A few champ concepts in the works, help me chose the best of the lot

LordTekron·10/19/2014, 4:52:09 PM·1 votes·545 views

As the title says, I currently have 3 champion concepts in the works, problem is that I am uncertain of whom to push ahead and which ones to (semi) leave behind. Each on has their own flaws and their own pros IMO, which is especially hard when theirs a lot of champ ingame and you need to make a concept seem unique in some sense. So I decided "Hey! People seems to hate all my concepts I have done previously (serious I doubt no one has seen any of them because they were instantly brought down to 0 because of reddit voting system), so why no let these people pick the best of the three?"

I may regret this decision

*1st Champion concept - *

Staross - The Light in the Void

Primary Role: Fighter Secondary Role: Assassin

Passive: Shining Light - Staross gains a passive for 10 seconds depending on what skill he uses, if Staross has all 5 passives up, the duration of all of them resets and he can walk through units.

1st Skill: Light Dash - Staross dashes foward, after dashing Staross may dash again 3 seconds afterwards. Staross's Shining Light grants him a speed boost for 10 seconds.

Damage: 50/75/100/125/150 (+35% of AD) Speed Boosts: 5/10/15/20/25% Cooldown: 65/75/85/95/105 Mana Cost: 14 seconds

2nd Skill: Blinding Light - Staross glows brightly for 3 seconds, slowing nearby enemies by 5% every .5 seconds. Afterwards the light will flash quickly, blinding enemies facing him for 2 seconds. Staross's Shining Light grants him and nearby allies protections for the next 10 seconds.

Protection: 10/15/20/25/30 Cooldown: 18 seconds Mana Cost: 60/70/80/90/100

3rd Skill: Sword of Light - Staross tosses his sword foward, going through all minions and stoping at the first enemy it hits, pushing them, if the enemy is pushed into a wall, they are stunned. Staross's Shining Light makes his basic attacks deal a percentage of basic attacks to nearby enemies.

Damage: 90/120/150/180/210 (+75% of AD) Basic Attack Damage Bonus: 10/20/30/40/50% Cooldown: 15 seconds Mana Cost: 70/75/80/85/90

Ultimate: Barrier of Light - Staross creates 4 pillar of light that traps any enemies caught in it, enemies that try to walk in between the light pillars are zapped, taking damage and slowing them by 20%. Staross's Shining Light reduces the attack speed of nearby enemies by a set amount for 10 seconds.

Damage: 200/250/300 (+50% of AP) Attack Speed Debuff: 30/40/50% Cooldown: 60 seconds Mana Cost: 80/90/100/110/120

As you can tell, I've got the genreal idea for his skills, still need to work out the stats of course, along with the lore and whatnot, but what's been thowing me off is what I classified him as "The light in the void", half of me wants to reclassify that but the other half doesn't know what to reclassify him as so it's staying there. and then half of me also wants to make him a mage instead and make all his skills AP damage wise since I could see him doing that, but I have kept him as a fighter since the void faction doesn't have one yet.

Next one up is the 2nd Champion Concept -

Sycon - The Warzone

Primary: Marksman

Passive: Data - Everytime Sycon hits an enemy champion with an ability, he gains data, if he kills an enemy champion when at 100% Data, he summons a robot that is of the primary role of the enemy champion for 120 seconds. The robot inherits 50% of the enemy champions stats plus 25% of Sycons stats and each robot has a different perk to them. If he kills an enemy champion at 100% Data who is the same role as one of the bots currently summoned, the bot is fully healed and the timer is refreshed. (max 3) Mage Bot: 50% of AP is used for basic attack and leaves a dot that deals 1% of target's health ever 3 seconds Marxsman Bot: Basic attacks are fired twice the attack rate of Sycon Assasain Bot: Stealthed when not in combat, basic attacks will deal extra damage every 4th hit equal to 4% of the targets missing health Fighter Bot: Basic Attacks slows target by 25% for 1.5 seconds Support Bot: Doesn't attack, will heal Sycon for 1% of his health every 5 seconds Tank Bot: Doesn't attack, takes 50% less damage from all sources and always takes aggro from towers first

1st skill: Ion Cannon - Sycon fires an ion blast that explodes upon impact, dealing massive damage to the target. The enemy is then eradiated, dealing damage to all enemies near them for the next 3 seconds. If it hits an enemy champion Sycon gets 15% Data

