The slow in Jhin's ult is too strong
strong slow plus good duration= almost 100% ez shot especially if the target has no scape tools
strong slow plus good duration= almost 100% ez shot especially if the target has no scape tools
If they would remove the slow and triple the damage I would be happy
"Ahem... QUADRUPLE the damage."
That's kind of the point. First few shots are to set up the fourth. Though I wouldn't mind some kind of damage ramp. Like, first does a little, second does more if you hit first, third does more if you hit both first and second, fourth does a crazy amount if you hit all three. That way you actually get punished for missing shots.
There is a damage ramp up. It deals damage based on missing % HP
There is a damage ramp up. It deals damage based on missing % HP
Only the 4th shot.
All the shots deals scale with missing hp, The 4th shot is only special in the fact that it also crits.
All the shots deals scale with missing hp, The 4th shot is only special in the fact that it also crits.
Oh, I apologize for being dumb. Anyhow. Riot did confirm a while ago that jhin and ashe were getting nerfs. No point in posting this thread
They already got them this patch cycle (today's one) and they weren't about what OP's talking about. So there's a point for OP If you actually read the post.
True, assuming the bullets do damage to their target.
to one and the same target, to be specific, which is not neccesarily what The bearded Bard talks about. Additionally, he gets this bonus even when he's landing his first shot If the enemyps already low.
As a Jhin main, I have literally no issues when I play against other Jhin's. I can dodge the ult just fine.
Yeah same. All it requires you to do is just dodge one shot and then he's just shooting in the dark. Jhin's ult is pretty much like Xerath's Q. You don't dodge it as much as you trick him into thinking you're going one way or another.
Would have been a great comparison if Xeraths ult slowed.
His Q not ult. Really you only need to dodge the first bullet, then he's shooting dark. To do that, do what you do with Xeraths Q when dodging. Move right, then move left suddenly. Continue doing that and he's bound to miss one unless he's smart.
I'm sure youve never gotten hit by a blitz Q or jhin ult. What scripting site do you use?
It's called Skill.com, I'm sure you've never heard of it.
Well... I mean running in a straight line away from Jhin isn't really the best way to dodge. Moving side to side is better. Start to the left until you hear the fire then run the opposite direction. The slow only works if he can hit you.
The best way to dodge a skillshot is to run straight at it.
Pretty sure they already nerfed the slow. So for now. Deal with it
They decreased it to 80% from 99. It still makes it so if you don't dodge the first shot, it's VERY hard to dodge others following.
how to dodge the next shots: have a thresh or tahm kentch support use wind wall use umbreakable use mobility flash if none of the above is available, well, just see how many times you can type 4 before you die
It balances out because jhin has no escapes and his ult has him standing still with a marker that shows where he is. The CD should be longer though.
not rly, I myself miss, as I see others miss too, on my team and on opposite team too. I can dodge other Jhin's shots, and so can you :P
I feel like it should make them flinch (0.25 second slow would best represent this)
Right now it gives enough time for another bullet to reach them.
Meanwhile frost Queens claim has a 6 second cancer slow that is almost impossible to dodge unless you're out of range
Meanwhile frost Queens claim has a 6 second cancer slow that is almost impossible to dodge unless you're out of range
2-5 second slow based on how far the ghosts have traveled with a 90 second cooldown actually
The ghosts last for 6 seconds, not the slow
2-5 second slow based on how far the ghosts have traveled with a 90 second cooldown actually
The ghosts last for 6 seconds, not the slow
Tool tips are a wonderful thing thank you. Still almost feels like a nasus wither when you get nailed with one of those things though.
The slow gives Jhin a way to start fights (similar to an Ashe/Sivir/Kalista ult) even when he's behind. It's also pretty easy to counter the ult, since you know where he is, can hear when he shoots, and your teammates can block the shots.
If Jhin isn't ahead, his first 3 shots will do pretty negligible damage onto targets built to take them (each shot at max rank does 200 + 25% AD and when you factor in armor, it's pretty meh damage) and his 4th shot still does little damage if your team can juggle the shots between tanks. It's meant to be an engage/pick tool for your team to follow up with and has the power to 100-0 squishy targets if they're stupid or alone.
If you want to get rid of the slow, you have to give him plenty of power to compensate by either increasing his root on the W, increasing vision length off his ult, or just flat out increasing the damage.
Jhin is known to be a broken champion. Absolutely bullshit. someone posted a damage graph showing his largest critical strike was 3000+ a few days ago. Theres a good reason hes banned in the korean meta.
Uh yeah except his critical strike was probably from his ultimate's fourth shot which is double damage + % missing health scaling. They also didn't even have close to 3000 health. It just did damage around that number. They wouldn't have had more than like what, 1000-1500 health or so in the first place for it to do that much damage.
that's what im saying, fuck the slow, the damage is fine.
MAKE LEAGUE TAKE SKILL AGAIN.
Nah, Jhin is perfectly fine at the moment, practice dodging skillshots in laning phase over and over then you will be fine.
Thats why hes getting nerfed right? Because hes "perfectly fine".
smh
They aren't nerving his ult slow for a reason, that's not the problem with him atm
i personally think
is useless very weak and underpowered. that is why i ban him, i dont want him on my team. if anything they need to buff his #s across everything. hp, armor , mr, base ad, ad per lvl, ms, attack speed. one of the worst concepts of a champ riot has done.
the jhins you played with are probably garbage to make you think that he is weak...
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=nRpLQXPV,comment-id=00110000,timestamp=2016-08-24T02:57:30.610+0000)
the jhins you played with are probably garbage to make you think that he is weak...
apparently you must be a robot or Sheldon from big bang theory because you so dont get sarcasm
its hard to get sarcasm across through the internet. Unless you post something completely absurd.
its hard to get sarcasm across through the internet. Unless you post something completely absurd.
i thought my statement about
was completely absurd.
My sarcometer is broken. Is this sarcasm ?
there is no sarcasm on gameplay board unless you use kappa
If the slows were reduced from 80% to like EVEN 60% in exchange for more damage, I'd call it fair.
Having both slows and tons of damage is fine since it's an ult that can be dodged, but a few toning down won't hurt.
Could we make it do 0 damage/slow if you're max health? Just a thought, and by max health I don't mean 100%~ or 99.9999 I mean full health.
That's a terrible idea lmao
It's an execute ability, starting a fight with it is a worse idea mechanically.
It's a bullet, thats all i should have to say lol