Lilith, the Blood Priestess

P R I S M Corp·1/12/2015, 11:51:09 PM·1 votes·937 views

CHAMPION PATCH v1.0

Name : Lilith The Blood Priestess Primary Role : Support

Stats : HEALTH 440 - 1880 ATTACK DAMAGE 48 - 84 HEALTH REGEN. 6.0 - 6.0 ATTACK SPEED 0.625 (+0% – 59.5%) MANA 0 ARMOR 12 (+3) MANA REGEN. 0 MAGIC RES. 30 (+0) RANGE 450 MOV. SPEED 330

Abilities :

Passive - Blood Bond After an allied champion has been near Lilith for more than 5 seconds, they create a Blood Bond (Priorize nearest champion). Both champions merge their health regen. Additionally, healing effects (spellvamp, abilities and lifesteal) heals the other champion by 20% of the total healing done.

Lilith does not gain health regen per level

Range : 750

Q - Scarlet Worm - 19/18/17/15/14 seconds cooldown - 20/30/40/50/60 health Active : Launches a blood worm at target enemy, dealing 40/50/60/70/80 (+0.5 AP) magic damage over 4 seconds, aswell as marking them and slowing them by 30% for 4 seconds.

Attacking a marked enemy heals the allied champion by 50/60/70/80/90 (+0.7 AP) instantly.

Range : 750 Cast time : 0.5 second

W - Crimson orbs - 36/35/34/33/32/31 seconds cooldown - 20% of current health Passive : Enemies have a chance to drop blood balls on death, they can be picked up to heal the allied champion for 25 / 35 / 45 / 55 / 65 (+ >0.7 AP).

Active : Lilith spawns 2/4/6/8/10 blood balls directly around her. Allies can pick them up to heal themselves for 25 / 35 / 45 / 55 / 65 (+ 0.7 AP) health. However, Lilith can't pick up theses blood balls.

Spawn Range : 200 Pick up range : 75 Cast time : Instant

E - Vampire - 2/2/2/2/2 seconds cooldown - 4% maximum health each second Active : Lilith targets an allied champion (cannot be cast on self), giving them a Vampire aura. Any enemies (champions, minions or neutral monsters) entering the aura are drained by 15/20/25/30/35 (+0.8 AP) and 1/1.5/2/2.5/3 % (+1% per 100 AP) of their max health per second (max 300 damage per second). The allied champion targeted by Vampire heals for 40% of the damage dealt. Recast to cancel.

Range of cast: 550 Maximum active range : 550 Diameter of AoE : 350

R - Blood Ritual - 140/120/100 seconds cooldown - No cost Lilith channels for 4 seconds, draining nearby enemies blood and dealing 150/200/250 (0.2 AP) magic damage each second. At the same time, the blood collected from enemies is divided between all nearby allied champions (including self), healing them for 50/100/150 plus a percentage of the total health drained over the duration of the spell. The healing scales with how many allied champions are in the area (does >not affect full health champions).

Cast time : 0.5 second Damage and heal diameter : 600/750/90 2 Champions heal (maximum) : 50% 3 Champions heal :33.33% 4 Champions heal : 25% 5 Champions heal : 20%

Please give feedback and ideas !

2 Comments

Master of EVIL909/20/2015, 5:20:43 AM1 votes

I like the idea, I feel that she should have some regen, even if it's only +.1 per level. Also she shouldn't have to wait so long to be able to support her team. maybe decrease the time it takes to create a bond or passively increase the number of bonds as a part of the Ult.