[Champion Concept] Trem'Kall, Plague of the Void
Passive: Explosive Spores: upon dying, you detonate dealing 950 (+350 per lvl) True dmg and spawns 1000 (+500 per lvl) Spider Forms, which have 780 Movespeed and have the same effects of Infection Forms.
[Q] Infest and Controll: Summons 100/140/180/220/260 Infection Forms that chase down nearby targets and Infest them. On Minion/Monster (non-Epic/Legendary): Infests the target, causing them to roam and attack random players. On Champion: Deals 80 dmg a seccond for 30 secconds- If it kills the player, they are Infested. On Turret: deals 500 dmg instantly. Turrets lose half of their AD and retarget for another enemy. On Inhibitor: deals 500 dmg each seccond, lasting 30 secconds. If it destroys Inhibitor, then it spawns 50/55/60/65/70 more Infection forms. On Nexus: Reduces enemy stats by 5/6/7/8/9% globally -INCLUDES RANGE!!- until cleansed.
Cleansing: Shoot the target that has been affected once per Infection Form on the target. Can be affected by spells.
Infection Form stats: 1 HP INF% MR 0 Armor 680 Movespeed Passive: Unrelenting Growths: Infection Forms cannot be slowed or Rooted and are Taunted by the nearest enemy indefinantly. Cooldown: 60/55/50/45/40 secconds Mana Cost: 240 at all lvls
[W] Devour: Deals 590/630/670/710/750 True dmg to Minions/Monsters and doubble dmg as Phis dmg on enemy Champions, healing (self) 10/20/30/40/50% of enemy's Current HP
Cooldown: 25/23/21/19/17 secconds
Mana Cost: 80/90/100/110/120
[E] Tumoring Growths: Generates a massive tumor that slams down and swipes in a circle (580 range for slam and swing), dealing 180/195/110/125/140 (+25% AD) on slamming, and the swipe deals 110/120/130/140/150 (+10% AD). Baronlike much? Cooldown: 35/30/25/20/15 secconds Mana Cost: 35/45/55/65/75
[R] Pureform Infestation: Summons a massive tumor that lasts 360 secconds and acts as a turret with the following effects: HP: (Don't try and outtank it...) 64000 (-50 after 40 secconds of existing every seccond) AD: 590/700/810 (+5% AD) AS: 2.5/3.0/3.5 Effects: Piercing Tower: All attacks are inline-strikes that go 870 Range. Ramping Tumors: every level up, there is one more tumor. Each additional Tumor has the same stats- shares health and targets the same charictor. Slashing Strikes: Applies a stack of Slashing Strikes (max 5), causing the target to take a bonus 20% damage from any Tumor or turret.
Cooldown: 360/240/120 Secconds Mana Cost: 120/160/200
Notes: This takes after the Flood from the Halo series, and should be treated with appropriate disgust and terror. Furthermore, corpses that have been infected should have large, tentacle growths on their right arms, Halo 3 style Flood spawnings, and a sort of grotesque movement. Reference to the walk style of Halo CE Combat Forms.
Charictor Visual: Here is the Trem'Kall Visual Design Here is the Infested Minion Visual Designe Here is the Visual for the Turrets the tentacles- taken from MCC Here is Visual for Infection Form
Stats:
680 HP (+22 per lvl) 240 Mana (+18 per lvl) 35 AD (+1.25 per lvl) 10 AP (+.70 per lvl) Armor: 30 (+1.25 per lvl) MR: 28 (+1.20 per lvl) Rng: 450 Move: 320 Mana Regen: 8.50 per 5 (+1.20 per 5 per lvl) HP Regen: 9.60 per 5 (+1.70 per 5 per lvl)
Tips:
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Use your Infection Forms to compleatly start a steamrolling Lane murder assault- Use it in jungle to lock down entire map quadrants!
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By spawning Tumors on top of the enemy's front door, you can completely slam the enemy team into defensive mode.
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The biggest disadvantage is having roaming or junglers that don't ward ever. this leads to areas that are uncontrollable and eventualy death by Infected Monsters.
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By using charictors that have longer range abilitys or landmines (Stares at Teemo) and anybody with good AoE spells, you can pick hundreds of Infection Forms off before they make it anywhere near your base.
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For every Infection form you kill, you stop the enemy from Swarming. Always focus Flood down before you attack something like dragon or face the consequences.
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Infection Forms have 1 HP; use In-Line shots to take them out in one blast, and do it fast- they move very quickly and cannot be slowed!
Plays well against:
Annie Ashe Ahri Aatrox Zac Miss Fortune Jinx Caitlyn Vi Ekko Stupid People
Does poorly against: Lucian Lux Darius Ezreal Cho'Gath Azir Hecarim Garen Teemo (Who dosen't?)
EDIT NOTE: This is for a little Indev-insight:
I was thinking of the Ulti to be Tibbers but just a Fuck-Ton bit worse-
This look like fun?
Stats on the Juggernaut: HP: 7500/9000/10500 (+200% Max HP) AD: 20 (+5% AD) Movespeed: 190/240/290 (+50% Movespeed) AS: .50/1.00/1.50 Range: 250/280/310 Armor: 80% MR: 90%
Passive: Juggernaut: Takes no DoT, Scaling or special on-hit effects and takes 99% less dmg from turrets.