Terra, The Barons Daughter

Holdenmicgroin·4/10/2016, 5:11:21 AM·4 votes·1,082 views

Attributes: Primary; Support; Secondary: marksman Position: bot lane

Attack power~ 6/10 Defense power~ 7/10 Ability power~ 0/10 Difficulty~ 8/10

Base Stats Health: 515(+92 per level) Health Regen: 6.3 (+0.7 per level) Attack Damage: 45 (+4.9 per level) Attack Speed: 0.625 (+2.4% per level) Attack Range: 425 units (=0 per level) Armour: 20 (+4.9 per level) Magic Resist: 28 (+1.35 per level) Movement Speed: 365 (+0 per level)

First bar: Health Second bar: Tentacles

Basic attack: Waves her hand and a tentacle bursts forth at the enemies location

Abilities:

Passive: Watch Your Step- Terra has 3 untargetable tentacle's at her feet at all times. They attack enemies in a radius of 425, dealing 10% (+1% per level) AD damage and posses 1/2 the attack speed of Terra. They prioritize any target that is not targeted by Terra but this is overwritten if an enemy targets Terra, they then burst out at the enemies feet. These tentacles are used in her abilities and do not act as a passive if in use. Tentacles cannot target enemies that are not visible to Terra.

Q: The Barons Hand: The Barons Hand: Terra sends out tentacle forward which passes through dealing damage to any minion or neutral monster it passes through until it hits an enemy champion pushing them back and dealing additional damage. At the end of its journey (whether at max cast range or hit an enemy champion) it stops movement for a few seconds (extended if ability did not hit a champion) before returning to Terra (similar to Ekko Q) applying a slowing effect to any enemy hit. When the tentacle returns to Terra the cost is refunded.

---Damage: Deals ‪20/35/55/80‬/110 (+15% AD) physical damage to minions as well as neutral monsters. Bonus damage to a champion is equal too ‪35/55/80/110‬/145 (+35% of AD, +2.5% per level) physical ---Cool-Down: N/A ---Effect: slow by 5/8/11/14/17% for 1.5 seconds ---Type: Skill-shot ---Range: 875 units cast distance, push back is 300, Lux Q speed ---Cost: 1 tentacle, delay of 3 seconds, 5 if it failed to hit a champion

W: Armour Of A God: Terra guards herself or an ally (at reduced effects) with her tentacles, adding a shield based on how many she has available and how much missing health her target. If part of the shield is still active when duration ends and the champion is not attacked by an enemy champion they are healed for half the amount shielded. If they are attacked by an enemy champion they receive a one off damage reflection on the damage dealer the ally then receives only 1/3 of the shield left as health. Cannot be recast while active, once ability duration ends tentacles are refunded after a delay

---Damage: the one off damage reflection is 35/40/45/55/60% --Shield amount: ‪1‬00‪/120/140‬/1‪60‬/1‪80‬ (+5% of Terra health, +2.5% per level) on self for 8 seconds, ‪60/75/95/120‬/1‪50‬ (+8% of targets health,+1% per level) on target ally for 5 seconds per tentacle used ---Cool-Down: 15/13/11/9/7 ---Type: Instant cast ---Range: 575 units ---Cost: Tentacles required is based on how much health is missing on target, delay of 5/4/3/2/1 seconds

E: Afflicted Earth: Terra sprouts a small poisoned area which deals damage over time to non-champion enemies present. Terra can have multiple areas like this present at a time but the more areas she has the slower she becomes as well the length of the cool-down is increased. Enemy champions that move into the circle become afflicted, receiving damage over time and an armor reduction. The area also absorbs a portion of its attack as health which can be picked up by any ally champion or Terra herself.The ability is consumed if activated by an enemy or an ally like a small health boost or a small visible trap for enemies.

