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[Champion Concept] Maverick, The Hextech Gunner

P R I S M Corp··3 votes·2,089 views

Small description : Maverick is a mobile top lane ranged champion that excels in kiting and area lockdown.

[STATS] Health : 467 (+65) Health Regen : 5.55 (+0.55) Mana : 395 (+65) Mana Regen : 6.5 (+0.9) Range : 475 (Ranged) Attack damage : 55 (+3.4) Attack speed : 0.625 (+3.2%) Armor : 19.25 (+2) Magic Resist : 30 (+0) Movement Speed : 340

[ABILITIES] [Passive - Mobile Gunner/Prototype VII Shock Revolver]

Mobile Gunner : Maverick ignores unit colision. Additionally, by issuing an A+click command on a target, Maverick will continue to attack the target until it leaves range, even in movement.

Prototype VII Shock Revolver : Maverick's abilities applies Shock to enemies hit for 3 seconds. Hitting marked targets with another ability or basic attack detonates the mark, dealing (15+5 per level) magic damage over 3 seconds and stunning the target for 0.25 second. After being stunned, the enemy cannot be shocked again for 7 seconds.

[Q - Taser Shot - 65/70/75/80/85 Mana - 10 seconds cooldown] Active : Maverick next basic attack deals 110/120/130/140/150% damage and applies Shock to the target. Hitting an enemy champion slows them by 15/20/25/30/35% for 0.75 second.

[W - B-14 Shock-wave Device - 90 Mana - 22/21/19/18/17 seconds cooldown] Active : Deploys a machine at target area for 4 seconds, every 0.5 second, it deals 30/40/50/60/70 (+0.2 AP) magic damage, slows enemies hit by 20% for 2 seconds in an area around itself and shock enemies hit.

B-14 Shock-wave Device cannot detonate Shock.

[E - Top Reflexes - 50 Mana - 16/15/14/13/12 seconds cooldown] Active : Rolls a short distance towards the cursor. Top Reflexes can be reactivated again to shoot a long range skillshot in a direction that deals 50/60/70/80/90 (+1.0 AD) physical damage to the first enemy hit and shock them. When hitting an enemy champion, Top Reflexes' cooldown is reduced by half.

[R - Battery Overload - 100 Mana - 125/115/105 seconds cooldown] Passive : Shock stun's duration is increased to 0.5 second and it deals (+0.2/0.3/0.4 AD) bonus magic damage when detonated.

Active : For the next 6 seconds, Maverick gains 30/40/50% attack speed, her basic attacks gains 200 range, deals 30/40/50% bonus damage to the target and nearby enemies and shock them.

37 Comments

regonas2 votes

So overpowered it makes my eye bleed.

Passive locking on target is quite op, but passive stun is just plain copy of Kennen passive just more powerful. Q is crazy op it it can crit: 375% of normal damage. If it can't crit, it will be quite underpowered for crit builds. E smells like Vayne too much. We all know how broken she is. I would avoid skills similar to hers. R you gain more range, more attack speed and absurdly more damage to basic attacks? Not even Vayne have so overpowered ulty.

Lets do some math based on that you Q could crit with item 3006 item 3031 item 3072 item 3153 item 3087 item 3078 build: Your AD: 328 (113 base) Trinity force bonus damage: 226 Q critical hit for 375% of normal damage x R 50% damage increase: 562% of normal damage.

Lets say you deal 300 normal damage with basic attack. Then that means with Q+R crit you will deal: 1686 damage. Now add trinity force into this and you can one-shot any non-tank champ. Hell, even some tank champs will be dead in one hit. And don't forget that you can still stun your target for 1,75 sec dealing this absurd amount of damage.

Completely broken, as i said.

Leonidas Freedom1 votes

while you're right, I have to say it.

"says the guy who designed a champ that can cast through silences and gets a free sweeper."

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=00020000,timestamp=2015-09-20T17:40:20.874+0000)

while you're right, I have to say it.

"says the guy who designed a champ that can cast through silences and gets a free sweeper."

You spelled "able to cast only one ability while silenced and his sweeper is on extremely long cooldown" wrong :D

Leonidas Freedom1 votes

you yourself mispelled "conceptually broken and unable to be balanced numerically"

regonas1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=0002000000000000,timestamp=2015-09-20T17:56:59.296+0000)

you yourself mispelled "conceptually broken and unable to be balanced numerically"

Nah, i did said it about this champ :D do you need glasses?