2nd skill: EMP Shield - Sycon spawns a shield for 8 seconds equal to 5%/10%/15%/20%/25% of his current health, if the shield is not broken it explodes, silencing all nearby for 1/1.25/1.5/1.75/2 seconds. Sycon gains 5% Data for every champion silenced

3rd skill: Nanobots - Sycon spews a swarm of Nanobots in front of him, enemies caught in it take damage every .3 seconds for 3 seconds and are revealed on the map. Sycon gain 1% Data for every tick off of an enemy champion

Ultimate: Extinction Missile- Sycon, fires a nuclear warhead. Dealing damage to all caught in the explosion and dealing double damage to those caught in the epicenter. If Sycon has <50% Data when an enemy champion dies from Extinction Missile, he will instantly make a robot where that champion died.

As you can see, Sycon's main problem is his passive, it has added so many problems like "Is he a manaless marksman? Would this be overpowered? Can this be balanced? how can I balance the stats to make this work? Would this make him a possible tank as well?" And so on and so forth. And really I just don't want to get rid of his passive because it's pretty interesting IMO yet I could see all the problems and can't think of a good passive that isn't well, already in the game.

And finally, the last champion concept, and whoo boy, he has the most work into it, but at the same time, the most problems (WARNING: This has some long lore and a bunch of possible voice motions and whatnot so be ready for eyeball movement.)

Stats: Health: 435 (+85) Health Regen: 6 (+0.55) Mana: 255 (+55) Mana Regen: 7 (+1) Attack Damage: 47 (+3) Attack Speed: 0.679 (+3%) Armor: 16 (+3.5) Magic Resistance: 30 Movement Speed: 325 Range: 575

Passive - Trigger Happy: Sven gains a stack of Trigger Happy every time he lands a Basic Attack with Ebony & Silver, after 10 stacks, Sven's next 5 basic attacks have a 25% chance to critical hit and he gains 50% attack speed

1st skill - Boomergun: Sven switches to his Boomergun, giving his basic attacks a cone radius but decreasing his range by 150, 3/4/5/6/7 mini bombs are planted randomly in the cone that explode after 3 seconds. Activating this skills again will switch back to Ebony & Silver.

Mini Bomb Damage: 25/50/75/100/125 (+25% AP) Mana: 30 per shot Cooldown: 1 second

2nd Skill - Infector: Sven switches to his Infector, increasing his range by 75 and deals splash damage equal to 50% of his AD but reduces his attack speed by 25% and being unable to crit. Enemies hit by the projectiles become infect by parasites, making them attack their allies or their minions for 3/4/5/6/7 seconds. Enemies cannot be reinfected for 10 seconds afterwards. Activating this skill again switches him back to Ebony & Silver.

Infected damage: 10/20/30/40/50 (+25% of Svens AD and 25% of the infected AD) Mana: 65 per shot Cooldown: 1 second

3rd Skill - Crucifier: Sven switches to his Crucifier, increasing his range by 100 but reducing his movement speed by 50%. Enemies hit by this take true damage equal to 1/2/3/4/5% of their missing health. After firing, Sven goes backwards 100 units from the shock of the gun. Activating this skill again will switch back to Ebony & Silver.

Mana: 100 per shot Cooldown: 1 second

Ultimate - Gunasaurus: After a 4 second build up, Sven hops into his ultimate weapon machine, Gunasaurus, for the next 30/45/60 seconds. During this Gunasaurus grants Sven 200 range, acts as a shield for 50% of Sven's maximum health, and will hit two other targets that are near 100 range of whomever he is attacking. If Gunasarus is destroyed, Sven is ejected and gets stunned for 2 seconds.

Cost: 200

Cooldown: 120 seconds

Backstory:

Sven seems to always want to shoot, shoot and cause destruction. And despite the best efforts, Sven cannot be contained for long before he breaks free and goes back to shooting again. And while him joining the league has allowed him to keep his violence controlled, one question that always go through people's minds is... Why? To which Sven states "Someone has to! I mean just ask those little furballs!"

What Sven refers to is about his attack on the Yordle's that happened years ago, before hand he was simple considered just a petty criminal whom was captured (and escaped) several times. Then on one occasion Sven met the (Tiny) Master of Evil, Veigar, in which they seemed to form an instant partner ship. During their conversations, Veigar told Sven about the location of where the Yordle's lived and of Bandle City. Soon he began cracking a plan to get back at the people who kept getting in the way of his plan by showing what he was truly capable of.

