Still trying to think up a "Komachi" Champion. Anyone want to help out?

darkdill·11/23/2015, 8:18:38 PM·1 votes·746 views

As we all know, Xypherous has more than once tried to make an expy of Komachi Onozuka from Touhou Project. So far, we don't really have a true scythe-user in League (Thresh's sickle doesn't count, and neither do any skins that feature scythes like Hecarim or Karthus), and I don't want to quit on trying just yet.

So here's another attempt! But it's still in brainstorming, so I want some help putting it together.

I've got a couple of skill ideas so far, as well as a potential direction for the design, but would like opinions from the community to help complete it. And as always, EXPECT CHANGES.


#Komachi, the Soul Shepherd http://imgur.com/i5RYSPe

#General Design

Komachi is a "Shinigami" (it'd be called something else in League lore to avoid RL connotations) whose job is to shepherd departed souls into the afterlife, and to release the souls of those trapped in undeath from their torment. Komachi herself is a spirit being, but unlike most undead she's actually quite a nice person (provided you don't get on her bad side). She often likes meddling around in the mortal realm, despite all the trouble it can bring her.

In gameplay, Komachi is a melee juggernaut who both can enter fights more easily than her contemporaries and keep her targets from fleeing. She isn't quite as tough as juggernauts like Garen, but certainly has more positioning strength, and has enough tricks up her sleeve to make her useful even when she isn't doing her best.

#Abilities

(still in progress; suggestions will be appreciated)

Passive - (need ideas)

Q - Soul Strike

Komachi's next basic attack has increased range, deals bonus damage, and pulls (knockback) her target a fixed distance toward her. Resets attack timer; applies on-hit effects.

W - (need ideas)

E - Deathscythe

Komachi swings her scythe around her three times, each swing after a short delay (i.e. 0.75 seconds), dealing physical damage to nearby enemies. Each subsequent hit to enemy Champions deals increased damage.

R - (need ideas)


Hopefully this is a decent starting point. Anyone want to contribute?

6 Comments

Veraska11/23/2015, 8:36:18 PM1 votes

My advice go with something a little more unexpected you see a scythe and immediately think of grim reaper, so as soon as I read soul shepherd I stopped thinking of this as a league character and started thinking of this as a scythe girl anime.

League characters usually have a ton of different dimensions in there character take illaoi for example she's leagues priestess archtype but She's got a LOT more to her that makes her entirely unique in her archtype.

I can't really comment on her uncompleted kit as my initial gripe is with the lack of depth in the character, I'll do some thinking and might post an idea later. My advice tho, avoid your core involving spirits, the afterlife, and the elements.

ValorAndGlory11/23/2015, 8:38:34 PM1 votes

give me a minute or two to find the post, but I actually just came up with a scythe based champion kit. Brb. Sorry about the book I just posted.

ValorAndGlory11/23/2015, 8:44:45 PM1 votes

{quoted}

Now on to how I would change him to make him better myself. I might rework the whole kit so this post will, unfortunately, have some reading ahead. You have been warned.

Resource: HP Attack type: Melee Attack Range: 300 Health: 560.54 (+86 per level) Health Regen: 6.655 (+0.54 per level) Attack Damage: 58.071 (+3.515 per level) Attack Speed: 0.628 (+3.5% per level) Armor: 23.404 (+3.613 per level) Magic Resist: 32.1 (+1.25 per level) Move Speed: 345

Passive: Inevitability - Errad gains bonus movement speed toward low health enemy champions. Each enemy under certain threshold of hp will become marked for "Doom" this passive debuff interacts with Errads other abilites. How it works: Errad gains 15% ms scaling by 2.5% each level to a max of 60% bonus ms as long as there is a enemy champion within 600 units that he can see that is under 20% max hp scaling by roughly 1.67% to a max of 50% max hp at 18, Errad's MS buff lasts for 0.5 second if he looses his target for any reason and the "Doom" mark lasts for 1 second after they break from his vision.

Q: Draw near

Cost: none Range: 50 to 400

Errad dashes a short distance forward swings his scythe at all enemies in a half-circle in front of him, doomed targets are prioritized and dealt extra damage.

How it works: Errad dashes a distance of 50-400 units which at the end of he swings is scythe hitting all enemies in his basic attack range in a half circle in front of him this deals 58.071(+100% bonus ad) as magic damage this damage is increased 1% for every 5%/4%/3%/2%/1% of missing hp for doomed targets, if a doomed champion is within his basic attack range when he reaches the end of the dash he faces them before attacking, if multiple doomed champions are in range he aims for the one missing the most hp.