---Damage: Deals 35/50/70/85/100(+15% of AD) every second while to non champions in area. Deals 70/90/110/130/150 (+30% of AD) to champions over the course of 5 seaconds ---Heal: Heal bonus is capped at ‪250/300/350‬/400/450 (+2% of Terra's health) ---Effect: AR is shreded by 10/12/14/16/18% , lasts for 5 seconds once leaving an area and stacks if target moves into new area) ---Cool-Down: 5 seconds (+15 seconds per area) ---Range: Cast range 600 units, radius of area effected 200 units ---Cost: N/A ---Debuff: 5% MS reduction for initial area effected, 5% for each on following plus additional 5% each time. E.g. 3rd area slows Terra by 15% alone, in total slowed by 30% ---Type: AOF

R: A Daughters Rage: Terra removes her self inflicted inhibitors, transforming partly into the new baron. After channeling for a few seconds she causes a gigantic tentacle to burst out of the ground, she can cause 2 more tentacles to burst out the the ground at different locations although each one reduces the size and damage of all tentacles. Either way it causes a tentacle to burst out of the ground like a pillar which is treated as a physical object and thus blocks skill-shots. The ability flings enemies and allies alike away from the center of the area affected (to the edge of the AOE). If in range and after a short delay the tentacles then strike downwards at an enemy champion, prioritising enemies hit by the initial strike, dealing additional bonus damage to those targets prioritised as a bonus. The ability disables all of Terras abilities for a time afterwards.

---Damage: single tentacle deals 125/150/175(+75% of AD) physical attack, secondary attack deals 225/326/325(+15/20/25% of targets max health). If target was hit by both stages of attack they receive additional 50/75/100 (+75% of AP).Each subsequent tentacle, has damage done to enemies reduced by a 1/3. ---Range: Cast range is 1550 units. Large tentacles have an initial radius of effect of first attack is 550 units, second attack has a long hit box of 1100 units and 450 units wide (width is also the same for width of physical object tentacle creates). Each subsequent tentacle have 1/2 the size of the previous amount ---Cost: N/A, ---Debuff: abilities disabled for 10/9/8 seconds afterwards (includes passive) ---Cool-Down: 90/75/60 ---Type: AOE ---Channel: 1.5 seconds, delay between stages is 2/1.5/1 seconds

Visual Terra appears as a young, white (I don't know why but whenever I type this I feel racist) athletically built women in a full length white dress, similar to racer-back tank top (the one with strapless shoulders). The dress conceals the tentacles beneath unless an ability is activated or a taunt, they tend to reveal underneath it (some taunts might shows legs instead of tentacles). Her eyes flash yellow in combat but not during put of combat. Her hair is curly red.

Movement Dialogue

  • When above 50% health, hums ring a ring a rosie to herself, only line she say's is "they all fall down."
  • When below 50% health, "I'm getting HUUUNNGGRRRYYY"

Attack Phrases

  • If a target is hit by Terra's Q "I said NO"
  • If an ally shielded by her w is not hit, "well that was useless wasn't it"
  • If gets hit by 3 or more crowd control effect's within 10 seconds, she yells "i swear to god I'm going to kill you"

Taunts

  • General taunt "my knees are shaking, wait i have no knees"
  • When near the baron she growls like an animal
  • When near Bard she threatens "if you freeze me ill kill you"
  • If near Illaoi laughs and says "ive seen a motion picture with your little things, they weren't used for fighting"
  • When near Draven she says "well aren't u a cutie"
  • Upon re-spawn "AAAAARRRRGGGHHH IM GONNA KILL THAT FOOL"

Kill Taunt

  • Upon killing Draven "better luck next time"

Random Movement

  • Lifts herself off the ground using the tentacles beneath her dress

Dance

  • Terra starts to hum and do a slow swaying dance before she starts slowly lift herself off the ground with her tentacles. Doing a small spin pulling all tentacles into her dress extremity quickly and landing on the ground doing the splits with two human legs, she has her arms wide as if to say tada

**Teleport **

  • Starts to smash the ground with her fists before it breaks open and she falls in

[Lore] In the entire history of Summoners Rift the arena had never been closed for more than a day or 2, after 3 weeks the gates to the rift remain firmly shut, with no explanation, all that can be heard by Draven was the yells and screams of soldiers and summoners alike, as well as this ungodly roar that was keeping him from getting his beauty sleep.

