[Champion Concept] Dyko, The Skull Knight (dark paladin if you like it better) +(fun ulty)
Attack range: 160
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Passive: Order of the Fallen: your basic attacks mark enemies hit for 6 sec. Marked enemies get their life steal and spell vamp reduced by 10/12/14%.
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Skull Slam [q] Cause your next basic attack to slam with your shield causing 50/80/110/140/170 (+60% of bonus attack damage) bonus physical damage and remove one short lived beneficial effect (a buff with duration) from your target (does not include buffs gained from ulties). Cooldown: 14 sec Mana cost: 50
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Iron Ravager [w] Ravage nearby most dangerous (with highest attack damage or/and ability power) enemy dealing 120/180/240/300/360 (+75% of bonus attack damage) physical damage to him/her. Cooldown is remove if you witness nearby friendly champion dying. Cooldown: 12 sec Mana cost: 40 Range: 220 Range of cooldown remove: 550
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Fearless [e] Jump into targeted area and gain shield absorbing 60/80/100/120/140 (+35% of attack damage) damage over 4 sec. While shield last you are immune to all disabling effects. Cooldown: 13 sec Mana cost: 55 Range: 780
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Army in the Shadows [r] Passive: gain 10/15/20% bonus life steal.
Active: cower yourself with shadows and leave your shadows while moving (up to 8/9/10 maximum shadows) lasting for 5 sec. This effect last for 8 sec. Your shadows mimics your abilities for 20% of damage on any enemy within their range. Cooldown: 150/125/100 sec Mana cost: 95 Distance moved for shadow to appear: 325/300/275
~~ ~~ Some build examples:

