LOL, What Nexus Turrets?

blacknerdtaku··48 votes·7,865 views

Ok this is a bit ranty, because im genuinely upset that this bullshit just happened

So here's the scenario as to why i made this post

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1835658631/205526742?tab=overview

here's the deal. im doing fine in lane, im winning everything, i go mid and aptly push as well as fend off a fed annie.... no salt will be thrown at the Jax what so ever.

No, the real issue is Akali.

She gets Super fed.

she turns my perfect 5/0/9 game REALLY quickly into a 5/5/11 game.. the only one that can kill actually me because even if i pop my shield she gets in my face, and melts it off...

They have us pushed really far into base, and i have to duel this fed monstrosity with caution... right? Not to worry in under my 2 nexus turrets and i have back up on the way in 5 seconds. she wouldnt be ballsy enough to fully commit to diving the only champ whos been able to outplay her thus far, would she? She dives me. I pop shield she misses her dash on a minion next to me and E's the shield goes off Im still full health. i flash to reposition because she's too close.... she's been tanking this tower laser for about 4 seconds now.... her health is still almost full. She dashes to me i have no more escapes and ive smacked her twice, she spell vamps significantly off hitting me and stays under tower... and while still under tower proceeds to duel my team.

she stays under the tower for 15 seconds and leaves with half health.... mind you she spent the last 6 seconds under the thing without spell vamping. the tower did no damage. it offered no protection, it barely slowed her, it barely reduced her damage.

and this isnt the first time this has happened. As a yi ive done stuff like this. even as an ADC i can tank that laser. it does NOTHING. what so ever. think Im exaggerating?

http://www.youtube.com/watch?v=SQWNunKcfqY&t=0m58s

these towers dont hurt at all. they take forever to change focus on targets. and it essentially means that you now have barely any protection from full on assaults. there is no punishment for diving these things

We need the base laser turrets - ALL OF THEM - buffed, because this is ridiculous.

Base lasers be like http://dir.coolclips.com/People/Children/Children_in_Summer/boys_having_squirt_gun_fight,_spraying_water_CoolClips_vc007460.jpg

76 Comments

Lugg23 votes

EVERY tower in the game needs buffing. I see a Kat EVERY week dive a tower, pop ult, and kill everyone while taking turret shots and being hit by 3 people. It's a joke.

ADD: Just had a game where an Amumu was getting hit by BOTH nexus towers for about 8 seconds and lost maybe 5% of his health. Why even have towers?

aaronautumn1 votes

is this late game or at some other point? why don't the enemies cc her under the turret? why are they all in range of her ult?

Aych Pii4 votes

Early game. Bot lane. Doesn't matter if you cc her, as long as she gets one kill she can E out the moment the CC breaks, maybe hitting half health from any damage you managed to do to her and the tower shots combined. And god help you if your support dies before they can apply a stun or something, you poor, poor soul. Katarina sees her allies pushing lane hard and thinks to herself "There's plenty of room to gank there, they're not even pushed back to their second tier!"

theragingnerd1 votes

{quoted}

EVERY tower in the game needs buffing. I see a Kat EVERY week dive a tower, pop ult, and kill everyone while taking turret shots and being hit by 3 people. It's a joke.

ADD: Just had a game where an Amumu was getting hit by BOTH nexus towers for about 8 seconds and lost maybe 5% of his health. Why even have towers?

this is true about that kat thing but i took it a step forward i dove fountain got a kill e'd to a ward i fked that poor ashe up

Akesgeroth10 votes

Not every tower. The outer towers are fine. Hell, the inner towers are fine.

What I think they should do is increase the base damage of towers and remove most or all of their armor pen. They should be tankable, but only by people who actually build armor.

Lugg4 votes

I agree that tanks should be able to tank turrets, but only for 10 seconds max. I just watched a video yesterday of a Sion literally tanking a tower for over 30 seconds and not dying.

Ardond5 votes

https://www.youtube.com/watch?v=QqqbhNcC3vE

This either shows that the towers suck, OR that heimer is the best regen tank in the game. you choose.

Lugg2 votes

That video was epic. Thanks for sharing! :D

Sirsir1 votes

Thats common knowledge.

  1. Don't chase Singed
  2. Garen in every bush
  3. Heimerdinger best tank
imNick1 votes

This is EXACTLY what I've been thinking. Turrets don't hit strong enough and squishy, bursty champs that dive (Like Kat, Zed, etc.) should be hit harder while tanks who build armor can tank the turret.

