Amumu Rework

BLIGHTBRINGER·5/3/2018, 12:07:01 AM·15 votes·9,995 views

https://cdnb.artstation.com/p/assets/images/images/009/168/819/large/andres-castaneda-compositeshot.jpg Artist can be found here: https://www.artstation.com/andres_castaneda


https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7b/Cursed_Touch.png/revision/latest?cb=20171130205205 Passive: Cursed Touch

  • INNATE: Amumu's basic attacks and Curse of the Sad Mummy apply Curse for 3 seconds, refreshing with each subsequent basic attack or being effected by Despair.

Cursed targets receive 10% bonus true damage from all incoming magic damage, calculated before magic resist reduction.


https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b5/Bandage_Toss.png/revision/latest?cb=20171130205725 Q: Bandage Toss Target Range: 1250 / Cost: 50 mana / Cooldown: 8 Seconds

  • ACTIVE 1: Amumu tosses a bandage in the target direction that upon hitting an enemy will TANGLE him to them for 3 seconds, dealing magic damage.
  • ACTIVE 2: Amumu can toss an another bandage to TANGLE to his targeted ally to pull them both toward the TANGLED enemy or throw another bandage to just pull Amumu. When being pulled to the enemy, the enemy is stunned for 1 second.

Magic Damage: 80 / 130 / 180 / 230 / 280 [+70% AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/2/25/Despair.png/revision/latest?cb=20171129224650 W: Despair Effect Radius: 300 - (600/900) / Cost: 8 mana per second / Cooldown: 0.5

  • Toggle: Amumu cries a continuous pool of tears, refreshing Curse for 3 seconds and dealing magic damage every half second to nearby enemies.
  • PASSIVE: When below 50% of maximum health, the effect radius of Despair is doubled, trippled when below 25% of maximum health. In addition during this, the damage is also doubled or trippled against minions and jungle monsters based how low on health Amumu is.

Magic Damage Per Half Second: 5 / 7.5 / 10 / 12.5 / 15 (+0.5% / 0.625% / 0.75% / 0.875% / 1% of target's maximum health) [+0.5% per 100 AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b3/Tantrum.png/revision/latest?cb=20171129224902 E: Tantrum Active Range: 1250 / Cost: 35 mana / Cooldown: 15 - 8 Seconds

  • ACTIVE: Amumu pulls all TANGLED targets to himself, and deals magic damage if atleast one enemy is pulled.

Magic Damage: 75 / 100 / 125 / 150 / 175 [+50% AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/7/72/Curse_of_the_Sad_Mummy.png/revision/latest?cb=20171130205438 R: Curse of the Sad Mummy Effect Radius: 550 / Cost: 150 mana / Cooldown: 150 / 130 / 110 Seconds

  • ACTIVE: Amumu TANGLES to all nearby enemies as well as dealing magic damage to everyone around him, applying Curse for 3 seconds and rooting them for 2 seconds.

Write down your thoughts in the comments, any kind of feedback is appreciated.

21 Comments

MemeL0rd1115/3/2018, 2:08:03 AM3 votes

This is strange, kind of like Zac. It is good, especially the artwork, but I still think that this needs some more work and a video to show his abilities would be nice too :D

Oleandervine5/3/2018, 5:55:38 PM2 votes

This has been posted a lot before.

I'll say what I've said then - this doesn't look enough like Amumu to work. This looks like a green Yordle dressed like a caravan wanderer. This doesn't convey as an undead child/Yordle thing roaming the lengths of Shurima looking for a friend and leaving disaster in his wake. It looks too alive, too much like a Yordle, and not enough like Amumu. Amumu is a mummified shorty. This concept doesn't capture mummification at all. It's good, don't get me wrong, and it gorgeous. This just isn't what Amumu is supposed to be.

banana doggy5/3/2018, 2:05:14 AM2 votes

nice one but i think true dmg dosnt work with tank amumu and his q is like zac

eldritchbreadD5/3/2018, 8:59:35 PM1 votes

i like but his passive should do tangle too to help him a bit with the E

Yxion9511/13/2018, 3:47:01 PM1 votes

You made Amumu 100% NOT tanky, why would you do that? You erased his entire class and somehow made him even more mana reliant... It's a shame really, 'cause your artwork is fantastic :/

Halloween Kitty11/14/2018, 1:34:55 PM1 votes

I know the art isn't yours but it's a shame Riot haven't gotten in touch with this artist and followed this up. Amumu looks so much better with ears rather than an egg head.

Vexus6/23/2019, 4:42:28 AM1 votes

I actually love the visual rework, even if the skills stay the same, physical rework, physics interactions, and particle effects alone would definitely bring Amumu into 2019 in my opinion visually, yea he's been upgraded with better textures and particles with the soft rework, but I love this idea - super late on the reply

LilxPaprika5/3/2018, 5:51:45 PM1 votes

The bandages spell effect look in the artwork is so cool

Maybe he could pull enemies bandaged a little like how nautilus pulls himself and the enemy at the same time. So if he pulled multiple he could either split the difference or move more toward the lowest % health target (so a 50% HP tank might have more HP than a 75% squishy but his current % HP left is less so he would pull himself to the tank more. While also pulling them all a little equally.

Would be a minor pull a little like a cross between a Diana E and Naut's pull

jocomotion5/3/2018, 7:51:01 PM1 votes

I love just about everything, but I have a few nitpicks/questions Q: I’m just not sure based on the info, if Amumu just wants to pull himself, does he need to land Q twice? And when he pulls himself does the tangle debuff disappear or stay? (Basically can he Q-Q-E) Can he tangle someone with Q and R or does he need to wait for one effect to end?

And the W: I like how his W gets better he lower HP he is, it I’m afraid increasing his size is too soft in terms of skill. It’d be too easy. Idk that’s just my opinion, but overall great idea.