[Champion Concept] Migalia, The Runecrafting Demon (4 forms champ)

regonas··4 votes·1,887 views
tinypic photo

Attack range: 180

~~ ~~

Passive: Rune-forms: you transform into another form when you craft 2 runes. Your transformation depends on runes crafted. Transforming into any form reset cooldown of your Q, W and E abilities (except normal form).

Witch Form (2 pink runes or 1 pink and 1 purple rune) Your basic attacks hex your target dealing additional 20/40/60 (+10% of ability power) magic damage over 6 sec stacking up to 3 times. In addition, your attack range will be increased by 400.

Banshee Form (2 purple runes or 1 purple and 1 black rune) Your basic attack hits every enemy around your main target and heal you for 1/2/3/4/5/6% of damage done.

Monster Form (2 black runes or 1 black and 1 pink rune) Your basic attacks increase your attack speed by 5/7/10% for 3 sec stacking up to 4 times.

~~ ~~

Normal Form: Death Slash [q] Your next basic attack deals 50/70/90/110/130 (+35% of ability power) magic damage and generates 1 purple rune. Cooldown: 8 sec Mana cost: 30

Witch Form: Death Hex [q] Curse your target to suffer 90/130/170/210/250 (+50% of ability power) magic damage over 5 sec. Cooldown: 10 sec Mana cost: 45 Range: 600

Banshee Form: Death Veil [q] Cause 50/80/110/140/170 (+35% of ability power) magic damage to all enemies around you and heal you for 15% of damage done. Cooldown: 10 sec Mana cost: 50 Range: 360

Monster Form: Death Smash [q] Cause your next basic attack to do 30/50/70/90/110 (+25% of ability power) bonus physical damage and knock nearby enemies up into air for 0,5 sec. Cooldown: 13/12/11/10/9 sec Range: 200

~~ ~~

Normal Form: Demon's Step [w] Jump to targeted area dealing 40/60/80/100/120 (+30% of ability power) magic damage to enemies inside it. Generates 1 pink rune. Cooldown: 12 sec Mana cost: 40 Range: 460 Range of AOE: 120

Witch Form: Witch's Night [w] Become invisible for 1/ 1,5/ 2/ 2,5/ 3 sec. Cooldown: 14 sec Mana cost: 30

Banshee Form: Spirit Travel [w] For next 3/ 3,25/ 3,5/ 3,75/ 4 sec you can pass through units, walls and structures. Cooldown: 18/17/16/15/14 sec Mana cost: 25

Monster Form: Monstrous Rush [w] Charge a distance dealing 70/105/140/175/210 (+40% of ability power) physical damage to all enemies in your patch. Cooldown: 12 sec Range: 485

~~ ~~

Normal Form: Rune Twister [e] Deal 60/90/120/150/180 (+45% of ability power) magic damage to all enemies around you and knock them away from you. Generates 1 dark rune. Cooldown: 10 sec Mana cot: 50 Range: 320 Knock back distance: 235

Witch Form: Dark Storm [e] Deal 30/40/50/60/70 (+20% of ability power) magic damage every sec for 3 sec to enemies in targeted area. Cooldown: 6 sec Mana cost: 70 Range: 750 Range of AOE: 185

Banchee form: Spook [e] Cause 50/85/120/155/190 (+35% of ability power) magic damage to all enemies in front of you in a cone and cause them to run in fear for 1,5 sec. Cooldown: 12 sec Mana cost: 55 Range: 500 Width: 450

Monster Form: Runeforged Skin [e] Increase your armor and magic resist by 10/13/16/19/22% for 4 sec. In addition, reduce chance you will be critically hit by 20% for duration of this ability. Cooldown: 10 sec

~~ ~~

Rune of Omnipower [r] (you start with this ability) Gain a beneficial buff based on your current form for 5 sec. When it ends you will return to your normal form and will not be able to craft any runes for 10 sec. You can use this ability only while transformed. Cooldown: 50 sec

Witch Form: gain 10/15/20/25 bonus magic penetration, 5/8/11/14% bonus spell vamp and 7/8/9/10% bonus ability power.

Banshee Form: gain 5/10/15/20% bonus cooldown reduction, 20/25/30/35% bonus movement speed and reduce all physical damage taken by 15/20/25/30%.

Monster form: gain 5/10/15/20 bonus armor penetration, 20/25/30/35 bonus armor and magic resist, and your basic attacks will slow movement speed of your target by 20/25/30/35% for 1,5 sec.

