Champion: Naz, Queen of Thieves

Blåsigt·3/17/2019, 12:18:07 PM·1 votes·1,684 views

Background: Leader of a world-renown band of thieves from Shurima. Searching for Sivir. Appearance: Young woman with olive skin, red braided hair and green eyes. Dressed in ostentatious bejeweled garb. Carries a magical scimitar. Role: Fighter

Passive: Band of Thieves: Summon a thief from the terrain. (Think of Talon's passive; instead of passing over the terrain, she can call an npc "hiding" within the terrain to supplement her damage.) Each piece of terrain is on a separate cool down. If Naz is in the jungle, she can activate multiple pieces of terrain to coordinate a devastating ambush.

Q: Nimble Hands (Passive) If an enemy uses a consumable (potion or an item's active effect), Naz can pick up a "copy" of such consumable near the enemy. 180 second cooldown. Ex: Enemy uses Ghostblade's active effect to escape Naz; Naz, assuming her passive is not on cooldown, can pick up a copy of the Ghostblade's active effect and continue to pursue the fleeing enemy.
(Active) Tumble forward toward the targeted enemy and disarm them for two seconds (the enemy is still able to use abilities). (Higher ranks merely lower the ability's cooldown)

W: Invocation (Active) Naz invokes her mystic blade to empower her assault. For 3 seconds, Naz's attacks deal extra damage, and her attack speed is significantly increased. If Naz's target is still subject to Nimble Hands' disarm, the target is also slowed during the duration of Evocation if attacked. (Higher ranks increase the bonus damage and the attack speed).

E: Thief's Luck (Active) For two seconds, Naz is 50 percent likely to avoid the effects of enemy abilities. If Naz gets lucky and avoids an ability, she is granted a shield. Naz is only able to avoid one enemy ability with this active effect; after she avoids an ability, Thief's Luck ends and goes on cooldown.

R: Sandstorm Naz invokes her magic scimitar to conjure a large sandstorm. While inside the sandstorm, Naz and her teammates have an increased rate of movement speed. Enemies caught in the sandstorm take damage over time and are significantly slowed.

6 Comments

my nunu is gg3/17/2019, 12:44:45 PM1 votes

Hey there,

So there are many problems with he concept. I think the 2 biggest issues are that her q is very similar to zoe w which basically is the same passive but zoe has no cd on it. Also a disarm of 2 secs is very long. The E is a cool concept but the more you think of it its getting worse and worse. If u are extremly unlucky your e will never block anything casue its a 50% chance.

The other spells are okay but how are yppu supposed to play her? Also is she melee or range? Hoe exactly does her passive work? with spells? auto attacks? As you can see you will have do add a lot to your cancept, but it is a great idea.

Yours Chris

Bardmageddon3/17/2019, 12:58:43 PM1 votes

[{quoted}](name= Blåsigt,realm=NA,application-id=A8FQeEA8,discussion-id=X182Tm69,comment-id=,timestamp=2019-03-17T12:18:07.079+0000)

E: Thief's Luck (Active) For two seconds, Naz is 50 percent likely to avoid the effects of enemy abilities. If Naz gets lucky and avoids an ability, she is granted a shield. Naz is only able to avoid one enemy ability with this active effect; after she avoids an ability, Thief's Luck ends and goes on cooldown.

I would not recommend luck based abilities

Blåsigt3/19/2019, 2:01:44 AM1 votes

The percentage chance is what makes it luck based. Maybe it could be: “Thief’s Luck” Passive: an ability that would otherwise kill Naz has a fifty percent chance of being blocked; when an ability is blocked, Naz gains a 3-second shield. If an ability is blocked, the passive goes on a 180 second cooldown. Can block an ignite proc and Smite damage. Active Effect: For Three seconds, Naz, or an allied Champion, has an increased chance to land a critical strike. Naz also steals 5 mana per hit from the enemy during the ability’s duration. Edit: enemies without mana are not effected.

Buffing her critical strike chance still allows some randomness.