Fitz, the Sci Warrior
Fitz is a mobile assassin.
Passive: Sci Blades- Fitz's auto attacks deal bonus true damage equal to 1% of the target's maximum health. His abilities deal bonus true damage equal to 2.5% of the target's maximum health. Notes: This is good for withering down tanks and in general gives Fitz better fighting/assassinating potential.
Q:Sci Slash- Fitz charges at an enemy, dealing magic damage and stunning them for a second. Fitz will automatically attempt to perform an auto attack immediately afterwards unless instructed otherwise. Magic Damage: 30/70/110/160/190(+80%AP)(+35%AD) Cooldown:13/12/11/10/9 seconds Cost:80/90/100/110/120 mana Notes: This can be a good ability when escaping or chasing, but use it wisely, as it has a moderate cooldown and high mama cost.
W:Sci Warriors- Fitz summons distant Sci Warriors that go out in 4 different directions, dealing magic damage in their path. Once they reach the maximum range, they stay there for 3 seconds. If your cursor is over one and you reactivate the ability, Fitz will teleport to that warrior's location. Magic Damage: 80/120/160/200/240(+100%AP) Cooldown:16/14/12/10/8 seconds Cost:50/60/70/80/90 mama Notes: This is Fitz's bread and butter ability. Use it to escape or chase, and max it first.
E:Sci Dash- Fitz quickly dashes a short distance to an area, dealing magic damage to enemies hit. Within the next 6 seconds, Fitz can recast this two more times to dash again. The cooldowns starts after the first dash. Magic Damage:25/40/55/70/85(+40%AP)(+40%BonusAD) Cooldown:20/19/18/17/16 seconds Cost:30/35/40/45/50 mana for each dash Notes: This can be great at gaining distance, and can surprise the enemy with a large amount of burst damage, if you can afford the mana cost.
Ultimate:Sci Burst- Fitz teleports to an enemy, dealing massive magic damage to them. If the target is below 25% health, it will deal double damage. Magic Damage:100/150/200%AP + 125/200/275%AD Cooldown:125/105/85 second cooldown Cost:150/200/250 mana Notes: This ability can one shot people when used correctly. With a large amount of AP(800ish), this ability can easily kill a squishy marksman. It will almost certainly kill someone under 25% health, also.
Base stats and counters coming soon.