Oni, Lord of Calamity

Holdenmicgroin·5/20/2017, 1:02:32 PM·2 votes·2,258 views
http://www.wallpaperup.com/uploads/wallpapers/2013/04/05/70440/9fe04cdead39a0cde9c19be4bdaea9e8.jpg

V.2

Role: Tank, Burst champion Position: Top Note: Health, High Risk, Snow baller champion

Lore: How it used to hurt, oh these days and night Sitting chained by mankind’s knight

So, close to Victory we could taste Betrayed by one we thought family

Oh, how the winds blow I do not know My darkened prison gives me no know

Oh, how I wish for the days of old Where my skin was black with the blood of old

So, I ask them up above, playing their flutes and squawking strong How can you stand thinking you are strong?

Knowing Lust with consume you all Knowing Deception will lead you wrong Knowing Insanity make you scream Knowing Calamity break your bones

Oh how bliss you must feel Forgetting how we made you squeal

Oh how I cherished that light, as the chains where set alight The blood ran free from those flutes playing fleas We found our new War now we come for family

It’s funny actually about those fleas Without them I would not enjoy poetry or there blood

Abilities Passive: Catalyst Oni abilities cost health to cost, that health cost is converted to Catalyst. Catalyst is equal to 50% of his max health. When the catalyst bar is filled the next active ability Oni uses activates Cataclysm.

Passive: Cataclysm When activated Oni stops generating Catalyst until there is none left. While active Oni drains this bar at 1/6 per second, dealing the drained health as magic damage too enemies within 475 units. This deals bonus 25/35/45% to non-enemy champions. If Oni dies, the speed this drain speed is tripled until the bar is emptied.

Q: Heavy Object -Cost: 12.5% of max health -CoolDown: 16/14/12/10/8 seconds (halved if Oni successfully collides with wall) -Type: Skillshot, Dash, Push -Damage: 40/60/80/100/120 (+40/53/66/79/92% of AP) on throw, health cost on push -Range: 900 units

Active: Oni throws his blade in a line, piercing enemies and dealing magic damage until end of cast length or when it hits terrain. If the skill shot hits a wall, Oni pulls himself towards it, grabbing and pushing all enemies he hits along this dash into the wall, stunning for 0.5/1/1.5/2/2.5 seconds and dealing the health cost of this ability as magic damage.

W: Corrupted Armour -Cost: 12.5/15/17.5/20/22.5% of total Health -CoolDown: 15/13/11/9/7 seconds -Type: Self, Buff, Damage reflection -Damage: 20/30/40/50/60 (+25/35/45/55/65% of AP) -Range: N/A

Active: Oni generates a shield that blocks up too twice the health cost of this ability for 6 seconds. If Oni is damaged while he has a shield he deals magic damage back at his attackers.

Passive: Behemoth Bonus health on Oni is amplified by 10/15/20/25/30% additionally.

E: Fields of Destruction -Cost: 15% of total health -CoolDown: 3 seconds at all ranks -Type: AOE -Damage: N/A -Range: 475 unit range

Active: Oni screams, creating an area around himself for 4/4.5/5/5.5/6 seconds that grounds enemies within and reduces all healing effects by enemy champions by 20/35/50/65/80%.

R: Sacrifice -Cost: 25% of total health -CoolDown: 80/60/40 seconds -Type: Channel, Self -Damage: N/A -Range: N/A units

Active: Oni stabs himself, channelling for 0.75 seconds, gaining 20/40/80% damage resistance, 25% size and healing for the health cost of all abilities he cast in the previous 3 seconds over 6 seconds (includes this one).

Passive: Apocalypse Oni feeds of the battle field around him and heals for 5/10/15% (+2/3/4% per enemy champion in range) of damage dealt within 475 units of him.

