[Champion Concept] Dyko, The Skull Knight (dark paladin if you like it better) +(fun ulty)

regonas·10/2/2015, 3:32:09 PM·4 votes·901 views
tinypic photo

Attack range: 160

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Passive: Order of the Fallen: your basic attacks mark enemies hit for 6 sec. Marked enemies get their life steal and spell vamp reduced by 10/12/14%.

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Skull Slam [q] Cause your next basic attack to slam with your shield causing 50/80/110/140/170 (+60% of bonus attack damage) bonus physical damage and remove one short lived beneficial effect (a buff with duration) from your target (does not include buffs gained from ulties). Cooldown: 14 sec Mana cost: 50

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Iron Ravager [w] Ravage nearby most dangerous (with highest attack damage or/and ability power) enemy dealing 120/180/240/300/360 (+75% of bonus attack damage) physical damage to him/her. Cooldown is remove if you witness nearby friendly champion dying. Cooldown: 12 sec Mana cost: 40 Range: 220 Range of cooldown remove: 550

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Fearless [e] Jump into targeted area and gain shield absorbing 60/80/100/120/140 (+35% of attack damage) damage over 4 sec. While shield last you are immune to all disabling effects. Cooldown: 13 sec Mana cost: 55 Range: 780

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Army in the Shadows [r] Passive: gain 10/15/20% bonus life steal.

Active: cower yourself with shadows and leave your shadows while moving (up to 8/9/10 maximum shadows) lasting for 5 sec. This effect last for 8 sec. Your shadows mimics your abilities for 20% of damage on any enemy within their range. Cooldown: 150/125/100 sec Mana cost: 95 Distance moved for shadow to appear: 325/300/275

~~ ~~ Some build examples:

  1. item 3006 item 3153 item 3071 item 3022 item 3742 item 3075
  2. item 3047 item 3153 item 3071 item 3078 item 3068 item 3742
  3. item 3006 item 3071 item 3074 item 3072 item 3078 item 3031

2 Comments

Francisco Pires10/2/2015, 4:39:21 PM2 votes

AD scaling shield that removed disables? no pls