Amumu Rework

BLIGHTBRINGER··15 votes·9,995 views

https://cdnb.artstation.com/p/assets/images/images/009/168/819/large/andres-castaneda-compositeshot.jpg Artist can be found here: https://www.artstation.com/andres_castaneda


https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7b/Cursed_Touch.png/revision/latest?cb=20171130205205 Passive: Cursed Touch

  • INNATE: Amumu's basic attacks and Curse of the Sad Mummy apply Curse for 3 seconds, refreshing with each subsequent basic attack or being effected by Despair.

Cursed targets receive 10% bonus true damage from all incoming magic damage, calculated before magic resist reduction.


https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b5/Bandage_Toss.png/revision/latest?cb=20171130205725 Q: Bandage Toss Target Range: 1250 / Cost: 50 mana / Cooldown: 8 Seconds

  • ACTIVE 1: Amumu tosses a bandage in the target direction that upon hitting an enemy will TANGLE him to them for 3 seconds, dealing magic damage.
  • ACTIVE 2: Amumu can toss an another bandage to TANGLE to his targeted ally to pull them both toward the TANGLED enemy or throw another bandage to just pull Amumu. When being pulled to the enemy, the enemy is stunned for 1 second.

Magic Damage: 80 / 130 / 180 / 230 / 280 [+70% AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/2/25/Despair.png/revision/latest?cb=20171129224650 W: Despair Effect Radius: 300 - (600/900) / Cost: 8 mana per second / Cooldown: 0.5

  • Toggle: Amumu cries a continuous pool of tears, refreshing Curse for 3 seconds and dealing magic damage every half second to nearby enemies.
  • PASSIVE: When below 50% of maximum health, the effect radius of Despair is doubled, trippled when below 25% of maximum health. In addition during this, the damage is also doubled or trippled against minions and jungle monsters based how low on health Amumu is.

Magic Damage Per Half Second: 5 / 7.5 / 10 / 12.5 / 15 (+0.5% / 0.625% / 0.75% / 0.875% / 1% of target's maximum health) [+0.5% per 100 AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/b/b3/Tantrum.png/revision/latest?cb=20171129224902 E: Tantrum Active Range: 1250 / Cost: 35 mana / Cooldown: 15 - 8 Seconds

  • ACTIVE: Amumu pulls all TANGLED targets to himself, and deals magic damage if atleast one enemy is pulled.

Magic Damage: 75 / 100 / 125 / 150 / 175 [+50% AP]


https://vignette.wikia.nocookie.net/leagueoflegends/images/7/72/Curse_of_the_Sad_Mummy.png/revision/latest?cb=20171130205438 R: Curse of the Sad Mummy Effect Radius: 550 / Cost: 150 mana / Cooldown: 150 / 130 / 110 Seconds

  • ACTIVE: Amumu TANGLES to all nearby enemies as well as dealing magic damage to everyone around him, applying Curse for 3 seconds and rooting them for 2 seconds.

Write down your thoughts in the comments, any kind of feedback is appreciated.

21 Comments

MemeL0rd1113 votes

This is strange, kind of like Zac. It is good, especially the artwork, but I still think that this needs some more work and a video to show his abilities would be nice too :D

BLIGHTBRINGER1 votes

I will try to clarify.

So Amumu's Q and R both TANGLE enemies and when you press E, it pulls any TANGLED targets to him. The idea behind this is that I followed the theme of Amumu trying to find friends, therefore he pulls people to him to give them a "let me give you a hug".

In terms of gameplay Amumu would be quite fun to play, since you would br able to pull yourself or any TANGLED targets to yourself. So imagine this scenario, Amumu flashes over the wall, ults TANGLING all hit units, he uses his Q to target an ally tank and then targets a random enemy target and then he can pull them all to himself.

Or Amumu can TANGLE an ally and then also TANGLE an enemy over the wall and then pull them both to his location where the rest of Amumu's team could be waiting to engage.

MemeL0rd1111 votes

Oh, that is much more clear. Thank you very much!

banana doggy2 votes

nice one but i think true dmg dosnt work with tank amumu and his q is like zac

Sad Tyrant4 votes

OP didn't change his passive

Oleandervine2 votes

This has been posted a lot before.

I'll say what I've said then - this doesn't look enough like Amumu to work. This looks like a green Yordle dressed like a caravan wanderer. This doesn't convey as an undead child/Yordle thing roaming the lengths of Shurima looking for a friend and leaving disaster in his wake. It looks too alive, too much like a Yordle, and not enough like Amumu. Amumu is a mummified shorty. This concept doesn't capture mummification at all. It's good, don't get me wrong, and it gorgeous. This just isn't what Amumu is supposed to be.

BLIGHTBRINGER1 votes

I used that photo because it matched the gameplay of Amumu tangling to enemies as it can be seen in the photo when he uses R a bandage is wrapped around Tristana.

In addition, no one actually knows what Amumu is. There's been no confirmation or any other information about his race other than speculation that he might be a yordle.

