S7 new keystone Ideas (V 2.0)
#Ferocity Tree:
http://vignette4.wikia.nocookie.net/leagueoflegends/images/8/8b/Tough_Skin_mastery_s4.png/revision/latest?cb=20131122000334 Soulstealer: ok give me Ideas for this one, I had it as a permanent Mejai thing but I don't know if it fits! give me your ideas for something like this.
#Cunning Tree:
http://vignette4.wikia.nocookie.net/leagueoflegends/images/4/4b/Bandit_mastery_s4.png/revision/latest?cb=20131125153842 Mercenary: you get 15% extra gold from all sources and you start with 150 bonus gold, also replaces all of the Elixirs in the shop with more powerful and expensive versions that grant double the bonuses (cost 1250 gold).
: 600 hp (from 300), 35% Tenacity (Instead of 25%), Iron Path now affects your movement speed too and grants more of it.
: 100 AP (from of 50), 20 Mana Regen (from of 15), Sorcery deals 40 damage (from 25), and has a 2 second cooldown (from 5).
: 60 AD (from 30), heals for 25% of the physical damage dealt (from 15%).
Context: once I get fully into cunning I feel I'm stuck with Thunderlord's Decree, and honestly I want to have another option, this one fullfills a late game fantasy, since these Elixirs will be expensive and are only available after level 9. This one also helps supports that are not exactly healers and that don't want to go full burst, I am not even taking Stormraider into account because it takes too much to proc it so it is not viable in many champs. Also those 150 bonus gold may allow you to start with different items.
Math: For each 100 CS you get 225 bonus gold. For each Champion kill you get 30 bonus gold. for each 10 seconds you get 1.5 bonus gold.
Always remember you are exchanging relliable raw power for gold and a better late game.
#Resolve Tree:
http://vignette3.wikia.nocookie.net/leagueoflegends/images/5/50/Oppression_mastery_s4.png/revision/latest?cb=20131122000409 Cut Wings: your attacks and abilities reduce the enemy movement speed by 5 to 12 for 3 seconds, stacks up to 5 times, half of that duration for ranged champions. Each stack reduces the effective range of movement abilities by 10%, max 50%.
After the enemy champion uses a movement ability there is a cooldown of 6-3 seconds before other of it's movement abilities can be reduced (meaning that after a mobility ability is used there is a cooldown before other can be halved, so if you use flash it will be halved, but then your next ability will serve fully).
This means that after 5 stacks enemy champions affected by this will be slowed, and also whenever they use flash or any movement ability it will leave them at mid distance, so they will have a harder time to scape.
Context: I make this suggestion because... well, Strength of Ages feels too generic for junglers now, and some champions just need a bit of an small CC to do well instead of more damage or tankyness. Also it doesn't prevent enemies from scaping, yet it makes it harder for them. It also doesn't provide a hard cc, so that it may be used by assasins but it won't be good for them, yet they will be wasting damage capacity by going into this tree fully. Other champs such as fighters could make a sure use of it.
_By example; if flash moves you 300 units away, with this it is only 150. If trist jump moves you 1000 units away, with this it is only 500, and so on. _
#Give me your thoughts!