Aatrox rework concept

Hammermancer·4/28/2016, 6:13:25 PM·1 votes·375 views

So I was thinking about aatrox, and how infinite lifesteal aatrox will be gone soon. It made me actually think about him from a different perspective.

I've decided to look at his kit a little closer, and thought "so they want him to wind up to his real power, somebody you should burst down before they ramp up"

And i looked at his ult, his lore, and his passive.

Here's how i would work this all in.

Aatrox should have his passive lose the a/s, and move it to his w as a scaling gain. in place of his passive winding up with his blood well, we can give him additional range based on his well, eventually being on par with his ult's range.

Now his R, the ult... How could i replace this?

I looked to lore, apparently Aatrox and his ilk are pretty good at falling from the sky to start inspiring armies, so why not have his ult be a global version of his Q, which when cast can give all of his allies within range some Move speed, Spell vamp, attack speed, CDR, and Life steal along with some red shaders and smoke effect coming off of each of them to make them feel like they've gotten aatroxed.

7 Comments

LostFr0st4/28/2016, 6:29:22 PM1 votes

Oo You're talking Shen-ult esque stuff there~ That would be pretty cool. I think a channeled tp in the vicinity of an ally (maybe even an ally under a certain amount of HP) would fit very nicely with his lore.

CrimsonCobra34/28/2016, 6:56:23 PM1 votes

Are you suggesting removing his survival passive? Just asking to be clear.

I think the idea of a global Q is interesting, but would feel exactly like Pantheon's ult. But we don't have to avoid duplicate abilities entirely. I guess the real question is: what does it add to his playstyle? Not just a lore reason, but what would it do to the game that you want to have?