Overview: Lore Oni is a Darkin, one of 5 left (includesAatrox ) as well as a Lord of Power, a powerful group comprised currently of 5 members. Aatrox betrayal (was lord of War) broke the group and is the reason that they did not succeed. Specifically, in regards to Oni (brother to Aatrox ), is the lord of Calamity, he feasted on destruction and chaos. He is a chaotic beast but despite that, he is smart and cunning. Unlike most Darkin he does not have the signature wings, because his own brother tore them off. He is wishes for nothing but revenge and the eventual carnage which will follow from taking over the world. Previous to his release he had been locked away beneath a Ionian temple, which is where he picks up on poetry. His imprisonment caused him to become a lot more dangerous, his already cunning nature was always victim to his impatience, but now he is for lack of a better word wiser and smarter. All must fear this beast, for now he will lead only pure chaos in his path.

When Playing Oni Oni’s play style is early game burst champ, late game sustain champion. Oni is a high health monster on the battle field, his strength relying on getting into the middle of a fight, with no real poke he relies soley on getting as close to as many enemies as possible. He is considered high skill champion but not because he has overly complex but because the amount of A) Map Awareness, B) Passive levels and C) Health costs associated with his abilities that a player has to keep in consideration. He is a high risk champion.

A) MAP AWARNESS Oni similar to champions like Azir has too have a great understanding of what’s coming his way and how to best place himself, his abilities all revolve his placement, his Q requires terrain behind his target in order to be used effectively, his W requires enemies to be attacking him else it’s a wasted health, his E has that same premise. With Oni a champion has to decide if going into

B) PASSIVE LEVELS Oni passive might be on of the most damaging in game effects, it allows him to deal 50% of his HP as damage over the course of 6 seconds. Now players must consider with this ability how to use it best, when he has little sustain bursting his abilities and proxying this isn’t very useful, so players have to carefully consider when and where to proxy this ability because once its used unless he receives a massive amount of healing it’s unlikely he will be able to do it again in a fight.

C) HEALTH COSTS This seems like a given but Oni’s main limitation the entire game is his health cost, spamming all his abilities at once might seem like a good idea but it leaves him with 74% of his total health missing from full health, not to mention that if he gets low on health due to poke etc, he has no real way to survive pre lvl 6. The best way to burst late game is to activate his Q, W, E, R combo just as the fight starts, that way he will start regenerating the cost of all those abilities plus guaranteeing to proxy his passive. Everything with Oni revolves around those 6 seconds so make them count.

When Playing Against Poke, poke, poke and don’t get near him, that’s how you win lane against this monster easilt. Try to get him to waste his abilities and try to not fight while he has his passive ready or up. When in a team fight, do not allow yourselves to group, doing so would grant him the advantage, additionally realise which ally champion is marked with Embargo and avoid buffing etc them. If you manage to deprive Oni and make him far behind, unless you are an idiot you have won against him. If Oni is low on health attack, his abilities cant be cast if he doesn’t have the necessary health and he is left defenceless, just watch out in case his passive is up as that can still deal incredible damage.

Visuals Oni appears a giant black samurai, though more entwined with flesh than real armour, everything about his is menacing from his oversized blade to the spikes and chains hanging from his body.

Basic Attack Oni swings his sword at enemies almost lazily, critical strikes are quick jabs with his fists

Passive As Oni fills his bar with catalyst the shadow he creates around him grows making him even more menacing. When the bar fills the earth around him turns almost black and dark flames seem to burst from his body.

Q: Deep Impact Oni throws his blade in a direction, chains behind it as it travels through the enemies, when it hits a wall the chains of flesh straighten and Oni pulls himself and all the enemies around them laughing joyfully towards the wall.

W: Corrupted Armour Oni seems to grow slightly in size because his armour becomes even more distorted than before with blades and spikes seemingly randomly protrude from it. Enemies that damage him seem to have a small piece of the armour shrouded in black fly and hit them.

E: Fields of Destruction Oni screams turning the surrounding area into a wasteland, the darkness that sprouts in small parts and the fleshy surface that seems to move beneath the ground is quite creepy.

R: Sacrifice Oni stabs his blade through his stomach, screaming in pain as he does, while this us active his eyes glow a brilliant red and his body grows in size and the earth seems to burn in his presence.

