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[Champion Concept] Atlas, the Hextech Runecaster

P R I S M Corp··2 votes·1,447 views

Small description : Atlas is a tanky mage top lane champion capable of dealing sustained damage aswell as eating some without much consequences.

[STATS] Health : 497 (+79) Health Regen : 6.5 (+0.9) Mana : 370 (+50) Mana Regen : 5.55 (+0.55) Range : 250 (Melee) Attack damage : 53 (+3.2) Attack speed : 0.625 (+3.1%) Armor : 20.25 (+2.2) Magic Resist : 34 (+3) Movement Speed : 330

[ABILITIES] [Passive - Wing Drive Weapon] Atlas's basic attacks are divived in 4 consecutive hits (only applying on-hit effects once) and deals (60% armor) bonus magic damage.

Atlas only benefits from 50% of bonus armor by items, spells and abilites.

[Q - Grapple/Backlash - 65/70/75/80/85 Mana - 10 seconds cooldown] Grapple : Atlas sends her W.D.W. foward, dealing 45/65/75/85/95 (+0.4 AP) magic damage to enemies hit, once it hits an enemy champion, it stops and Atlas drags them to her and simultaneously dashes to them. Upon impact, deals 20/30/40/50/60 (+35% armor) magic damage. Atlas is then allowed to cast Backlash for 6 seconds.

Backlash : Slashes upwards at the enemy previously hit by Grapple, dealing 45/65/75/85/95 (+0.45 AP) magic damage and knocking them up for 0.75 second. Casting backlash increases Grapple's cooldown by 70%.

[W - Hypersonic Reactor - 90 Mana - 22/21/19/18/17 seconds cooldown] Active : Atlas spins her W.D.W around her for 3 seconds, gaining 20/30/40/50/60 armor and magic resist (not reduced by passive) and dealing 3/6/9/18/25 (+0.1 AP) (+10% armor) magic damage to nearby enemies every 0.25 second. Additionally, enemies hit atleast 4 times have their armor and magic resist reduced by 20% for 4 seconds.

Additionally, projectiles directly targetting Atlas are redirected back where they came from, dealing 50% less damage to enemies hit.

Atlas cannot basic attack or use grapple/backlash while Hypersonic Reactor is active.

[E - Runic boost - 50 Mana - 15/14/13/12/11 seconds cooldown] Active : Atlas activates runes to boost her abilities, gaining 50% movement speed and 50% attack speed for 5 seconds. Casting an ability while Runic boost is active ends the buff, but gives the ability an additional effect :

Grapple : Maims the target, slowing them by 25% dealing an additional (35% armor) magic damage over 3 seconds.

Hypersonic Reactor : Causes the W.D.W. to spin faster, instead dealing damage every 0.10 second.

[R - Aero Edge Dive 100 Mana - 125/115/105 seconds cooldown] Active : Atlas channels for 1 second before flying high into the air, after 2 seconds, she crash lands far away from her initial position, dealing 100/200/300 (+0.5 AP) (+50% armor) magic damage on impact. Additionally, allies caught in the blast gains 30/50/60 bonus armor for 5 seconds while Atlas loses 35/25/15 armor for the same duration.

After the initial impact, smaller versions of her W.D.Ws. falls in a large area around the impact, dealing (+90% armor) magic damage each second for 5 seconds. The damage does not take into account the armor lost by the impact.

[BUILD PATHS]

1.item 3047 item 3116 item 3157 item 3143 item 3025 item 3068 2. item 3047 item 3001 item 3115 item 3157 item 3110 item 3075

[COUNTERS]

Good against : TBA

Struggle against : Kalista Atlas only hard CC is very narrow and hard to land on moving targets like Kalista, without it, Kalista can kite Atlas very effectively. Vayne Atlas struggles against vayne in nearly all aspects of her kit. Atlas doesn't benefits much from building health, and building armor will only cause her to die as fast to vayne's true damage. Additionally, Vayne's Q and E completely shuts down Atlas' engaging power. Gnar Again, Atlas suffers greatly from champions that can easily keep her out of range, Gnar's spammable Q allows him to prevent Atlas from engaging him most of the time and his jump provides him with a great escape if he gets caught.

20 Comments

P R I S M Corp1 votes

[R - Aero Edge Dive] Armor lost changed from 25/45/55 to 35/25/15.

