Return of Vulcan, the Vulcanized Rubberman.
**Well, i decided to Come Back to this Guy to refine him and include a Lore too: ** I would very much love actual verbal feedback on what could be changed about him. is he too OP, or too weak, what could be refined?
Lore
Nobody knows where Vulcan was born, not even the guy himself. But ever since childhood, vulcan wanted to be 2 things, an explorer, and rich. He decided that the best way to both was to discover something huge while exploring to get rich.
At the age of 15 Vulcan set out to claim his fortune...But was seemingly unsucessful, until a strange old man stared at Vulcan and told him of a secret ocean route... into the Shadow Isles - something that seldom say even exist. But Vulcan with nothing else to do jumped on the dangerous Journey to the Dark Isles. When he Gets there upon stepping on shore he is immediately attacked by a large beast, and faced with no choice but to retreat, he found himself without any food or supplies, having lost it all on the Shore, so for 3 days he sat around and thought.
With no other choice but to venture further into the Jungle, he journeyed deep until he discovered an old man, clothed in black, like a descendant from Hell it'self. The man offered him a deal. A way to escape this Jungle and a way to defeat that beast once and for all. The old man gave vulcan a forbidden fruit. a Black, rotted fruit for him to eat, and Vulcan (not having had food for 3 days by then) accepted. the deal saying that the chances of living outweighed the chances of dying.
The Fruit was dry, and felt almost like sand in his mouth. This naturally wasnt very pleasing to vulcan as he began to spit the dust out of his mouth, but the curse had already taken place. Vulcan's skin turned a Purplish black color and his body limbered up. Vulcan was now a rubber man. The old man warned that the cost of the fruit was a strong weakness to Magic, and thus Vulcan went on his way to confront the beast and return Home.
The Man who returned from that trip, was a man who lost a lot of his soul. but even to this day, he continues to search for treasures and whatever the world has to offer. Having trained his powers and kept with his dream, Vulcan journeys on.
About:
Vulcan is a melee Fighter (animations include use of both legs and arms) he's strengths include a great splitpush and is a general danger to anybody who gets in his way, His stats make him a beast against melee fighters, tanks and Ad Carries, the drawbacks being he is very high risk with his fighting style (no resistance to magic), he does not rely on energy or Mana to fight.
Edited: After looking back at the Guy i realized he was essentially Master Yi on Steroids combined with Corki for the armor shread and break. to fix this I added a requirement to his Ultimate i also realized just how overloaded the Kit actually is, but that will remain due to the nature of the character he is based off. Instead i gave him a very clear weakness to Magic Damage, this essentially means his Late game wont be so horrendous. to all those squishy Mages.
It also means that he cannot simply jump into a team fight. He's going to have to rely on other allies to take out the troublesome magic champs. and assures his status as a Tank Killer.
Due to his Obvious weakness, to stop him from snowballing all it takes is for an Enemy midlaner to roam top, and also supplies the Champion with Counterplay... in other words if he makes it to your backlane to slaughter your adc, or gets too fed for your whole team to handle, it's your fault.
some counter tops (based purely off severe weakness to AP) include but are not limited to


Now lets get down to his Kit
Passive:
Rubber fighter - Each successful Combo with "Machine gun" adds one Point to Vulcan's ferocity meter (caps at 5) with each bar filled Vulcan's range increases by 20 and his armor increases by 5. this resets Upon death
Curse of the Rubber Ancient- Due to the Nature of his curse, magic damage hits for 140% of what it normally would. Vulcan can not Build up extra magic resist
Q: Pistol-
Vulcan shoots out a ranged punch that deals 60/85/100/120/150 (+50% AD) on hit. Enemies hit by the force of the attack get knocked aside stuning them for 0.05 seconds (cooldowns reduced by level 10/8/7/6/5. if used immediately after W, will shatter the target's armor and magic resist
Sonic Pistol: When ulting Vulcan does the same attack with a quicker animation and no stun. Base damage is set to 60/70/100 (+5/10/15% AD) with a 1 second cooldown.
W: Machine Gun-
throws a Flurry of super fast punches that seeming multiply the number of fists over a period of 3 seconds that deal 50/70/100/120/140 (+100% AD), this attack shreds armor over time. (cooldowns 15/12/10/8/5)
(the window to combo your other abilities will be Highlitied on them)
Gatling Gun- when ulting does the same attack with a different animation (the arms become invisible) and 50% reduced cooldown on this ability. Damage put out is also decreased by 20%
E: Bazooka-
Vulcan throws his arms behind him and charges it up. Afterward he readies himself to fire an attack (ranges between 200 to 400 over a charge of 3 seconds). upon firing, will knock an enemy back equal to the distance the arms charged backwards and stun then for 1 second, Dealing 15+ (50/60/70/80/100% AD). Using this (uncharged) ability IMMEDIATELY after W will knock the enemy back as well as break their armor. Cooldown 18/15/14/10/7
Hyper-sonic Bazooka- when ulting Vulcan flashes towards His target (Target cast range of 350) and then fires the bazooka shot, instantaneously, for all the damage minus the knockback, and stuns the enemy for 0.5 seconds. cooldowns are the same.
R: Blood Rush
Requires 5 points in ferocity
Vulcan will begin to pump blood to his heart at a rapid pace to increase his heart rate and allow himself to move faster (complete with steam emission, and red skin)
his Abilitie's cooldowns reset, and for the next 10 seconds His movement speed is increased to (70% current MS x 2) and his attack speed is doubled basic attacks deal 55/60/70% of Vulcan's current AD and critical strike chance for basic attacks caps at 20% -if vulcan scores a kill bloodrush is extended for another 2 seconds
- When Bloodrush is reactivated Vulcan Flashes to a target enemy champion, disables them and unleashes a full Q, W and E combo that deals 100/130/150 (+100% AD). the final attack is Bazooka so if the target lives he will be knocked back. reactivation will end the blood rush state
(BTW, if you know who this champion is based off of you get bonus points.) if you dont know https://www.youtube.com/watch?v=wVsT9TPMPlE