Mordekaiser Rework. Idea for Kit
Mordekaiser Rework
This rework focuses heavily on the concept of a tank by magic. Providing Mordekaiser with survivability and a late game where his abilities have a lot to offer team fights. I tried making sure this kit still looks and feels like Morde.
Passive: Iron Man:
- Mordekaiser gains a shield equal to 5% of his Maximum Mana every time he deals damage with an ability.
- Killing an enemy Champion grants Mordekaiser a shield equal to 15% his Maximum Mana.
Q: Mace of Spades:
- First cast: Mordekaiser’s next basic attack deals extra damage, and stuns the enemy for 1 second, and granting Mordekaiser additional shield if the target was a new Champion within 30 seconds.
- Second cast: Mordekaiser’s next basic attack knocks back enemies in a cone, granting Mordekaiser additional shield for each target that hits terrain.
W: Harvesters of Sorrow
- Mordekaiser channels his metal into an aura around him that deals additional damage based on Mordekaiser’s current shield amount.
E: Siphon of Destruction:
- Passive: Mordekaiser’s basic attacks apply lifesteal, which is added to Mordekaiser’s shield and every 3rd attack against the same target marks it for 3 seconds.
- Active: Damages marked units and drains Movement Speed for 3 seconds.
Ultimate: Children of the Grave:
- Summons a large pool of shrouded metal for up to 6 seconds. Enemies in the shroud become increasingly near sighted and have their Movement and Attack Speed slowly drained as the metal shroud thickens around them.
- If W is cast while R is active, the damage is dealt to all enemies in the shroud.