Soon he started his assault on the Yordle's, exploding buildings with his Boomergun, harming the innocent with his Crucifier, and infecting the rest with his Infector, causing them to attack one another. After causing enough damage and infecting enough Yordle's, he ordered them to start building his ultimate weapon. During his rampage, word made it to Bandle City, and the Yordle's military took action and head towards where he had taken the infected Yordles. But before they got there, Sven had successfully built and was piloting his master plan, the Gunasaurus. And began his attack on Bandle City.

While the Screaming Yipsnakes where distracting Sven from causing major damage to the city, and the Megling Commandos attacked the base of the machine, but with not enough results to stop it in time. Meanwhile Teemo was able to sneak into the inners of the war machine and soon met face to face with Sven. Soon he made it to the control room of the Gunasaurus and took fire, however Sven was able to dodge the shot by seeing him in a reflection of the screen he was using, at the cost of the dart sabotaging the controls. Enraged, Sven immediately open fire on Teemo with all everything he had, but Temmo's was able to out speed everything Sven fired at him, each projectile destroying that much more of the Gunasaurus's insides as Sven continued to chase him down. Eventually enough damage was sustained to several explosions to occur, creating weak spots for the Yipsnakes and Commandos to take down the machine and the perfect time for Teemo to make his escape.

After the Gunasaurus collapsed, the Yordles were able to fine some of the ammo of Sven's Infector and were able to create a reverse effect of those infected by it. But alas there was no sign of Sven anywhere, however it was reported that two distinct voices where heard laughing in the distance.

Allies:

Veigar - Met before he made another one of his escapes and made a partnership with him. Was the one whom told him about how to get to Bandle City.

Enemies:

Teemo - Person who sabotaged his attack on Bandle City

Sven doesn't consider Tristina, Corki, or any other Yordle as enemies as he never meet them.

Upon Selection:

Time to SHOOT EVERYTHING!

Attacking:

Bullets through the sternum!

Ah, I do love the sound of bullets through flesh...

Another one bites the dust!

EAT FIRED AMMUNITION!

Movement:

I better shoot someone soon...

Fine, but something better be ready to die when I get there

Maybe I should use this gu- NO this one- NO THIS ONE!

Bullets, Lasers, Explosions and Parasites!

Taunting:

Let me think about this for a second... Yep, imma kill you!

Be polite, be efficient, and have a plan to kill everyone you meet. Or do what I do and follow only the last one!

Hmm... Iz gud, but needz mor DAKKA!

Taunting Teemo:

Oh fuuuuurbaaaall! I have a few bullets with your name on it!

Hey Teemo, remember Gunasaurus? He back and wants to say hello!

Taunting Veigar:

Veigar, my little buddy, your on the "to be shot at" side!

Silly Wizard, winning is for me!

Taunting Jinx:

I've got a bigger rack than you do! Wait... I MEAN GUN RACK!

Joke:

I've tried a rocket launcher before, but who'd use a gun that shoots outdoor chairs?

I'm Sven... The meanest, toughest, rip-roaring-est, Edward Everett Horton-est hombre whose ever packed a six shooter! And some other guns as well...

Activating Gunasaurus:

OH YEAH BABY! GUNASAURUS TIME!

I love-love-LOVE this machine!

Laughs like a maniac for 3 seconds

Arm-A-Ge-don! WHOO!

Upon Dying:

You've beaten me- NO WAIT IT'S A TIE!

Eh, I'll be back in about 10-45 seconds

As you can tell, I did ALOT of work with Sven, to the point where you'd ask why I didn't yet just throw him in, well... We kinda already have a crazy person with more than one gun ingame now don't we Jinx ? Plus my idea for how he would look would probably not fit what people would think he would look like, so their's that as well. And also, is it me or are his skills a bit too, good? I mean the idea was that each weapon was more of a side grade than a buff so that way no one can say one gun is meant to be max ranked first instead of another, and also I just really want something as silly sounding as Gunasaurus in the game, now tell me you wouldn't want something that sounds that awesomely stupid ingame?

Welp, those are the three I've done, I am just gonna throw in a voting poll now and see what the results are if any occur.

1 Comments

LordTekron10/21/2014, 2:23:42 PM1 votes

Hm... I guess Sven it is... Welp time to start working on his art then