Do not get him wrong, this has been a nice long holiday, its given him a chance to get to know some of his fans, as he dragged himself from his luxurious bed, lifting the nameless women arm draped over his form, without a care for whether he woke her. He ran to his balcony in a fit before yelling over the city below, "FOR THE LOVE OF ALL THAT IS RUNETERRIAN PLEASE CAN SOMEONE KILL WHATEVER YOU'RE TRYING TO KILL!"

That was repeated for about 2 more nights, each time becoming more profane. An with the final night he grew enraged at this incessant noise, he took manners into his own hands. Armed with his blades he went to the summoners arena, prepared to kill whatever kept roaring, on his way he passed 3 beds, 1 held a female form, he couldn't tell who it was, the other 2 where obvious, Ezreal was visible only due too his blonde hair, the rest of his body in a cast. Rengar has dealt with dozens of monsters yet whatever this was had him in an arm sling, he smiled as he walked along, killing this thing, will get him lots of new fans, it'll be delicious. He grabbed the lever next to the gateway and was transported to rift.

What he expected was not what he got, the shop was brimming with summoners, arming themselves with every item they could lift. The nexus pushing out dozens of minion's a minute, the blue side of the map was brimming with activity, plans, generals everything in action. A group of summoners, summoning dragon after dragon, flying into battle in groups. The other side of the arena could not be seen clearly but he heard the generals talking with him frantically, "it was in ruins" and lots of other scream, whatever they where doing was just to hold this thing back. The chaos, the ruined towers, this, this kill will make him so godly. He smiled, incessantly before going to the shop, buying the most expensive build he could, asking for a swarm of minions to distract the beast and moving through the lower jungle, heading to baron, apparently where the beast likes to rest between the waves of minions is where the baron normally is, which according to a frantically annoying screaming soldier with a missing arm, it killed him with one blow.

He couldn't see past this incessant brush, but as he emerges into the river he saw the beast. Its was larger, more slender than the baron, but looked ohh so similar, the beast looked up at the approaching dragon and with speed he had only seen from Quinn, it lunged grabbing the dragon, its entire front half of its body covered by the beasts immense jaws. An with minimal effort he could hear the bones of the dragons back snap like twigs.

Draven let out an involuntary gulp. Draven considered should he leave, he wasn't stupid,this thing could crush him with minimal effort but if he killed it he would be famous for all time. This lasted for about 60 moments before he felt a tug on his shirt from one of the minions that where accompanying him on his journey. The minion was shaking, its eyes wide as it pointed at the beasts face which was metered away from Draven. He gave a small whimper as he started swirling his blades, hoping to god that these things would pierce its hide and with an almighty swing he threw the blade aiming at its eyes, the blade hit its mark. And after a few seconds of blinking beasts continued to look at him..."fantastic"

Several minutes later: Draven was pinned, in-between the jaws of this almighty beast, pushing upwards with a blade as well as downwards, forcing the jaws to stay apart. "All right you smelly beast if u close these jaws of yours, you die." The beast remained still, Draven's arms ached tired and with an almighty groan he felt the solid beneath him vanish as he fell to the ground far beneath him. He lay there for a while, seeing the shadow of he beast shrink and shrink till there was none at all, then he lifted himself up, enough to see the last of the beast, shrink with its purple flesh until it started to form skin, the scales receding, the shape taking on a human form, a women, the body forming a white dress, the skin becoming a lighter, similar to the skin of the northerners her hair also taking there red curly quality, the tentacles that formed her legs, changed form until they resembled two legs, her glowing yellow eyes changing, becoming a gentle green and with a strut she walked over looking at his injured body. She smiled speaking gently and purposely, "well aren't you a little cutie" she said putting her foot on his throat pushing down showing how easily it was for her to crush his throat. "You know i truly didn't want to hurt anyone, just wanted an audience for when I killed this abomination, she said referring to the headless Baron behind her, "you see that, that was an unholy creation from my fathers corpse, I couldn't have that, I wanted to enjoy crushing it, crushing it front of everyone, it was fun, hell they sent an entire army to stop me, two of them, ones gone now" . She slowly bent down, putting her legs either side of his chest, pinning his arms, placing her face inches from him, "you seem fun" her eyes flashed a brilliant yellow for a second "see you soon in the arena" and with that she pushed herself off of him, walking away with her arms raised.

