Henry - The Gadget Master
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Who is Henry and what is he about?
Henry is a steampunk human who grew up in Piltover with the obsession of creating gadgets. At a young age, Henry had a passion for creating drones with the gears he would find at a junk yard. He is the first man alive to create drones that would give devastating power.
What is so unique about Henry?
Everyone loves a nice fancy beard, besides Braum. Henry specializes in something that hasn't been applied to in the game. A unique mechanic that benefits both allies and self by spawning drones that can do some work.
**What Is Henry's role in the game? ** Henry will be a Top/Jungler.
What is he? A mage? Tank? Fighter? Henry is a juggernaut. Fighter/Tank.
What is his weapon and skills?
Henry's weapon will be a giant wrench . But it's not just any old plain wrench, this wrench has the capability of doing some heavy kind of damage that would blow enemies away.
Passive: Every 20 seconds, Henry spawns a drone to aid him in attacking the enemy by shooting missiles (maximum of 3) After 3 drones have been spawned, Henry can combined the 3 to create an OMEGA Drone that shoots faster missiles. Henry then has the option to explode his Omega drone that would chase down the enemy rapidly and explode, causing a 1.25 stun.
Q: Henry charges his wrench upward and slams it down. Knocking back foes in a cone. If it is half charged, he knocks up one enemy only.
W: Henry lays out 5 stealth nail traps individually (they are charges) that would slow and bleed the enemy when stepped on for 2 seconds.
E: Henry switches his wrench for a long range grenade launcher for 8 seconds. Each firing inflict burning damage and spreads around within range.
R: Henry spawns a 4 winged drone that has the ability to stealth himself or his teammates within a circular range. Where ever Henry moves, the drone will follow his pace at the same time. The duration is 4 seconds. Passive: Doubles the movement speed if alone in stealth mode.
**An Explanation upon these skills: ** Henry's passive aids him to where ever he attacks. If Henry is not attacking, the drones will stop attacking.
His Q is a charging skill, similar to Vi's Q he has the option to either inflict an AoE knockback or a individual knock up.
His W supports him when he is being chased down or when he wants to trick an enemy into stepping on the nails so he could follow up with his Q. He could also fully charge up his Q to push enemies away when he is at a crucial point.
His E is fun, it's a gun that spreads wild fire if enemies are too close. It doesn't do damage on hit but it can do the kind of damage over time.
His R supports his teammates greatly or when he wants to gank a lane.
**Countering Henry: ** You can destroy the drones individually but it will be risky.
When Henry is charging his Q you can interrupt him or stay clear of range from him.
Using Pink wards would aid you to locate his nails. He also can't toss his nails, he can only place them within attack range.
Spread yourself from the enemy that's on fire or it'll spread to you.
Using pink ward can help you reveal where the enemy is. If you're in range upon the drone's stealth, you will be able to hear a drone helicopter sound after 2 seconds of no action from the enemy. It will help you know that the enemy is near, but where?