Oleandervine1 votes

I understand that, I never spoke in absolutes about what he is. I called him a child/yordle thing, implying he could be one or both, and I also called him a mummified shorty, which is the only thing we know for sure that he is.

BLIGHTBRINGER1 votes

That's a fair point.

LilxPaprika1 votes

The bandages spell effect look in the artwork is so cool

Maybe he could pull enemies bandaged a little like how nautilus pulls himself and the enemy at the same time. So if he pulled multiple he could either split the difference or move more toward the lowest % health target (so a 50% HP tank might have more HP than a 75% squishy but his current % HP left is less so he would pull himself to the tank more. While also pulling them all a little equally.

Would be a minor pull a little like a cross between a Diana E and Naut's pull

jocomotion1 votes

I love just about everything, but I have a few nitpicks/questions Q: I’m just not sure based on the info, if Amumu just wants to pull himself, does he need to land Q twice? And when he pulls himself does the tangle debuff disappear or stay? (Basically can he Q-Q-E) Can he tangle someone with Q and R or does he need to wait for one effect to end?

And the W: I like how his W gets better he lower HP he is, it I’m afraid increasing his size is too soft in terms of skill. It’d be too easy. Idk that’s just my opinion, but overall great idea.

BLIGHTBRINGER1 votes

For Q I think it would good if he can just re-activate the ability and pull himself towards the enemy, because landing another Q would be difficult in some ways (but it can be considered as an option).

When he pulls himself towards the TANGLED enemy, the TANGLE dissapears meaning you can't use your E. Unless you land another Q (use your E instead of pulling yourself) or use R. But yes he needs to make use of TANGLE from one of the abilities since using both Q + R and then followed by E would just be ineffective.

The thing about Amumu is that I wanted to make him more teamfighter friendly and be able to be more effective at all stages of the game, early game in particular when he needs to setup good ganks because he either has to land his Q or gank at level 6 for more CC.

I also was thinking what if when he pulled enemies towards himself and they were slowed by 40% for 1.5 seconds. Would that be too strong? Since it would help Amumu make use of his W better on enemies.

eldritchbreadD1 votes

i like but his passive should do tangle too to help him a bit with the E

BLIGHTBRINGER1 votes

You mean when he basic attacks? Could work, since his E is un-usable without R and Q.

What if Amumu had his attack range increased to 300 (similar to Rakan) or atleast 200 (similar to Irelia) and his passive would apply TANGLE? Idk I find it hard even now applying the Cursed Touch with his basic attacks without using any abilities (not to mention Amumu's mobility isn't the best, in terms of movement speed).

eldritchbreadD1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=ZVyrJEaX,comment-id=00050000,timestamp=2018-05-04T07:10:51.349+0000)

You mean when he basic attacks? Could work, since his E is un-usable without R and Q.

What if Amumu had his attack range increased to 300 (similar to Rakan) or atleast 200 (similar to Irelia) and his passive would apply TANGLE? Idk I find it hard even now applying the Cursed Touch with his basic attacks without using any abilities (not to mention Amumu's mobility isn't the best, in terms of movement speed).

i think 250 attack range since it would be better since 300 would be a bit too much for mumu as a champ and 200 too short since he needs to get really close still

i think putting like a psuedo slow on his w would be a good option like .25 slow with 15 or 20 percent slow would be good since it would be good for kiting but not over baring for other champs to fight against, would make him into a juggernaut do since you would dare to get close to him just because of that also i think his E would need his old armor passive or maybe a 5% damage reduction that it would help him a lot for jng clear

BLIGHTBRINGER1 votes

The one thing I always wanted to be changed about Amumu is that when he basic attacks, that he wouldn't use his head lol but use his bandages or something.

eldritchbreadD1 votes

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=ZVyrJEaX,comment-id=0005000000000000,timestamp=2018-05-04T16:28:44.856+0000)

The one thing I always wanted to be changed about Amumu is that when he basic attacks, that he wouldn't use his head lol but use his bandages or something.

then you should overhaul a bit his passive maybe make cursed touch have a cooldown that the next auto attack gains range and bandages someone, something like poppy ambasador

Yxion951 votes

You made Amumu 100% NOT tanky, why would you do that? You erased his entire class and somehow made him even more mana reliant... It's a shame really, 'cause your artwork is fantastic :/

BLIGHTBRINGER1 votes

It's not my artwork. As for the Tankiness, I would of kept his E Passive but I thought it would be too strong with everything that I added to him.

Halloween Kitty1 votes

I know the art isn't yours but it's a shame Riot haven't gotten in touch with this artist and followed this up. Amumu looks so much better with ears rather than an egg head.

Vexus1 votes

I actually love the visual rework, even if the skills stay the same, physical rework, physics interactions, and particle effects alone would definitely bring Amumu into 2019 in my opinion visually, yea he's been upgraded with better textures and particles with the soft rework, but I love this idea - super late on the reply

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