Evelynn, am I the only one . . .

Blåsigt·3/10/2018, 2:54:57 PM·3 votes·1,711 views

Okay, I know that I am not "good" at league by any stretch of the imagination - I have terrible reflexes, fat fingers, etc. ... Basically, any trait that makes for a bad-to-sub-par league player, I possess. That being said, I think I play and enjoy this game enough to know when a champion is just irredeemably flawed. I am looking at you, Evelynn.

The thing about Evelynn is that she has a great character concept and possesses wonderful aesthetics. Not to be too punny, but I was entranced ; ) by her guile and "apparent" prowess. That being said, she is all style and no substance.

I think my biggest gripe with her is that it seems like she was entirely overbalanced to account for her stealth features. In fact, her entire kit is premised around the player tagging ONE adversary (in-stealth), terminating said adversary (out-of-stealth, duh), and peeling out before things get too sticky (see her ult, the "bitch-slap, back-flip, dismount extraordinaire").

This would be fine if the execution, again, was not entirely focused on, and accounting for, overbalancing her stealth feature. Aside from the occasional "the stars are aligned" moments when she is actually able to properly bait/kill her target, 99% of the time, any player worth their salt will react cautiously to the entirely unsubtle "I am about to seduce the utter shite out of you, sir" animation (which points out her general direction...). Further, actually tapping the player, despite all efforts, is exceedingly difficult. Whether being cock-blocked by a well-intentioned minion/champion, or reacted-to by a wise marked player, hitting Evelynn's target to proc her burst is a problem. Here is the worst part: even when she finally executes a proper seduce-and-kill play, typically her damage is so sub-par that the enemy, very likely, and after tremendous effort on the part of Evelynn, will survive. Aside from the burst provided by an extremely awkward delay mechanic, (and the bitch-slap ult), her damage is not there.

Given that Evelynn's play style is so centered around this one-on-one, cat-and-mouse dynamic, her performance in team fights is awful. As stated above, in order for her to do any damage, she has to mark her target AND wait for the mark to proc. (Given how fast the tides of team fights change, waiting two seconds is an eternity. Moreover, once the mark's effects have subsided, she needs to wait about another TEN seconds to repeat her burst combo). Finally, given that she has NO gap closer, actually reaching her target is overly difficult. Any enemy teammate with a stun, slow, etc., can entirely negate the effect of her mark, rendering Evelynn practically useless, again, for the duration of her cool down. If her early game ganks were effective, her team fight weaknesses would not be as much of a problem; but her ganks, given her awkward mechanics, are not great relative to other solid junglers.

Below I criticize the efficacy of her stealth ability. Aside from my criticisms directed towards her stealth, I acknowledge that it has some undeniable utility. Inexplicably, though, she does not gain access to her stealth until level 6 >.<. I would also like to point out that the fact that her Q and W are turbo-charged against jungle monsters is a tacit admission on the part of the developers that her damage is not really there without cutting cool downs and amplifying damage. This damage disparity is especially apparent when Evelyn attempts to clear lane minions, or, I don't know, attack enemy champions >;o).

With respect to her stealth, I know that it is "technically" permanent stealth, which is theoretically very powerful. However, in practical experience, the stealth has such a wide detection breadth, (about the width of a lane), that when the time comes to ambush an enemy, the enemy is little more surprised of the ostensibly stealthed Evelynn than they would be when any other jungle attempts an ambush. If it were up to me, I would keep the Demon Shade healing effect, but I would prefer they they scrap the stealth feature entirely in favor of some kind of gap closer + raising her sustained damage viability. Again, as the stealth feature stands now, enemies too easily detect Evelynn for her to consistently get close enough to actually execute her combos as intended. (People don't react kindly to malevolent, lascivious women appearing from the mist - most either run from her, naturally, or blow-up on her, also natural).

I guess my overall impression of Evelynn is she is more trouble than she is worth. There are just too many variables out of the control of the player to justify all the strings attached to her abilities. Again, I attribute these constraining "strings" to the fact that the devs balanced around her stealth feature. I feel, however, that the Evelynn's final kit does not properly utilize the constraints imposed to her stealth ability, and the stealth ability should be scrapped in favor of a proper, more reliable gap closer.

Just my two cents. <3 Evelynn, still

17 Comments

Bootleg Gay3/10/2018, 3:02:17 PM5 votes

I find the curse/charm aspect t really prey on the mind in terms of gameplay, and it's one of my favorite things to do when playing her.

Am I really going for the one that's marked? Or am I actually going to murder the one with all the CC, front and center cause they think they can defend. Stealth in itself isn't the greatest mechanic this game has, but it's super powerful in the right hands and can be used for yet more mind games. With her passive healing her back to full health with enough AP, you can have lots of chances to go back in for kills.