Leonidas Freedom1 votes

yes. that's why I'm wearing them.

P R I S M Corp2 votes

{quoted}

So overpowered it makes my eye bleed.

Passive locking on target is quite op, but passive stun is just plain copy of Kennen passive just more powerful. Q is crazy op it it can crit: 375% of normal damage. If it can't crit, it will be quite underpowered for crit builds. E smells like Vayne too much. We all know how broken she is. I would avoid skills similar to hers. R you gain more range, more attack speed and absurdly more damage to basic attacks? Not even Vayne have so overpowered ulty.

Lets do some math based on that you Q could crit with item 3006 item 3031 item 3072 item 3153 item 3087 item 3078 build: Your AD: 328 (113 base) Trinity force bonus damage: 226 Q critical hit for 375% of normal damage x R 50% damage increase: 562% of normal damage.

Lets say you deal 300 normal damage with basic attack. Then that means with Q+R crit you will deal: 1686 damage. Now add trinity force into this and you can one-shot any non-tank champ. Hell, even some tank champs will be dead in one hit. And don't forget that you can still stun your target for 1,75 sec dealing this absurd amount of damage.

Completely broken, as i said.

I don't know where you got the 1.75 sec stun lmao She can stun for 0.25 sec before 6, 0.5 after 6, it's basically a root at this point

regonas1 votes

{quoted}

I don't know where you got the 1.75 sec stun lmao She can stun for 0.25 sec before 6, 0.5 after 6, it's basically a root at this point

Sorry, misread it. Still crazy damage.

Leonidas Freedom1 votes

to my understanding it's either physical or magic damage. either way it can be resisted.

P R I S M Corp1 votes

{quoted}

Sorry, misread it. Still crazy damage.

Please explain how her damage is so crazy ? Her Q is basically Vayne Q without the dash and a slow instead, I played vayne yesterday and ended up with 1.600 crit damage, yes, it's alot, but there are worse things out there.

Her E, same thing, it's a small dash with a high cooldown, again, Vayne is kinda similar, if she doesn't basic attack, it adds a 6 second cooldown to her Q, but in this case, Maverick has to actually hit a highly telegraphed skillshot to reduce her cooldown, much like Jinx W

regonas1 votes

{quoted}

Please explain how her damage is so crazy ? Her Q is basically Vayne Q without the dash and a slow instead, I played vayne yesterday and ended up with 1.600 crit damage, yes, it's alot, but there are worse things out there.

Her E, same thing, it's a small dash with a high cooldown, again, Vayne is kinda similar, if she doesn't basic attack, it adds a 6 second cooldown to her Q, but in this case, Maverick has to actually hit a highly telegraphed skillshot to reduce her cooldown, much like Jinx W

I already explained why your concept is broken.

P R I S M Corp1 votes

{quoted}

I already explained why your concept is broken.

i just explained why it isn't

regonas1 votes

{quoted}

i just explained why it isn't

More than 2k damage in one hit isn't broke? Alrighty then.

http://37.media.tumblr.com/tumblr_m3ukaqMzOA1r68d1so1_500.png

P R I S M Corp2 votes

Changed : Passive mark detonation damage : (15+10 per level) (+0.2 AP) -> (15+5 per level)

Bottom Laner2 votes

item 3145 item 3146 why no quotes when u buy these? ;_;

Leonidas Freedom1 votes

I love it! especially the passive that lets him stay locked on target

(you could learn a thing or two, Kalista )

I'd increase shock and the passive component to battery overload's damage a bit. maybe the base does 10% damage and each rank of battery overload does an additonal 2.5/5/7.5% damage.

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=0000,timestamp=2015-09-20T16:55:59.591+0000)

I love it! especially the passive that lets him stay locked on target

(you could learn a thing or two, Kalista )

I'd increase shock and the passive component to battery overload's damage a bit. maybe the base does 10% damage and each rank of battery overload does an additonal 2.5/5/7.5% damage.

I'm not sure what you mean...

Leonidas Freedom1 votes

about what part specifically?

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=000000000000,timestamp=2015-09-20T17:38:33.886+0000)

about what part specifically?

I'd increase shock and the passive component to battery overload's damage a bit. maybe the base does 10% damage and each rank of battery overload does an additonal 2.5/5/7.5% damage.

Leonidas Freedom1 votes

your ratios are ridiculously low at less than 1%, and the damage (at max would be 195 additional damage) is pretty high for this sort of thing.