~~ ~~ Well, as you can see she have 4 forms and should be focused around 1 out of 3 forms. Possible builds could be: For witch: item 3020 item 3116 item 3151 item 3285 item 3157 item 3089 For banshee: item 3020 item 3152 item 3116 item 3151 item 3115 item 3065 For monster: item 3158 item 3153 item 3115 item 3078 item 3071 item 3089

25 Comments

Bootleg Gay3 votes

This is the epitome of overloading a kit. Especially with how complicated the rune system works. Sorry, but because of that, it's a no from me.

Balance wise, it's still really obnoxious. This champ has access to more than ten abilities. Way too much when considering normal play functions and counter play

regonas3 votes

{quoted}

This is the epitome of overloading a kit. Especially with how complicated the rune system works. Sorry, but because of that, it's a no from me.

Balance wise, it's still really obnoxious. This champ has access to more than ten abilities. Way too much when considering normal play functions and counter play

Really? Really "epitome of overloading"? An you thing that managing 3 rune colors to get 1 of 3 forms is complicated? Ok, seems like we have Katarina maining guy here.

Bootleg Gay3 votes

Just saying that 12 abilities that you can't even control well enough isn't a good design. Then you form change based on which ones you use in combination with one another or iself. Then those forms on top of the rune system make it really complicated even compared to Udyr, who also has 4 forms, but with distinct changes and uses.

regonas3 votes

{quoted}

Just saying that 12 abilities that you can't even control well enough isn't a good design. Then you form change based on which ones you use in combination with one another or iself. Then those forms on top of the rune system make it really complicated even compared to Udyr, who also has 4 forms, but with distinct changes and uses.

What are you talking about? She have 4 abilities at any given moment. It can be more easy to transform use Q two times one form, use W two times another form, use E two times third form. What is complicated here?

Do you really main Katarina and Yasuo ?

Bootleg Gay2 votes

Only ever played Katarina once.

regonas3 votes

{quoted}

Only ever played Katarina once.

The why complain that managing 2 runes would be hard?

Bootleg Gay3 votes

Let me rephrase everything.

Give me a combo through the use of this champs abilities. I want to see how the laning phase works, how teamfights work, I want to see wave clear comparisons.

I mentioned over loaded kit because it has so much to offer. Damage reduction, heal, knock up, damage over time, bonuses to damage across the board, mobility, and probably more that I may have overlooked.

What I'm saying is; where is the self synergy?

Edit: Attack speed and attack range steroids.

Edit 2: MULTIPLE forms of mobility and stealth.

Edit 3: More steroids for armor, magic resist, movement speed, and cooldown reduction.

regonas3 votes

{quoted}

Wow, you are, i don't want to say stupid, but...

She have only 1 set of skills in each form and from 3 named forms she can change into another form only by using ulty and reverting into normal form.

Looks like you are unable to read in english, so i will help.

In normal form you generate up to 2 runes and then transform based on what runes you generated. After that you stay in that form and have either witch's, banshee's or monster's abilities. Where do you see heal in monster's or witch abilities? Where do you see mobility in witch's abilities?

No offence, but you commenting on what you can't even read, your comments are useless and your downvotes will be returned in bigger numbers.

Candurill4 votes

{quoted}

Wow, you are, i don't want to say stupid, but...

She have only 1 set of skills in each form and from 3 named forms she can change into another form only by using ulty and reverting into normal form.

Looks like you are unable to read in english, so i will help.

In normal form you generate up to 2 runes and then transform based on what runes you generated. After that you stay in that form and have either witch's, banshee's or monster's abilities. Where do you see heal in monster's or witch abilities? Where do you see mobility in witch's abilities?

No offence, but you commenting on what you can't even read, your comments are useless and your downvotes will be returned in bigger numbers.

i just took a look at this champion cus i like champion concepts...and then i saw this horrid discussion...Seriously Regonas? If you cannot handle constructive criticism then why did you post this here? What he means is that there are too many possibilities for her...yes she has acces to only four at a time, but its still too much...Can you imagine the programming that has to be put into this champion?...you should learn to take tips from others and not jump into a irritated mood instantly.

also...anime/manga based champions are rarely popular on the forum...im sorry :/

regonas3 votes

{quoted}

i just took a look at this champion cus i like champion concepts...and then i saw this horrid discussion...Seriously Regonas? If you cannot handle constructive criticism then why did you post this here? What he means is that there are too many possibilities for her...yes she has acces to only four at a time, but its still too much...Can you imagine the programming that has to be put into this champion?...you should learn to take tips from others and not jump into a irritated mood instantly.

also...anime/manga based champions are rarely popular on the forum...im sorry :/

Where is this "constructive criticism" you are talking about? If a person is commenting without understand what he is saying, then that is "constructive criticism"?

Candurill3 votes

{quoted}

Where is this "constructive criticism" you are talking about? If a person is commenting without understand what he is saying, then that is "constructive criticism"?