Build Generalised for top lane Starting items item 1054 +item 2003 x2 Just the basic starting top tank, this can be potentially changed for just all pots or corruptor if you plan on just going straight for spamming abilities but that isn't reccomended

First Back item 3211 or item 1028 x2 +item 1001 Buiding towards either a Sprit Visage, to greatly increase your ult healing or go for Rylies so that your passive gains a good slow

Core items item 3065 or item 3116 or item 3151 Healing, a slow or a bonus % health damage on his passive, all work well, especially if you build all 3 together since Oni healing depends on keeping the enemy close.

Boots item 3111 or item 3009 or item 3020 Boots of mercury and swiftness, depends on your match up, either work fine, just keep in mind the point of your boots is too keep you close to enemies which is why I can see the benefit in not getting spell penetration.

_Example Finnish _ item 3111 item 3065 item 3001 item 3151 item 3083item 3116

Just an example, almost all items add health as well as a bit of AP effects so it works well. War mog is highly recommended item for obvious reasons.

So in hindsight I know this champion is going to be either Over powered or way underpowered, so I ask please for some positive criticism and if I get some ill release and adjust the other Lords. Image is not mine and would love if someone could help me make an actual one

http://www.wallpaperup.com/uploads/wallpapers/2013/04/05/70440/9fe04cdead39a0cde9c19be4bdaea9e8.jpg, source image

12 Comments

ModThe Djinn5/20/2017, 4:41:01 PM3 votes

Hey there!

Going to give a brief run-down of each ability, and then some closing comments. :)


Abilities Passive: Catalyst Oni abilities cost health to cost, that health cost is converted to Catalyst. Catalyst is equal to 50% of his max health. When the catalyst bar is filled the next active ability Oni uses activates Cataclysm.

Passive: Cataclysm When activated Oni stops generating Catalyst until there is none left. While active Oni drains this bar at 1/6 per second, dealing the drained health as magic damage too enemies within 475 units. This deals bonus 25/35/45% to non-enemy champions. If Oni dies, the speed this drain speed is tripled until the bar is emptied.

This ability is flat-out insane, and probably a non-starter at the numbers given. We're talking about a character who can easily break 6k health, putting this at a 500 damage PER SECOND ability that's as wide as an Amumu ult, attached to a character with AoE crowd control. And that's before his ult boost, which seems to be an 80% increase to ALL damage. Even without that it's simply way too powerful though.

Q: Heavy Object -Cost: 12.5% of max health -CoolDown: 16/14/12/10/8 seconds (halved if Oni successfully collides with wall) -Type: Skillshot, Dash, Push -Damage: 40/60/80/100/120 (+40/53/66/79/92% of AP) on throw, health cost on push -Range: 900 units

Active: Oni throws his blade in a line, piercing enemies and dealing magic damage until end of cast length or when it hits terrain. If the skill shot hits a wall, Oni pulls himself towards it, grabbing and pushing all enemies he hits along this dash into the wall, stunning for 0.5/1/1.5/2/2.5 seconds and dealing the health cost of this ability as magic damage.

This ability concerns me, because it does everything. It has massive range, deals damage, functions as mobility, has a HUGE %Max hp nuke (we're talking possibly 500-600 damage) in an AoE, and has a huge duration CC at higher levels. At it's maximum level this is effectively an ultimate-strength ability, and it's on a 4 second cooldown (if he hits a wall) with no CC. If you buy some CDR the cooldown will actually drop to about 2.5 or 2.6 seconds, effectively letting you pull someone to a wall and just slam them there over and over without them being able to do ANYTHING to stop you, since your cooldown and the CC duration are about equivalent.

It needs to be toned down significantly, I think.

W: Corrupted Armour -Cost: 12.5/15/17.5/20/22.5% of total Health -CoolDown: 15/13/11/9/7 seconds -Type: Self, Buff, Damage reflection -Damage: 20/30/40/50/60 (+25/35/45/55/65% of AP) -Range: N/A

Active: Oni generates a shield that blocks up too twice the health cost of this ability for 6 seconds. If Oni is damaged while he has a shield he deals magic damage back at his attackers.

