Erisa, the Mistress of Vexation
Role: AD Tank/Assassin
General Design Philosophy: Erisa is a great tank and a great burst AD assassin, however she requires time to maximize the damage of her abilities. She can pick her targets, then get away easily, due to her long range teleportation. Erisa is a great champion for team-fights, yet also holding her own in solo-fights. She excels in the top lane, as she can farm until you decide to play aggressive. She is somewhat reliant on her passive, if she can't maximize her passive stacks, it will affect her performance. But nevertheless, Erisa can turn the tides of battle. Her gameplay is quite similar with playing a somewhat Veigar - Vayne. Her abilities are centered on either dishing out the damage or blocking out the damages done. She can be a good choice for manipulating the wave of the battlefield: Someone got an enemy fed? She'll target that champion... Her abilities combined with each other all at one, make a good burst of damage. Enemies won't know what hit them!
Overall, her kit is designed to make a hasty kill, similar to Nocturne's ult, her kit centers on reducing enemy vision, and movement speed to create great advantages.
Risk Analysis: Medium. Players need only to maximize the stacks of their passive, time her burst combo right, and win the fight. Over the course of time, she just seems to grow and grow. But if she doesn't get to maximize her damage, she can get outdone, and shut you up for good, but not all the time.
Appearance: An armored lady knight; the armor is also part dress.
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Lore: _ Ever the cruel mistress of hunting down traitors, yet one herself. Erisa served her purpose to the Ruined King, and long before since time immemorial has she been caught for the cruel acts that she had also done. Her existence was that of when she was born by her mother, who died terribly from a sickness that spread throughout the land, whilst her father stricken by grief, took suicide afterwards. Erisa was left alone, a baby left on the doorstep of the kingdom, ought by many to be servant for the king. However that was not her fate, she was made a knight, tasked of hunting the defiers of the law. Hated by all, despised by all, but the king. Some believed the king was enchanted by the knight, however that was not simply the truth. Erisa was not true to all her promises of being a knight, she had also defied laws, tortured others, only to stop and leave them writhing in pain before simply passing away. When she was caught by her acts of defiance, she was sentenced to death by fighting summoned beings. Although the result unclear, she made it seem that the battle killed her. Erisa left the kingdom and went on her ways..._
The Strengthening When the kingdom lay ruined, and the blessed isles became shadow isles, Erisa went back to the kingdom - destroyed. She rejoiced by the fact that her home lay ruined, but still disappointed her by the fact that she was not the one to slaughter the king. She followed the king's whereabouts, and ended up in the Shadow Isles. She should have fallen... But her will of living her life to torment was great, and so it was enhanced, her armored dress, was defiled with vile magics of the Shadow Isles, it became strengthened. Whatever her goals are, it is not wise to stand in her way.
Passive: Susurration of the Darkness http://www.hiveworkshop.com/data/ratory-images/70/70651-8905002d4738290b04df5dceaa46c0af.jpg Whenever Erisa hits an enemy champion with her abilities she gains an aura of a great range. The aura lasts for 5 seconds, while present, the aura reduce enemy movement speed by 5% and reduce their damage done by 10%. She can stack the effect for up to 5 times, at the 3rd stack, Erisa will also reduce vision range of the enemy by 8%, and will continue to stack until the 5th stack.
Q: Chains of Abomination http://www.hiveworkshop.com/data/ratory-images/84/84801-a0e583b241afd45ac3736a5472759dde.jpg Erisa chains target enemy champion for up to 5 seconds and increasing her range. Her increased range and the range of the chain is the size of her Passive; for every second that the chain is not yet broken, her damage is increased by 50% up to 250%. (Like Thresh's "Flay" passive, except this one gains range.)
W: Apostle of Torment http://www.hiveworkshop.com/data/ratory-images/90/90207-6590b41e699e233456c0fee22d2b863d.jpg Erisa strengthens her next basic attack, dealing 150% of her basic attack damage plus 20% of the enemy's missing health. If Erisa gets hit, or if she activates the skill again, she will get shielded, equivalent to 40% of her HP.
E: Front of Pestilence http://www.hiveworkshop.com/data/ratory-images/78/78071-7242db2100424ceaa25c309817df3970.jpg Erisa teleports to target area, dealing 15% of present enemies' HP. If Erisa doesn't hit anyone, she gets slowed by 30% of her movement speed. Additionally, if the enemies hit stay on the area for more than 2 seconds, they take additional damage based on their remaining HP. The cooldown is reset if she gains a kill. (50% for assist)
R: Baneful Orientation http://www.hiveworkshop.com/data/ratory-images/100/100937-b8ec2e62682023f4bbb664f144c792f0.jpg Erisa channels for 2 seconds; after which, she releases a powerful surge of light energies, forever ridding the good in her heart. Allies hit, gain 30% increase in movement speed, whilst enemies are dealt with heavy damage.
Strengths: Erisa is a good poker, with decent burst damage. She can annihilate opponents that get too close.
Weaknesses: Once her passive does not immediately whittle down her opponent. She can get punished severely.