Some champ concepts of mine

xUnRavelx··1 votes·1,236 views
  1. A quest mage or adventurer who gains access to new abilities or items as they complete in game quests.

  2. A totem shaman that can summon various totems and gains buffs around it.

  3. A necromancer that commands an army of undead minions and netural monsters.

  4. A wind based fighter that uses his fists. Has elemental control over wind and his ultimate is a gigantic gush of wind that repels all projectiles and enemies back a distance.

Which would you be most interested in seeing elaboration on? Feel free to use these concepts btw, and someone has probably thought of these already haha

2 Comments

Jaspers1 votes

I like 2. Presume they would be a unique playstyle and more of a support?

3 already exists, name's Yorick. Many people forget him. :P

xUnRavelx1 votes

{quoted}

I like 2. Presume they would be a unique playstyle and more of a support?

3 already exists, name's Yorick. Many people forget him. :P

I'm thinking if it is a support, it will be a control utility support. While it could also work as a midlaner as a control mage and safely control laning phase. The totem shaman will be adept at defending against sieges and will also be able to secure objectives well by strategically placing totems to ward off enemies.

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