Passive: Behemoth Bonus health on Oni is amplified by 10/15/20/25/30% additionally.

The passive is a bit obscene, and a 25-45% health shield that lasts nearly as long as its own cooldown AND becomes damage reflection is very high. I'm not actually sure this one is a problem though, due to the health costs -- but we'll talk about that in a moment.

E: Fields of Destruction -Cost: 15% of total health -CoolDown: 3 seconds at all ranks -Type: AOE -Damage: N/A -Range: 475 unit range

Active: Oni screams, creating an area around himself for 4/4.5/5/5.5/6 seconds that grounds enemies within and reduces all healing effects by enemy champions by 20/35/50/65/80%.

I think this ability is just a bit boring, frankly. That said, I'm super concerned about the ability of enemies to escape that OP passive if they're grounded in such a huge range and can't even heal through it. 80% healing cut is a HUGE hit to a lot of champions, and 6 seconds of being grounded is painful for much of the cast.

R: Sacrifice -Cost: 25% of total health -CoolDown: 80/60/40 seconds -Type: Channel, Self -Damage: N/A -Range: N/A units

Active: Oni stabs himself, channelling for 0.75 seconds, gaining 20/40/80% damage, 25% size and healing for the health cost of all abilities he cast in the previous 3 seconds over 6 seconds (includes this one).

Passive: Apocalypse Oni feeds of the battle field around him and heals for 5/10/15% (+2/3/4% per enemy champion in range) of damage dealt within 475 units of him.

The active is overpowered at 80% of a damage boost and a possible 70%+ of his hit points back, especially since that negates the cost of his shield and gives him another 25-45% of his already 30% boosted health to cut through.

The passive is worse though -- 15% of all damage dealt already makes him almost impossible to kill in any teamfight, but adding another potential 20% on to that effectively makes him completely invulnerable. Even in a 1v1 duel this is OP -- it's 19% reduced damage plus 19% lifesteal AND spellvamp as just a constant passive, not even counting all the health you'll gain from a minion wave.

For reference, melee minions have about 450 health and casters have 290 at the start of the game, and that increases over time. A minion wave has 3 melee minions and 3 casters, for a total of 2,220 health per team. That's 4,440 health per wave -- but it's actually higher, since you're waiting on level 6. Still, we'll go with the low estimate.

475 is a huge range. You can be in range of all of them. We'll assume your ally is gone.

With no lifesteal or spellvamp, at level 1 you heal 222 hit points per minion wave just by existing near them. And remember -- the actual number is going to be higher. If an enemy is near this increases. If the enemy and you are hitting each other it increases more. The free sustain this gives you is really strong even in the WORST CASE SCENARIO, and that's troubling.

A teamfight could easily generate thousands of hit points per second.


#Closing Thoughts

I get what you're going for here. I really do. But I don't think it works. He's either useless (you spend all your health on abilities at the wrong time, end up almost dead, can't use them on their cooldowns because you have no health, and feel really bad and useless), or he's staggeringly overpowered (you're an invincible avatar of death who is dealing 500 damage per second to every enemy while healing so much that you simply cannot be killed ever, or chain-CCing them into a wall). There's no middle ground.

Unfortunately, I think the core of this concept simply doesn't work as presented here. I get that you're trying to build a health-based bruiser, but I think you went overboard in both directions -- he gets WAY to much in the way of defenses/sustain/damage/CC, and also pays WAY too much in health costs, resulting in a super binary champ that is either worthless or impossible to fight.

I like the idea of the health-based bruiser-tank, but I think you really need to go back to the drawing board on the exact way those mechanics function. I've got a few ideas of my own after reading this, but I always hesitate to make overhaul suggestions without first checking with the original creator. :)

Arakadia5/21/2017, 12:01:58 AM2 votes

He has too many stats imo.

Thuban5/20/2017, 1:29:12 PM1 votes

Oni is a label for a class of entities. Plural. Unless it has 394 personalities. no. You need to redesign the name into a singular noun.