[Champion Concept] Migalia, The Runecrafting Demon (4 forms champ)

regonas·9/30/2015, 6:43:06 PM·4 votes·1,887 views
tinypic photo

Attack range: 180

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Passive: Rune-forms: you transform into another form when you craft 2 runes. Your transformation depends on runes crafted. Transforming into any form reset cooldown of your Q, W and E abilities (except normal form).

Witch Form (2 pink runes or 1 pink and 1 purple rune) Your basic attacks hex your target dealing additional 20/40/60 (+10% of ability power) magic damage over 6 sec stacking up to 3 times. In addition, your attack range will be increased by 400.

Banshee Form (2 purple runes or 1 purple and 1 black rune) Your basic attack hits every enemy around your main target and heal you for 1/2/3/4/5/6% of damage done.

Monster Form (2 black runes or 1 black and 1 pink rune) Your basic attacks increase your attack speed by 5/7/10% for 3 sec stacking up to 4 times.

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Normal Form: Death Slash [q] Your next basic attack deals 50/70/90/110/130 (+35% of ability power) magic damage and generates 1 purple rune. Cooldown: 8 sec Mana cost: 30

Witch Form: Death Hex [q] Curse your target to suffer 90/130/170/210/250 (+50% of ability power) magic damage over 5 sec. Cooldown: 10 sec Mana cost: 45 Range: 600

Banshee Form: Death Veil [q] Cause 50/80/110/140/170 (+35% of ability power) magic damage to all enemies around you and heal you for 15% of damage done. Cooldown: 10 sec Mana cost: 50 Range: 360

Monster Form: Death Smash [q] Cause your next basic attack to do 30/50/70/90/110 (+25% of ability power) bonus physical damage and knock nearby enemies up into air for 0,5 sec. Cooldown: 13/12/11/10/9 sec Range: 200

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Normal Form: Demon's Step [w] Jump to targeted area dealing 40/60/80/100/120 (+30% of ability power) magic damage to enemies inside it. Generates 1 pink rune. Cooldown: 12 sec Mana cost: 40 Range: 460 Range of AOE: 120

Witch Form: Witch's Night [w] Become invisible for 1/ 1,5/ 2/ 2,5/ 3 sec. Cooldown: 14 sec Mana cost: 30

Banshee Form: Spirit Travel [w] For next 3/ 3,25/ 3,5/ 3,75/ 4 sec you can pass through units, walls and structures. Cooldown: 18/17/16/15/14 sec Mana cost: 25

Monster Form: Monstrous Rush [w] Charge a distance dealing 70/105/140/175/210 (+40% of ability power) physical damage to all enemies in your patch. Cooldown: 12 sec Range: 485

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Normal Form: Rune Twister [e] Deal 60/90/120/150/180 (+45% of ability power) magic damage to all enemies around you and knock them away from you. Generates 1 dark rune. Cooldown: 10 sec Mana cot: 50 Range: 320 Knock back distance: 235

Witch Form: Dark Storm [e] Deal 30/40/50/60/70 (+20% of ability power) magic damage every sec for 3 sec to enemies in targeted area. Cooldown: 6 sec Mana cost: 70 Range: 750 Range of AOE: 185

Banchee form: Spook [e] Cause 50/85/120/155/190 (+35% of ability power) magic damage to all enemies in front of you in a cone and cause them to run in fear for 1,5 sec. Cooldown: 12 sec Mana cost: 55 Range: 500 Width: 450

Monster Form: Runeforged Skin [e] Increase your armor and magic resist by 10/13/16/19/22% for 4 sec. In addition, reduce chance you will be critically hit by 20% for duration of this ability. Cooldown: 10 sec

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Rune of Omnipower [r] (you start with this ability) Gain a beneficial buff based on your current form for 5 sec. When it ends you will return to your normal form and will not be able to craft any runes for 10 sec. You can use this ability only while transformed. Cooldown: 50 sec

Witch Form: gain 10/15/20/25 bonus magic penetration, 5/8/11/14% bonus spell vamp and 7/8/9/10% bonus ability power.

Banshee Form: gain 5/10/15/20% bonus cooldown reduction, 20/25/30/35% bonus movement speed and reduce all physical damage taken by 15/20/25/30%.

Monster form: gain 5/10/15/20 bonus armor penetration, 20/25/30/35 bonus armor and magic resist, and your basic attacks will slow movement speed of your target by 20/25/30/35% for 1,5 sec.

~~ ~~ Well, as you can see she have 4 forms and should be focused around 1 out of 3 forms. Possible builds could be: For witch: item 3020 item 3116 item 3151 item 3285 item 3157 item 3089 For banshee: item 3020 item 3152 item 3116 item 3151 item 3115 item 3065 For monster: item 3158 item 3153 item 3115 item 3078 item 3071 item 3089

25 Comments

Bootleg Gay9/30/2015, 6:50:58 PM3 votes

This is the epitome of overloading a kit. Especially with how complicated the rune system works. Sorry, but because of that, it's a no from me.

Balance wise, it's still really obnoxious. This champ has access to more than ten abilities. Way too much when considering normal play functions and counter play

SulkingKING10/1/2015, 12:21:01 AM3 votes

{quoted}

What are you talking about? She have 4 abilities at any given moment. It can be more easy to transform use Q two times one form, use W two times another form, use E two times third form. What is complicated here?

Do you really main Katarina and Yasuo ?

Is this your only defense for your overly complicated kit? If it were my kit, I would look for what this critic is talking about and then find a way to either disagree with them or agree with them in the same point of view. Not go after what champion they use. Having a character with one transformation ability and six OTHER abilities is hard enough as it is. Making a character that is as easy to control the transformation of as it is to control transforming into Mega-gnar, and revolving their whole kit around this feature is flawed thinking.

I like your idea of 'crafting runes' to create different effects, but I would simplify it. Instead of COMPLETELY TRANSFORMING the champion every time you 'craft two runes and mix them together', I would change it to add special effects to each of my abilities.

IE: My Q fires a short range wave of energy at an enemy, and gets me a stack of electric. My W lets out a pulse of energy beneath me and grants me a stack of flame. My E protects me, but slows me, and gives me a stack of ice. Upon reaching a total of 3 stacks, from any mixture, my next ability will have a special effect applied to it and not give me a stack. If I used Q three times in a row, stacking up three electricity, my next ability would have the full effect of what my 'electricity' stacks do; same with the other two elements, and mixtures in between for having say.. Fire, ice, fire.

It's a nice concept, but has poor execution.

athame9/30/2015, 8:54:38 PM2 votes

...... no comment ..... just... no....

Krfin10/1/2015, 12:51:12 AM2 votes

It looks too complex..! Knowing riot, we only want no skill champions that only use 2-4 skills.

causeimdabatman9/30/2015, 7:01:16 PM1 votes

get out of here with your loli weeb shit.

Fowus10/1/2015, 12:22:53 AM1 votes

so overloaded