Short dash that grants AS +deals dmg, passing through allies doubles the range+dmg, and shares AS

DiveAlive··3 votes·417 views

I feel an Ability like this would be good to add to the game via upcoming reworks or new champion.

The range would be slightly longer than a Riven E with similar speed but different effects.

On cast it would grant 20-40% AS, and on contact with enemy it deals x amount of damage(120+70% AD?)

Passing through allies doubles the range and damage to enemy's hit afterwards(240+140% AD?) and applies the Attack speed buff to them.

I feel this is a very healthy mechanic, rewarding skill and teamwork like a boss.

7 Comments

TheLastShadow452 votes

I would feel like an item like this would be more for tanks and we don't need the tank meta being stronger then it already is.

I do think this would be a cool item though but the damage scaling should be bonus ad.

DiveAlive1 votes

Glad you think it's cool but I'm suggesting an ability not item :P

TheLastShadow451 votes

Either way it will be for a tank.

FloRaider421 votes

Unless you have a clone or something the restriction to an ally seems kinda offputting.

DiveAlive1 votes

Not sure what you mean by restricted, it is very useful even without the allied effect.

It's still a decent dash and does normal damage withotu allies, and the attack speed is on cast you u get that without needing an ally either.

The additional allied synerygy is the unique, challenging skillmode that rewards skill/teamwork.

Pierce The Veal2 votes

{quoted}

Not sure what you mean by restricted, it is very useful even without the allied effect.

It's still a decent dash and does normal damage withotu allies, and the attack speed is on cast you u get that without needing an ally either.

The additional allied synerygy is the unique, challenging skillmode that rewards skill/teamwork.

The only way to balance it would be to either make the ordinary dash balanced and the ally dash overpowered. Or the ordinary dash slightly weak and the ally dash normal in power.

FloRaider421 votes

{quoted}

The only way to balance it would be to either make the ordinary dash balanced and the ally dash overpowered. Or the ordinary dash slightly weak and the ally dash normal in power.

^^That And since you don't design abilities to be overpowered it would mean that his solo laning suffers quite a bit.

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