Draven was hailed the man who beat Terra, the barons daughter. But every-time he though about her he felt something that he only feels for himself, affection? All he knows is that she was intelligent, beautiful, manipulative, sleazy, sadistic and most importantly she craved attention. He smiled, feeling this odd feeling as he looked across the rift, seeing the yellow glowing eyes, the devilish smile. He was gonna enjoy this "aint you a cutie" she yelled as he quickly closed the distance between the two, this looks like fun.

Creators notes: The numbers, figures and everything in this is up to debate, I've tried to base it on information ive gathered from other champions.

My concept behind this character is to enable players to build one of 2 ways, either an AD build,, which can harass the opponent and lay waste to there team with annoyance or a tanky build, if u think i have not done this please tell me. also tell me anything im missing.

With the lore, i wanna make a shorter version of it or a complete knew one i dunno, all i know is that i enjoy the idea of the sadistic Draven actually having a crush (AWWWWWW)

Yes her ult is based off the game snakes, i couldn't help it

Also im not good of a spellr so like dont judge me

also lastly if anyone wanna draw a pic of this chick youll have my thanks

This is V3 of Terra, daughter of the baron

8 Comments

FloRaider424/10/2016, 5:05:36 PM2 votes

Second bar: Tentacles

O_O Pls no

her basic attacks can not be dodged, blocked, etc.

Why exactly ? I would understand it, if it was a passive (which would be overly specific), but I don't see what this is doing here.

Lore: Well someone is a Draven Fan :P Apart from building up how powerfull she "supposedly" is and shipping her with Draven this hardly gives any information on her.

Visuals: A bit remiscent of Scylla, but I don't really see any connection with her appearence and her playstyle.

Passive: Seems lengthy and convoluted: I have a hard time imagining how this would look, but gameplaywise it gives you a passive similiar to Center of the Universe in that close enemies get damaged periodically. Having a new ressource makes it incredibly hard to balance and in this case it doesn't even amount to much (Q is selfsustained and E has no Cost, which leaves only W and R to ever suffer from lack of ressources.)

Q-Ability: Disregarding the low damage it is very powerfull, since it is a spamable knockback that doesn't even cost anything if you kill at least one unit. With increased CD and Damage it would still be powerfull, but could be used as a good disengage tool.

W-Ability: Shield + Damage Reflection + Heal Focusing on one aspect and allowing some counterplay seems like a good idea. Currently you can: Attack the shielded person and damage yourself or not Attack the shielded person and watch her get healed.

E-Ability: Very overloaded: AR Shred + Heal + AOE Damage + Uncapped amount and unlimited duration + Low CD + No Cost The only downside is a MS penalty that isn't worth mentioning since Q can push any incoming opponent away.

Ultimate: Very creative, but out of place in her kit and very weird to use. In terms of strategy it is similiar to Unstoppable Onslaught, but has less efficiency as escape and engage tool and apart from adding less counterplay, since you can move through walls, it does feel inferior to it.


Overall: With some changes on her kit she could be used as a support champion (ult and passive reworked, other abilities tweaked) Currently her main problems are that her Kit is very loaded and provides little counterplay.

If you have any questions I would gladly help

FloRaider out summoner 31

Holdenmicgroin4/10/2016, 10:17:10 AM1 votes

Seriously why an i downvoted for no reason

J E B A ł T E D4/10/2016, 10:38:40 AM1 votes

You might be getting downvotes because a lot of us want more reworks and less new champions. It's a timing thing.

Holdenmicgroin4/15/2016, 10:11:05 AM1 votes

So how people like the new changes?