Champion: Naz, Queen of Thieves
Background: Leader of a world-renown band of thieves from Shurima. Searching for Sivir. Appearance: Young woman with olive skin, red braided hair and green eyes. Dressed in ostentatious bejeweled garb. Carries a magical scimitar. Role: Fighter
Passive: Band of Thieves: Summon a thief from the terrain. (Think of Talon's passive; instead of passing over the terrain, she can call an npc "hiding" within the terrain to supplement her damage.) Each piece of terrain is on a separate cool down. If Naz is in the jungle, she can activate multiple pieces of terrain to coordinate a devastating ambush.
Q: Nimble Hands
(Passive) If an enemy uses a consumable (potion or an item's active effect), Naz can pick up a "copy" of such consumable near the enemy. 180 second cooldown. Ex: Enemy uses Ghostblade's active effect to escape Naz; Naz, assuming her passive is not on cooldown, can pick up a copy of the Ghostblade's active effect and continue to pursue the fleeing enemy.
(Active) Tumble forward toward the targeted enemy and disarm them for two seconds (the enemy is still able to use abilities). (Higher ranks merely lower the ability's cooldown)
W: Invocation (Active) Naz invokes her mystic blade to empower her assault. For 3 seconds, Naz's attacks deal extra damage, and her attack speed is significantly increased. If Naz's target is still subject to Nimble Hands' disarm, the target is also slowed during the duration of Evocation if attacked. (Higher ranks increase the bonus damage and the attack speed).
E: Thief's Luck (Active) For two seconds, Naz is 50 percent likely to avoid the effects of enemy abilities. If Naz gets lucky and avoids an ability, she is granted a shield. Naz is only able to avoid one enemy ability with this active effect; after she avoids an ability, Thief's Luck ends and goes on cooldown.
R: Sandstorm Naz invokes her magic scimitar to conjure a large sandstorm. While inside the sandstorm, Naz and her teammates have an increased rate of movement speed. Enemies caught in the sandstorm take damage over time and are significantly slowed.