageous, Valis is not stupid. He will not fight head on, when he have no chance of winning. He doesn't fear death, but he won't lay his life in vain. He trains every day, from dawn till dusk. He practices sword-fighting, keeps perfecting his magic, meditates and works out until he goes to sleep. He never rest for one simple reason: if he had to retreat, because he was to weak, next time he have to be strong enough to stay and win. He is a perfectionist in everything he does. His actions, his cloths, his meals, his voice - everything must be perfect. And in his head, world can be perfect only if all undeads, voidborns, demons and all other dark beings were destroyed, all nations were united under Trinity Guardians and all wars stopped forever. He is naive, but that will not stop him. Valis will continue getting stronger, will train day and night if he has to, he won't stop, until his dreams comes true.

10 Comments

VultureGamer4/20/2016, 7:37:26 PM2 votes

OP AF and at the same time a bit dumb idea.

DriftThruTheRift4/20/2016, 6:41:27 PM1 votes

That's actually pretty neat looking support you got there lol for a second when I saw "instantly resplendent at base" I was thinking Man U need to change that cuz it's overpowered until I saw the cool downs just below it lol but all in all it sounds like a solid concept.

If ou have any free time could you check out my champion? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yujHiBEr-champ-concept-kassadins-daughter-concept-valari-the-portal-weaver-wip

FloRaider424/20/2016, 9:20:51 PM1 votes

Theme: Courageous Holy Knight

Niche: Anti CC support

Lore: The connection with the sun seems a bit overdone (Azir and Leona already use it). He seems a bit to good to be true at first, but his naivety gives him some nice grey areas. Overall pretty solid.

My only complaint is a minor one and that is that I would have expected the justice trinity to be the perfectionist and courage the reckless one.

Passive: The long CD and the fact that any CC seems to proc it (could be wrong there, since you could mean hard CC) balance it out as it is a strong effect.

Combined with Q and R it may however be a bit too strong and might require some more counterplay.

Q-Ability: Very powerfull, since it has a high duration for such a short CD lategame (maybe balance it out so it's higher early and scales less). The new mechanic of only disabling one type of CC is very interesting, but I wonder how you would be able to clarify it visually.

Nitpicking: I think this ability doesn't belong to the Q spot as it feels more like a W.

W-Ability: The passive is pretty basic, but seems to give too much sustain. I also think the mana regen could be left out, since you don't really spam your spells.

The active has an interesting effect, but there is the problem of some abilities being categorized as flashes, which be ignored, making this effect to specific. Maybe a holy chain that deals damage upon breaking it as a countermeasure for any mobility heavy champion, could work better.

E-Ability: The passive is too powerfull, as lategame it could be gamechanging, without providing any counterplay. Since the active is such a fitting "revenge" effect already the passive could give all allies in range the effect on death (kinda like a martyr).

The active is a nice sustain tool in lane, but it would be very weak in a TF. Maybe tie it to AA or make champion kills heal more.

Ultimate: Honestly, I don't understand why the kit needs more immunity, as Q is already pretty powerfull as is. The damage seems a bit high considering it has CC immunity, suppression and heavy displacement.

Overall: The gameplay is a bit passive, since apart from R you lack CC and mobility to engage, which seems odd seeing as he is Link the Triforce of Courage. You can sustain lane with E and prevent some assassins from escaping with W, but overall it feels a bit bland.

Afterthoughs:

Spellshield that absorbs multiple effects and grants effects depending on CC absorbed. Moving the CC from R into other parts of kit so you can be more active. ...

FloRaider out summoner 31

Mushubaby4/21/2016, 5:26:45 AM1 votes

i like the idea of an anti CC support tank. i just think this concept has a few problems, namely the lack of gameplay. i feel like you could combine the passve and Q into 1 ability that would be much better than both separately. say make his Q an active ability that removes effects from a targeted ally and renders them immune to those effects for a few seconds.

i'd make his W into a conal skillshot. aside from that it's a pretty awesome ability. i think the passive on it can be straight up removed, it offers way too much sustain without any actual gameplay.

E is completely broken tbh. the passive is OP as fuck and should be completely removed. i know he's a support, but come on, having no death timer would be the single most broken and annoying mechanic in the entire game if implemented. imagine having just won a teamfight against the enemy, having killed everyone, and then not being able to push to a final victory simply because the tank support respawns instantly and is able to counter push with a sunfire cape. and the active is just bad. i would completely just remove it and replace it with something else.

ult is fantastic. i reall like this ability. it's like really really strong version of a singed flip combined with an anti CC buff. well done.

check out my champion design if you're interested. boards.na.leagueoflegends.com/en/c/skin-champion-concepts/4FEaoAWy-freaky-jungler-concept-oroboro-sentinel-of-the-dark-city

pasta zugotini5/8/2016, 9:34:08 PM1 votes

liked your champion, an anti cc tank is a good idea. I like the passive/Q combo. only that passive on his E is super toxic to the game. the active on his W is great in that the enemy will hate your guts while your ADC will have the easiest chase/escape of his life. but it still requires a good timing to really be that useful. a good mechanic. the lore is very serious, a bit to serious for me( I personally think a touch of humor makes characters way more likeable but that's me)