FIGHTER FITE MODE FOR FITES: a new game mode idea

Hammermancer·11/8/2017, 1:35:47 AM·1 votes·270 views

The idea is to trim out ADCs, supports, and burst mages to have generally speaking, only fighter type champions

I feel like this would fundamentally change the experience of the game, and how it would feel to be played out

heres a vague roster but note that its not finalized or even remotely refines Aatrox Camille Darius Diana Ekko Fiora Galio Gangplank Garen Gnar Gragas Graves Hecarim Illaoi Irelia JarvanIV Jax Jayce Kassadin Kayn Kled LeeSin Leona MasterYi Mordekaiser Nasus Nocturne Olaf Ornn Pantheon RekSai Renekton Rengar Riven Rumble Sejuani Shen Sion Shyvana Skarner TahmKench Taric Thresh Trundle Tryndamere Udyr Urgot Vi Volibear Warwick MonkeyKing XinZhao Yasuo Yorick Zac

so yeah I tried to allow up to a certain tier of tanky without just throwing in too many full tanks, there are a few problem children on this list of course, but in general it would put most champions in the area of not too tanky to not too much damage, many of them require decent mechanical skills too, this means slower and more drawn out in general.

By doing this you eliminate 1shot burst, either by removing the 1shot champions from the game, or by making it impractical to just build that pure damage style.

Additional rules could be getting personal and team bonuses based on active killing sprees, sort of like dragon buffs, but if the person on a spree dies then the other team temporarily gets that buff (for two minutes) and your team loses the buff.

so if your carry goes down it buffs your enemy

here's the buff: bannerman: active when an ally goes on a killing spree, keep all previous buffs when you raise a tier

killing spree 5% damage increase (Stacks) rampage 5% damage reduction (Stacks) godlike 2% cdr/max cdr (Stacks) legendary 15% movespeed (stacks) if the bannerman falls to an enemy player, the buff is reset and the enemy team gains its effects for two minutes

1 Comments

ModThe Djinn11/8/2017, 7:25:57 PM1 votes

[{quoted}](name=T3H UB3RN07,realm=NA,application-id=A8FQeEA8,discussion-id=YlVJ2GZU,comment-id=,timestamp=2017-11-08T01:35:47.544+0000)The idea is to trim out ADCs, supports, and burst mages to have generally speaking, only fighter type champions

The idea of a super brawly game mode is definitely interesting, but I'd recommend a few cuts here. I'm going to recommend two sorts of cuts -- champions who are too squishy for this mode, and champions who are too powerful against durable characters.

Kassadin, Graves, Master Yi, Tryndamere, Gangplank, and Yasuo get cut for not being brawly enough in the big scheme of things.

Fiora and Kayne get cut for having too much specific anti-tank power.

Add in Cho'Gath as well, maybe, just for fun.