Tormentula3/10/2018, 3:31:59 PM3 votes

I think they did fine with her kit personally, the fact that she does have all these countermeasures gives more room to properly balance one of them. Old eve had this problem where her stealth and burst was her everything, so you only had one thing to balance and that one thing could kill her or break her.

with the current design of good clears, mid-game stealth, charm, burst, escape, etc you have options to swing the bat at, which makes eve too strong.. her stealth? Nerfed, but she's still good because of the other stuff rather then only relying on that one strength. The burst? Nerfed, but hey she still is effective because she has the charm and stealth to help her secure the kills she's meant to. She has fallback measures. The only thing I really dislike is that they killed her versatility in builds, like AD eve, tank eve, etc those were options for old eve but now they're not. It might be for the best though because if tank eve still worked with her current kit she might've glued herself to that build or abused duskblade.

As for gameplay, her charm isn't that hard to proc. Its better to charm them when you're behind, and to just E since you follow their flash and it can't be blocked, Q is guaranteed at that point. Flash E is viable too. Q charm is good for targets away from you for sure, but its not good in those said minion wave/side step countermeasures so thats where you have to improvise and just walk up E them.

Her early game is the only thing weak about her, and I think thats fine for the current meta. Her spiking mid-late game with a good tank killing kits (thanks to MR shred and %health damage on E) helps her carry the game when the stakes are highest. This also sets her apart from other early game junglers like Elise (who falls off the side of a building). Eve sacrifices early 1v1s for trying to bring the game back or get even stronger ganks off, and while her early ganks aren't the greatest, they still can work so if you want to be aggressive with ganking, you can.

Her waveclear I think was intentionally left bad, if eve could viably splitpush and then stealth to get away the moment somebody answers her, or push far, fight breaks out, and just show up I think that would be a little ridiculous and more pressuring to deal with then she already is.

Nut on my Butt3/10/2018, 3:18:56 PM2 votes

You just have to get used to using your stealth to position well to make for the easiest charm opportunities possible.

Also, you don't get to take keystones like Phase Rush and Predator and complain she doesn't do enough damage. :c Whenever I play her, I am almost constantly playing around whether I have electrocute or dark harvest up, and if they are not up in the early mid game, I usually never go for a kill without them.

You shouldn't be building Liandry's anymore either, it's a dps/extended fight item, that doesn't synergize with her at all. Evelynn wants to unload her entire combo within a second then gtfo, Liandry's requires remaining in combat for a stacking effect for you to really get use out of it. Get morellonomicon instead, it has the important stats that made Liandry's a good item on her before the changes.

Eventually, by around your third of fourth item, you should be able to oneshot squishies without having to use your W, and eventually without even having to ult. As an Eve player, I can admit that that, combined with permastealth is cancer. If she had a gap closer on top of that, she'd be undeniably broken. She's intended to circumvent the lack of gap closer by using stealth to position favorably for attacks.

Sex Crazed Eve3/10/2018, 3:40:17 PM2 votes

don't be mean

PopcornBunni3/10/2018, 5:23:02 PM2 votes

No, she wasn't overbalanced for her stealth, she was overbalanced for her 2 second hard cc attached to an assassin.

Gut her charm and she has plenty of power budget for the rest of her kit. Easiest solution is to move the charm arrow indicator from 2.5 seconds to 1. Not really a point to the arrow showing her location if it only shows up once her char is already fully primed. Move it up by 1.5 seconds and that's 1.5 seconds her opponent has to properly respond to her combo.

She can have her old movement speed, on-hit and/or AD scalings on E, lower cooldown on Q, and an assload more since she isn't tied down having to be balanced around a 2 second hard cc out of stealth.

ggigotfed3/10/2018, 3:11:08 PM1 votes

You first line was basically. I'm not good at league. And you complain about evelyn when she has one huge issue.

MY WARDS ARE FUCKING POINTLESS. Since any enemy with half a fucking brain cell will remove the control ward, and even can't be fucking seen 90% of the game unless you have a TF pressing ult everytime you think she might gank.

Phieldworker3/10/2018, 5:19:52 PM1 votes

I think you have to bring in the factor that she is an assassin. Assassins are supposed to pick a target and eliminate them. Play some assassins creed and you will get the feel of assassins in league. I don’t mean that to be sarcastic either. Play a game where you have to pick a target and execute a kill. Then go back to league and you’ll understand assassin game play. Yes there are league players who can 1 v 9 with an assassin but for the most part assassin game play has the get in, kill, get out.