I'd make it a 10% AP damage as magic damage whenever the shock thing detonates, instead of a flat, scaling damage with a super ridiculously low ratio.

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=00000000000000000000,timestamp=2015-09-20T18:07:05.265+0000)

your ratios are ridiculously low at less than 1%, and the damage (at max would be 195 additional damage) is pretty high for this sort of thing.

I'd make it a 10% AP damage as magic damage whenever the shock thing detonates, instead of a flat, scaling damage with a super ridiculously low ratio.

10% is basically a 0.1 ratio, which isn't any better Do you think that just leaving the level scaling without any AP is a good idea ?

Leonidas Freedom1 votes

I think a lot of the issues people are having are because of the way you've written out your ratios.

it's simpler to put them in %s instead of ratios.

and the level scaling is the issue honestly.

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=0000000000000000000000000000,timestamp=2015-09-20T18:21:57.796+0000)

I think a lot of the issues people are having are because of the way you've written out your ratios.

it's simpler to put them in %s instead of ratios.

and the level scaling is the issue honestly.

(15+10 per level) (+0.2 AP) -> (15+5 per level) (+0.1 AP) better ?

Leonidas Freedom1 votes

that's still 105+10% ap damage...

I honestly think you should just leave it as a flat 10% AP damage regardless of level. as you build AP on them the damage will increase naturally.

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=000000000000000000000000000000000000,timestamp=2015-09-20T18:26:56.198+0000)

that's still 105+10% ap damage...

I honestly think you should just leave it as a flat 10% AP damage regardless of level. as you build AP on them the damage will increase naturally.

That stills leave her with little to no power early on Since she's meant to be played in top lane, champions like Garen Renekton won't give a single damn about her passive dealing 5 damage with 0.25 second stun.

Leonidas Freedom1 votes

when you think for a moment; Corki's passive deals 10% of his AD in additional damage as true damage with every hit, and he's an ADC and it's still relatively devestating.

whether you intend for this character to be played top lane or not, people are most likely going to be playing her in that role.

also, fair warning, mavericks are male, not female.

P R I S M Corp1 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=00000000000000000000000000000000000000000000,timestamp=2015-09-20T18:34:20.135+0000)

when you think for a moment; Corki's passive deals 10% of his AD in additional damage as true damage with every hit, and he's an ADC and it's still relatively devestating.

whether you intend for this character to be played top lane or not, people are most likely going to be playing her in that role.

also, fair warning, mavericks are male, not female.

Yes but there's a difference between AD and AP you start with a fair amount of AD, but you need to build AP to actually get scaling. And since maverick has mixed AD and AP scalings, hybrid builds would be very common and leave her with low-end damage on her passive

Leonidas Freedom1 votes

fair enough I suppose.

P R I S M Corp2 votes

[{quoted}](name=Leonidas Freedom,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=0000000000000000000000000000000000000000000000000000,timestamp=2015-09-20T18:43:13.178+0000)

fair enough I suppose.

So I think that 15+5 per level is pretty good since it has a decent cooldown (7 seconds) and combined with Maverick's short range (475), you just need for it to wear out or suffer a mini-stun and moderate DoT late game

Master of EVIL901 votes

The kite potential is real! great way to update the original. E seems a bit lack luster though

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=0004,timestamp=2015-09-20T20:29:17.158+0000)

The kite potential is real! great way to update the original. E seems a bit lack luster though

In which way ?

Master of EVIL901 votes

The cooldown is a bit too high for a escape/kiting tool, and the damage is midioker at best

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=000400000000,timestamp=2015-09-21T00:16:39.024+0000)

The cooldown is a bit too high for a escape/kiting tool, and the damage is midioker at best

It is meant to be a utility ability, so I don't think the damage should be really high And the cooldown is halved when she hits an enemy champion, given that most of her build paths will include 20-30% CDR, that means a 9.6 second cooldown at level 5 when not hitting a champion, and a 4.8 seconds cooldown + basically an empowered basic attack when she actually hit it, which isn't that bad

Master of EVIL901 votes

Makes sense... I guess

P R I S M Corp1 votes

[{quoted}](name=Master of EVIL90,realm=NA,application-id=A8FQeEA8,discussion-id=Rz4fxEmF,comment-id=00040000000000000000,timestamp=2015-09-21T00:27:22.108+0000)

Makes sense... I guess

But i actually think the ability could be buffed with utility and/or damage. But the question is how ?

Master of EVIL901 votes

maybe add a slow or a small steroid... or even a bonce effect. just makin' suggestions.

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