W: Death's Approach

Cost: 5%(+20/25/30/35/40) of current hp Range: 350 Duration: 3/3.5/4/4.5/5 seconds

Errad preys on his target's fear of death, this has a stronger effects more hp his target is missing. How it works: Depending on how close to death Errad's target is he increases their fear of death 10% of max hp missing: Target looses friendly sight and has their sight reduced to 1000 units but can see Errad and 100 units around him as long as he is within 1450/1400/1350/1300/1250 units of themselves 20% of max hp missing: Target looses 5%/10%/15%/20%/25% move speed when moving away from Errad 30% of max hp missing: Errad gains +3/6/9/12/15 armor and magic penetration against the target. 40% of max hp missing: Target becomes feared for 0.5/0.75/1/1.25/1.5 seconds 50% of max hp missing: Errad can recast the ability for a extra cost of 3% of his max hp to dash to the target as long as they are with in 360/420/480/540/600 units of him each level gains the effects of the levels before it Doomed Effect: Errad will heal for 15% of his missing hp if they die while under the effects of "Death's Approach" Errad's targets will display what percent of hp they are missing up to 50% over their health bar when you go to cast Death's Approach

Adding his w reduces the sight of the targeted champ to 1000 units that was suppose to be in there just forgot*

Alright I am back so going to add the rest of what my kit would be below this point

E: River Styx

Cost: 15% of current hp Range: 1130 Duration: 6 seconds cast time: 0.5 seconds

Errad draws the water of the River Styx to him creating a field that effect's his target differently depending on what they are. How it works: Depending on if the targets in the aoe are minions, monsters, large/epic monsters, or champions they my be effected differently Minion: Minions attacking Errad are dealt 2%/3%/4%/5%/6%(+.3/.35/.4/.45/.5 total AP) of their current hp per second Monster: Monsters will look for any other target in range before attacking Errad when changing their leash target. The other target needs to be as close or closer then Errad. Large/Epic monster: Large monsters deal 5% less damage to Errad this bonus is halved for epic monsters. Champion: Enemy champions have all healing reduced by 1%(+0.1%/0.2%/0.3%/0.4%/0.5% for every 50 ap) for every 5% missing max hp, Ally champions have there healing increased by 1%(+0.1%/0.2%/0.3%/0.4%/0.5% for every 50 ap) for every 3% missing max hp. (These effect healing of any kind including regen per 5 and self healing.) Doomed Effect: Doomed champions deal 5% less damage to Errad

R: Harvester of Souls

Cost: 25% of current hp Range: 1750 Duration: how ever long it takes to return back to Errad cast time: 1.5 seconds Cool Down Time: 200/175/150 seconds (This starts when Harvester is returned to Errad)

Errad throws his Reaper Scythe dealing magic damage to each unit struck, when Harvester reaches the end of it's path it then travels for a quarter of a circle clock wise before returning to Errad, Errad may reactivate this ability for a extra 5% of current hp to call his Scythe back early, killing units refunds an amount of hp and a stack of "souls". Those doomed souls that can see Errad should fear his Harvester

How it works: Errad throws his scythe in a target direction it will deal 75% of his ap as magic damage to each unit struck, units killed by this ability give Errad a stack-able buff called Souls for each soul Errad has reaped with his Harvester will increase the damage done by his ult by 1/3/5 true damage for each stack, stacks for 5 minutes or until Harvester kills a champion, stacks cap at 10/15/20, Errad heals for 1% of his missing hp for each unit killed by harvester. Deal 8% less damage for each unit hit (Minimum of 50%) and resets when his scythe changes direction. Doomed Effect: Doomed targets have the true damage amount increased to 10/15/20 per stack, killing a doomed target will heal Errad for 15% of the damage dealt, this doesn't include the true damage.

Whew that seems at least better, sorry about the time it took to get this up. Just a extra note his ult as a low missile speed will make the quarter circle shape before chasing after Errad the scythe won't follow Errad as he moves until it actually starts to return to him

This is more based on the idea of death being a violent thing that is suppose to be feared. Also not my name, I was reworking another concept's kit so I just used the existing horrible name. So while it might not line up with Komachi it is still a scythe wielding character.

ValorAndGlory11/23/2015, 8:58:47 PM1 votes

If anything about the kit I posted grabs you feel free to use it, just give me a little credit.