Parasite/Symbiote champ concept

Mega MilkJugs·11/3/2015, 7:46:55 PM·4 votes·1,431 views

http://i.imgur.com/ru7XGf8.jpg[/img] Hey all this is a second version of a concept i thought about before but this time i thought about a bit more and i hope you all think this is as swell as an idea as i think it is.

The idea is to have a champion that is weak and cant truly attack BUT instead of attacking makes another champs stats greatly increased by bonding to them. Whoaa what was that? cant attack??! no way how would you cs? etc etc? bad move?

Well i was thinking what if whatever champ your bonded with you share mostly everything? That means health, cs,kills,gold and assists...and also death, yes even death.

It might sound strange but i really like the idea of actually literally sharing bodies (not like that). On your own your weak and defenseless, but with someone else your incredibly strong but even so it would still carry some risk, ie dying with you're partner (don't worry coming back to that shenanigan soon). The theme id like this champ to take is basically the parasite trying to preserve its life as well as the champ its bonded to, basically doing whatever it can to keep itself alive by also keeping its host alive and making it stronger than normal.

The abilities would go something like this

While attached to units Passive-You die, i die: If bonded champion takes lethal damage, parasite champ does his best to revive the both of them reviving both champs after 3-4 seconds and giving the revived a temp speed boost, however parasite champ can be attack while this is happening (think anivia passive basically) only applies to friendly champs ofc.

Q- Erupt: While bonded to a champ erupts body dealing aoe damage (Think zac) and knocks all enemies back a short distance.

W- Attach/detach: While alone can attach to champions, minions and monsters. Passive: While attached to friendly units grants slightly increased vision and tenacity. while attached to enemy units decreases vision and ms however can still be attacked by other units. While attached to minions you gain control of them but they die after 10 secs.

E- Energy drain: A tendril/tentacle emerges and tethers itself to a targeted unit stealing health for 5 secs or until tether is broken.

R- Parasite enhancer: Parasite champ unlocks its hosts potential and dramatically increases all its stats for 12 secs. After the time has elapsed the target host becomes tired and is slowed for 2 secs.

While detached

Q- Cry: parasite crys leaving a trail that slows

W- Attach: Attaches to a unit

E-hop: Parasite desperately hops dashing a short distance.

R-Total control: Bonds with and can control dragon for 10 secs but loses half its health after duration (hey if ol Morde gets one then why not?)

This is all just a concept really but id like to hear what you guys think of the idea. Also the original post can also be found here if anyone is interested.http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1HzygwL1-champion-concept-parasite-based-champion

well thats it, hope you guys like the idea and please tell me any other ideas/concerns you guys might have for it. In terms of design i always imagine the parasite looking like one of special weapons zac bloblets but that's just me. As i already said pls tell me what you think thnks c:

7 Comments

regonas11/3/2015, 8:02:58 PM2 votes

Funny concept. His title could be Cry-baby Horror

Yhko11/3/2015, 9:39:46 PM2 votes

Quick correction when he is bound to an enemy don't misspelled tenacity. Aside form that I think this is a really good concept and I would enjoy playing this character. The only thing I think could use a little changing is his ult when he is not attached to a ally. Maybe he can attach himself to an enemy hero for a short duration and control them or maybe make the champs from the other side attack the the enemy you bound yourself too? Of course you would have to balance that like give them a shield for 25% of you health or something. Anyways I think its a great concept I like the idea but think that you should make the non-attached part of the character just a little stronger.

TheBestWorstPlyr11/3/2015, 10:02:35 PM1 votes

But couldn't he be destroyed if you're on an opponent and they just run to their tower everytime? I like the concept, but that would be a huge problem