FIGHTER FITE MODE FOR FITES: a new game mode idea
The idea is to trim out ADCs, supports, and burst mages to have generally speaking, only fighter type champions
I feel like this would fundamentally change the experience of the game, and how it would feel to be played out
heres a vague roster but note that its not finalized or even remotely refines

so yeah I tried to allow up to a certain tier of tanky without just throwing in too many full tanks, there are a few problem children on this list of course, but in general it would put most champions in the area of not too tanky to not too much damage, many of them require decent mechanical skills too, this means slower and more drawn out in general.
By doing this you eliminate 1shot burst, either by removing the 1shot champions from the game, or by making it impractical to just build that pure damage style.
Additional rules could be getting personal and team bonuses based on active killing sprees, sort of like dragon buffs, but if the person on a spree dies then the other team temporarily gets that buff (for two minutes) and your team loses the buff.
so if your carry goes down it buffs your enemy
here's the buff: bannerman: active when an ally goes on a killing spree, keep all previous buffs when you raise a tier
killing spree 5% damage increase (Stacks) rampage 5% damage reduction (Stacks) godlike 2% cdr/max cdr (Stacks) legendary 15% movespeed (stacks) if the bannerman falls to an enemy player, the buff is reset and the enemy team gains its effects for two minutes