Hoe does understand what hes saying...his post makes perfect sense to me and its a valid comment...She DOES have 10 abilities in total...yes maybe 4 at a time but thats still overloaded...if you were to make this like three separate champions, that would be a completely other story ^^

regonas3 votes

{quoted}

Hoe does understand what hes saying...his post makes perfect sense to me and its a valid comment...She DOES have 10 abilities in total...yes maybe 4 at a time but thats still overloaded...if you were to make this like three separate champions, that would be a completely other story ^^

You love Katarina, don't you? K, looks like more that 4 abilities is too difficult for most of lol players. Too bad for you.

Lonely Flame2 votes

It's not that more than 4 abilities is too difficult for most lol players, we have plenty of them already (Jayce, Nid, Elise, Lee, Rek'Sai off the top of my head). The issue is you've created a poorly designed method of having more than 4 abilities, people have told you this, and yet again you've gotta upset and insulted them. You can't take criticism. Ever. This guy didn't insult you, he explained why he didn't think it would work. Rather than try and improve your idea, you had a tantrum. And when people politely and calmly explain stuff to correct you, you flat out ignore them.

And before you say it, I don't even own Kat. She's boring.

Candurill2 votes

{quoted}

You love Katarina, don't you? K, looks like more that 4 abilities is too difficult for most of lol players. Too bad for you.

Im not saying i can't keep track (dude i main Elise <.<) and its not too complicated...im saying its to much for one champion to have to be fair. This whole concept is in no way balanced.... But well....you are probably a tryhard Darius player that thinks hes soooooo skillfull... (yes i can be childish too, now learn to take criticism like a grownup or gtfo from this forum).

junglerboy162 votes

There is a champ in DotA 2 that works very similarly to this called Invoker, who has basically the same concept of juggling runes. His is done much more fluidly and efficiently and is still considered across all MOBA games to be one of if not the most micro-intensive champions/heroes ever created.

Your champ has so much crammed in here and it is handled in such a clunky manner that it would be virtually impossible to use correctly if it were possible to attain even basic working level mastery.

Dharc Kaisor1 votes

{quoted}

Really? Really "epitome of overloading"? An you thing that managing 3 rune colors to get 1 of 3 forms is complicated? Ok, seems like we have Katarina maining guy here.

No. He's absolutely right. Your champion idea is too complicated. The three forms will be too hard to keep track of, and even then, you'll likely not even use one of the forms, and instead base it more on just one form, which is absolutely wrong. All current form champions have a distinct balance between forms, often with each relying on the other. Having so many forms ruins any potential that might've had.

Miku Append2 votes

{quoted}

This is the epitome of overloading a kit. Especially with how complicated the rune system works. Sorry, but because of that, it's a no from me.

Balance wise, it's still really obnoxious. This champ has access to more than ten abilities. Way too much when considering normal play functions and counter play

I believe you mean Irelia.

Bootleg Gay3 votes

Whenever I see someone play Irelia, I think.

"Dinkleberg"

SulkingKING3 votes

{quoted}

What are you talking about? She have 4 abilities at any given moment. It can be more easy to transform use Q two times one form, use W two times another form, use E two times third form. What is complicated here?

Do you really main Katarina and Yasuo ?

Is this your only defense for your overly complicated kit? If it were my kit, I would look for what this critic is talking about and then find a way to either disagree with them or agree with them in the same point of view. Not go after what champion they use. Having a character with one transformation ability and six OTHER abilities is hard enough as it is. Making a character that is as easy to control the transformation of as it is to control transforming into Mega-gnar, and revolving their whole kit around this feature is flawed thinking.

I like your idea of 'crafting runes' to create different effects, but I would simplify it. Instead of COMPLETELY TRANSFORMING the champion every time you 'craft two runes and mix them together', I would change it to add special effects to each of my abilities.

IE: My Q fires a short range wave of energy at an enemy, and gets me a stack of electric. My W lets out a pulse of energy beneath me and grants me a stack of flame. My E protects me, but slows me, and gives me a stack of ice. Upon reaching a total of 3 stacks, from any mixture, my next ability will have a special effect applied to it and not give me a stack. If I used Q three times in a row, stacking up three electricity, my next ability would have the full effect of what my 'electricity' stacks do; same with the other two elements, and mixtures in between for having say.. Fire, ice, fire.

It's a nice concept, but has poor execution.

athame2 votes

...... no comment ..... just... no....

Krfin2 votes

It looks too complex..! Knowing riot, we only want no skill champions that only use 2-4 skills.

causeimdabatman1 votes

get out of here with your loli weeb shit.

Boo Boo Jeffries1 votes

Woah, this is a very complicated kit! Maybe if you're going to do multiple forms you should tone back on the resource requirements?

Fowus1 votes

so overloaded

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