[Champion Concept] Lilith, The Blood Priestess
Name : Lilith The Blood Priestess Primary Role : Support
Stats (at level 1 and 18) HEALTH 440 - 1880 ATTACK DAMAGE 48 - 84 HEALTH REGEN. 8.5 - 8.5 ATTACK SPEED 0.625 (+0% – 59.5%) MANA 0 ARMOR 12 (+3) MANA REGEN. 0 MAGIC RES. 30 (+0) RANGE 450 MOV. SPEED 330
Abilities :
Passive - Blood Bond Lilith can form a blood bond with a nearby allied champion, if they move out of range, the bond is broken (5 seconds cooldown). When bonded, both champions merge their health regen. Additionally, healing effects (spellvamp, abilities and lifesteal) heals the other champion by 50% of the healing received.
Lilith does not gain health regen per level
Range : 1200
Q - Scarlet Worm - 19/18/17/15/14 seconds cooldown - 20/30/40/50/60 health Active : Launches a blood worm at target enemy, dealing 40/50/60/70/80 (+0.5 AP) magic damage over 4 seconds, aswell as marking them and slowing them by 30% for 4 seconds.
If an allied champion attacks the marked target they consume the mark and are healed for 50/60/70/80/90 (+0.7 AP) health instantly.
Range : 750 Cast time : 0.5 second
W - Crimson orbs - 36/35/34/33/32/31 seconds cooldown - 20% of current health Passive : Enemy minions and monsters have a chance to drop blood balls on death, they can be picked up by Lilith and her allies to heal for 25 / 35 / 45 / 55 / 65 (+0.7 AP) health. Champions always drop a blood ball.
Active : Lilith spawns 3/4/6/8/10 blood balls directly around her. Allies can pick them up to heal themselves for 25 / 35 / 45 / 55 / 65 (+ 0.7 AP) health. However, Lilith can't pick up theses blood balls.
Spawn Range : 1250 Pick up range : 75 Cast time : Instant
E - Vampyre - 2/2/2/2/2 seconds cooldown - 5% maximum health each second Active : Lilith targets an allied champion (cannot be cast on self), giving them a Vampyre aura. Any enemies (champions, minions or neutral monsters) entering the aura are drained by 15/20/25/30/35 (+0.8 AP) and 1/1.5/2/2.5/3 % (+1% per 100 AP) of their max health per second (max 200 damage per second). The allied champion targeted by Vampyre heals for 40% of the damage dealt. Recast to cancel.
Range of cast: 550 Maximum active range : 550 Diameter of AoE : 400
R - Blood Ritual - 140/120/100 seconds cooldown - No cost Lilith channels for 4 seconds, draining nearby enemies' blood and dealing 150/200/250 (0.2 AP) magic damage each second. At the same time, the blood collected from enemies is divided between all nearby allied champions (including self), healing them for 50/100/150 plus a percentage of the total health drained each second. The healing scales with how many allied champions are in the area (does not affect full health champions).
Cast time : 0.5 second Damage and heal diameter : 1000 2 Champions heal (maximum) : 50% 3 Champions heal :33.33% 4 Champions heal : 25% 5 Champions heal : 20%
Please give feedback and ideas !