TazeSaber1 votes

Interesting concept but would get absolutely demolished by any AP

P R I S M Corp1 votes

[{quoted}](name=Trey Faux,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=0001,timestamp=2015-09-19T22:10:49.684+0000)

Interesting concept but would get absolutely demolished by any AP

Most heavy AP casters are mostly immobile (EX: Cassiopeia Veigar Annie Ryze ), so her Grapple/Backlash combo is a great way to shut down their damage potential if her allies follow up.

But I agree that she's a situational pick, mobile mages like Leblanc absolutely destroys her, that's why she's meant to be played in the top lane.

TazeSaber1 votes

{quoted}

Most heavy AP casters are mostly immobile (EX: Cassiopeia Veigar Annie Ryze ), so her Grapple/Backlash combo is a great way to shut down their damage potential if her allies follow up.

But I agree that she's a situational pick, mobile mages like Leblanc absolutely destroys her, that's why she's meant to be played in the top lane.

You'll rarely see any of those, outside of ryze top lane. She would have a huge issue against a Rumble, Malphite and hell, even Lissandra. Her own kit MAKES her itemize against armor and only armor, getting any MR would do nothing for her kit.

P R I S M Corp1 votes

[{quoted}](name=Trey Faux,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=000100000000,timestamp=2015-09-20T01:57:46.770+0000)

You'll rarely see any of those, outside of ryze top lane. She would have a huge issue against a Rumble, Malphite and hell, even Lissandra. Her own kit MAKES her itemize against armor and only armor, getting any MR would do nothing for her kit.

Then how could she be balanced to actually have a chance against these picks ?

TazeSaber1 votes

{quoted}

Then how could she be balanced to actually have a chance against these picks ?

You would have to have high base MR or high MR per level to keep from having to build into that since there's nothing in her kit that would be beneficial for her to build MR. Possibly in her passive have a slight bonus to MR with the amount of armor she builds?

P R I S M Corp1 votes

[{quoted}](name=Trey Faux,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=00010000000000000000,timestamp=2015-09-20T02:19:40.056+0000)

You would have to have high base MR or high MR per level to keep from having to build into that since there's nothing in her kit that would be beneficial for her to build MR. Possibly in her passive have a slight bonus to MR with the amount of armor she builds?

Magic Resist : 32 (+2) -> 40 (+2.5) Would this be okay ?

TazeSaber1 votes

{quoted}

Magic Resist : 32 (+2) -> 40 (+2.5) Would this be okay ?

Possibly, it seems a little high for early game. Might be good to keep the base 32 and have it go up by 3 per level

P R I S M Corp1 votes

[{quoted}](name=Trey Faux,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=0001000000000000000000000000,timestamp=2015-09-20T02:46:42.417+0000)

Possibly, it seems a little high for early game. Might be good to keep the base 32 and have it go up by 3 per level

Any other things that could be fixed ?

TazeSaber1 votes

{quoted}

Any other things that could be fixed ?

I'm sure there could be other tweaks, but im not a champion designer

Master of EVIL901 votes

I feel that her late game might fall off a bit, you might want to do something about that

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=0001000000000000000000000000000000000000,timestamp=2015-09-20T04:40:50.939+0000)

I feel that her late game might fall off a bit, you might want to do something about that

She was designed to be a early-mid game threat, but now I kinda see that her late game is lacking a lot.

What could be the ways she could thrive in late game without being too powerful in early ?

Master of EVIL901 votes

Maybe if you reduce the armor/MR reduction to say 25~30%, she be able to scale better into the late

P R I S M Corp1 votes

Magic Resist : 32 (+2) -> 34 (+3)

Master of EVIL901 votes

Name idea for the W: Hypersonic Reactor

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=0003,timestamp=2015-09-20T19:39:44.054+0000)

Name idea for the W: Hypersonic Reactor

Oh that's a great name actually

Master of EVIL901 votes

your welcome :3

P R I S M Corp1 votes

Added to Hypersonic Reactor : Additionally, projectiles directly targetting Atlas are redirected back where they came from, dealing 50% less damage to enemies hit.

Master of EVIL901 votes

do basic attacks count?

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=KuHgAMdK,comment-id=00040000,timestamp=2015-09-20T22:38:25.416+0000)

do basic attacks count?

yes, everything directly hitting her. and her only counts Ex : mystic shot would be reflected, while Essence flux would not

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