Morde Rework Idea
According to the Boards I should have put this here. ( I feel like they're gonna make me move this to concept and creations again)
So, I used to play morde a lot and I just like his character, but ever since the rework, he just feels a lot clunkier to me and when I look at the other juggernauts I think, "So, why are these champions allowed to have so much in their kits?" Of course, Morde is not any better as he feels pretty broken at times. Well anyway, here's my idea. P.S. I have no idea for any names or scalings, just ideas for what abilities might work. Warning: Long Read
Passive: Morde has an aura of flying metal shards that deal an X amount of damage per second and heals him for a % of his max health. Now i know what you're probably thinking, but his passive is core to him, and you're right. However, if an ability makes a champ almost impossible to balance might as well change it in a new form. The ability still fulfills the drain tank that deals damage so, I believe this seems ok. Plus, it kind of turns Morde into the opposite of Aurelion Sol. Aurelion never wants you to be right next to him while Morde is the type of champion that always wants you to be next to him so he can smash your face in with Nightfall so, I think it's perfect for him. P.S. Rylais still procs
Q: Morde's next 3 basic attacks have special effects. Autos 1 and 2 are basically the same as live, maybe a little bit more damage for more consistent dps. However, his 3rd auto deals lower damage, but gives Morde something he needs as a juggernaut. A way to actually walk to stick to his enemy without Rylais as Darius has pull and w slow, Garen has Q movespeed Bonus, and other juggernauts have something . His 3rd auto now grants him tenacity for a few seconds and a bit of movement speed. This helps Morde as his damage output is already fairly high so, he doesn't really need so much extra damage, but a way to not get kited to oblivion when he finally catches up somehow.
W: Morde stacks up a grey health like Tahm however, it's based on his damage dealt and when activated, it gives Morde a shield. Tada! Here's Morde's passive reincorporated into his kit. I know I said his passive was fairly unbalanced however, the reason I found it unbalanced was it was always up. It basically meant there were no clear window of opportunity to go in on him. This however, allows him to have a fairly strong ability with counterplay based on his cooldowns as he can't stack grey health when the ability is on cd like tahm.
E: The E will always have a special place in my heart as I loved pre-rework AP Morde. However, the ability itself is just too bland and in the rework, he does not really need this much sustain due to his new passive and w. So, I suggest that his e be something that shows his more magical side of things. After all, he is still the undead that controls many liches under his command. That's why I decided that his e summons them. He summons wraiths that attack the (amount based on skill level) nearest and lowest health champion or whoever Morde focuses. The wraiths proc spell effects and slowly reduce the enemies magic resist with their attacks based on level (wraiths attack speed also scale with level). Another reason that I gave Morde this ability was because he needed some way to poke as Morde tends to poke a lot with his old e. Plus, this ability allows him to actually catch up to an enemy as his ult is going to be different.
R: Morde summons two spectral knights that attack everything on sight, preferrably enemy champions that Morde focuses. Honestly, I was thinking that his ult be something like an entire army of wraiths or something because of the black fog or mist or whatever. However, that would have been two similar to Yorick. So, I thought about Morde's lore and figured something out. I remembered reading about him killing a powerful fighter and turned him into a ghost so, this gave me the best of both worlds. Morde summons two incredibly powerful knights that fight for him and a % of the damage taken by Morde goes into them instead. This ties in with the fact that the liches were always reviving him so, the knights can tank some damage for him too. The addition of the spectral knights also shows the fact that Morde can have an army and a really strong one to boot which ties in with his lore as a monstrous warlord. This also makes him a great splitpusher as he can just take down towers quickly with them, adding the conqueror vibe there too.
R Notes: -They die without Morde because they do not have a leader, and it's pretty annoying to die a person that you killed -Their health bars scale with Morde's health which makes it a great incentive for Morde to build like a juggernaut instead of full damage -Their autos deal magic damage based on morde's ap so, their damage probably would not fall off as hard.
- IF NEEDED: The ult can still keep the dragon ghost passive and maybe a rift herald/baron one if the ult is seen as too weak.
Hope some important Morde mains judge if this kit rework works and bring some attention to Rito. So, i can improve upon the kit. Last minute notes: The e was thought up randomly because I could not think of one. :p HUEHUEHUEHUE