Champion Concept ( ___ Monolith of the Void )
Appearance He would look like the two pictures below mixed together with a large, glowing purple eye in the middle where his head should be. (not my art obviously)
- https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTI3AmvnoB9xfKugwA1zgBjspyJt_SWA4SZxC3imjv2FV0bHMTs
- http://2.bp.blogspot.com/-9crKfQ1ExxU/UZX1-4NVSuI/AAAAAAAAAfA/WOQu9ZHfpvk/s1600/Death+Golem.png
Playstyle ___ is a high damage juggernaut that excels in split-pushing due to his ability to take down turrets. He thrives in small skirmishes as he relies on his autos and q in order to sustain through fights. He is easily kiteable, but once he gets his hands on you, you're in for a world of hurt as he can easily combo his abilities for insane damage.
Lore Created by a genius magus, ___ was originally a regular construct powered by a world rune which gave him phenomenal power. His purpose, to exterminate the void-bornes who enter this world. However, things never go perfectly. He was a rather gentle construct who seemed to appreciate the life around him so, he protected each and every living thing to the best of his might. Eventually, he became a pseudo-gatekeeper for the void who destroyed anything that came to harm Runeterra. This appreciation for life however, became his downfall as the magus was destroyed by a stray void-borne whom he did not notice. This enraged ___ as he failed to protect his master. So, in a furious daze, he jumped in the portal and fought inside the void for over a thousand years. He became more ruthless as time went on which terrified the weaker voidlings. However, the more intelligent ones, believed that he could be of use to them since a thousand years of fighting voidlings corrupted him. It essentially became more of a hobby rather than a duty for revenge and eventually, he forgot why he was even there. ___'s lost of identity allowed the intelligent voidlings to easily corrupt him and turned him to a monstrous construct filled with the energies of the void and the world runes. The voidlings then unleashed their newfound super weapon into Runeterra in order to pave the way for the void.
Abilities
- Q - Colossal Smack-down
- _ charges up his fists with the magical energy that resides within him allowing his next auto to deal bonus magical and physical damage scaling with total ad. Autos against enemy champs reduce the cd of this ability by 0.5 seconds and every 4th q against a champ or monster gives him a shield that scales with max health. At 20% health or lower, the shield occurs at every 3rd Q instead. Q also does bonus damage to turrets and slightly lowers its resistances for a few seconds.
- W - Haymaker
- ___ hurls his fist in a small line in front of him dealing a small amount of physical damage scaling with bonus ad. If it hits an enemy champ, they are knocked back slightly, slowed for 10% for 1 second and reduces their resistances.
- E - Grapple/Heave
- ___ in a short line in front of him, grabs on to the nearest enemy champion for 1.5s, if ___ is either hard cc'ed or takes damage = to 15% of his max health, the ability is canceled. While grapple is active, ___ also receives a 50% slow for the duration. If the ability is not canceled, ___ can cast heave which throws the enemy champion a moderate distance dealing light physical damage scaling with bonus ad. If the champion hits a wall, another enemy champion, or an epic monster, the damage is doubled and they are stunned for a short duration. After leaving the stun, the enemy is also slowed for 50% for 0.5 seconds.
- R - Gaze into the Void -Passive - ___ gains 5/7.5/10% extra attack speed -Active - After a short delay, ___ fires a short, but thick beam in a line in front of him that deals magic damage while scaling with total ad. The beam deals extra damage to lower targets. If an enemy champion survives the blast, they take some DOT that slows and reveals them.
Passive - Live for Battle
- ___ gains +2% tenacity for every second he is in combat with an enemy champion, The bonus is immediately lost if ___ exits combat with an enemy champion.
Core Items
*
or
- ___ would want to build either of these two items as it gives him stickiness and synergizes really well with his Q as it counts as an auto.
will allows his Q to be up way more often due to the as and cdr it offers. The added dmg on top of the sheen effect allows his q to basically become sing;e-target low cd nuke.
gives ___ damage and added utility on top of that. The armor and mana it provides is also nice as it allows ___ to stay in fights even longer.
- ___ would want to build this item due to how well it synergizes with his kit. The extra health allows him to get more q's off on the target and more time to build up his passive in fights. The increase in base ad it gives allows his Q to deal more damage due to its scaling and sheen effects. Additionally, it increases the damage from his ult which makes it an even more reliable execute.
Tell me what ya guys think of my 1st champ concept post here. Additionally, i need some help on making a name for him, preferably something that makes him sound like he came from the void as it highlights the corruption in his lore.
to me. Maybe put something in there that allows for revenge, like if in that fight, someone is really running through your team (their fed person), you can lock onto them and CC them somehow, or maybe focus it more on damage? Maybe in a fight, doing damage to your team while within _ range of you builds up stacks on the enemy then you can cast it, and the higher their stacks the more effective the ability? This could give him a sort of ant-carry identity, maybe thats not what you are looking for though.