FistOfSharkiesha1 votes

Have you played a game against Sejuani?... I argue the opposite of what you propose tbh. A tank should not be able to ult you and take turret aggro for 10 seconds while their bot lane destroys your adc and support.

Akesgeroth1 votes

I think the issue with Sejuani is that she has an instant ranged AoE stun that does damage.

Poptart Evelynn1 votes

{quoted}

EVERY tower in the game needs buffing. I see a Kat EVERY week dive a tower, pop ult, and kill everyone while taking turret shots and being hit by 3 people. It's a joke.

ADD: Just had a game where an Amumu was getting hit by BOTH nexus towers for about 8 seconds and lost maybe 5% of his health. Why even have towers?

Well if kat is skilled or lucky with right timing on resets you can reset turret agro on turrets and actually avoid a lot of shots.

Lugg1 votes

I have no problem with aggro jugling by the other team. That is sound teamwork and strategy. I am talking about Kat being the only one under turret doing this.

Poptart Evelynn1 votes

{quoted}

I have no problem with aggro jugling by the other team. That is sound teamwork and strategy. I am talking about Kat being the only one under turret doing this.

Kat can juggle it solo is what I'm saying :)

Ariel the Cruel1 votes

You mean the range/blink reset mechanic? That doesn't work on lasers since they maintain the stack until another a new target is determined or a set time has passed (about a second or two; longer than a blink). The turret would have to to actually shoot a minion for this to apply, and it doesn't sound like this happened here. Laser turret also acquire new targets slower than bullet turrets did.

Poptart Evelynn1 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=LfgUnnpE,comment-id=000000030001,timestamp=2015-05-27T02:21:40.188+0000)

You mean the range/blink reset mechanic? That doesn't work on lasers since they maintain the stack until another a new target is determined or a set time has passed (about a second or two; longer than a blink). The turret would have to to actually shoot a minion for this to apply, and it doesn't sound like this happened here. Laser turret also acquire new targets slower than bullet turrets did.

Range/Blink? No, it's hard to explain because it's visual/feel thing that requires a lot of practice to get down. You can reset the agro multiple times in a row while standing right next to it and stall it out for 4-5 seconds.

Ariel the Cruel1 votes

Right, I believe we're talking about the same thing. Right before "firing", there's a target confirmation check. If you're untargetable during that time (such as by flash, a blink, out or range, etc) the turret will look for a new target; effectively skipping the "shoot" step. However, the lasers turrets "shoot" at a very high attack speed; faster than they acquire new targets. So if Kat is a valid target for the next shot, she will maintain the agro (and the damage amp). And even if she got a penta, you're only looking at maybe 6 shots skipped which would slow the amp by about 2 seconds. Like I said, if there were other valid targets for the turret to attack, it would reset the agro (and the amp). But it doesn't sound like this was the case in the given scenario.

Jambulija2 votes

Why even have towers?

same here.

OJ1918 votes

What I expected: https://www.youtube.com/watch?v=ZLt_DIuB8JE

What we got: https://www.youtube.com/watch?v=bQWx-7lH8ec

edit: how the fuck do forums double post a whole 12 minutes later

BLU Medic6 votes

The laser turrets are crap. Yeah, they slow you and do constant damage, but even at mid game, that damage is laughable if you're even remotely tanky.

Apollocliptic7 votes

[{quoted}](name=BLU Medic,realm=NA,application-id=3ErqAdtq,discussion-id=LfgUnnpE,comment-id=000d,timestamp=2015-05-26T10:10:59.411+0000)

The laser turrets are crap. Yeah, they slow you and do constant damage, but even at mid game, that damage is laughable if you're even remotely tanky.

Galio + W = free health regen when sieging turrets :D

Ariel the Cruel1 votes

Please stop spreading that rumor. It only works once he has about 100 AP and 100 Armor. Even then, it's only about 2-3 seconds before he starts loosing health again. And we all know Galio doesn't build tank or get easy/cheap AP of any kind from his kit.

. . . Oh wait . . .

Critmaster Garen4 votes

everything aside, flashing an akali seems like a gigantic waste of a summoner.

she has 3 dashes on her r. she used 1. that flash does nothing.

zane yalgir3 votes

mean while people like me leave range only to stay perma targeted

kombu3 votes

I read something in a similar thread that was along the lines of "In the beginning the towers protect you, by mid game you protect them"

I don't the game would be as fun if you insta died under turrets, not to mention that games would be significantly longer.

blacknerdtaku3 votes

And? you still have to protect your them if the towers had more damage. Is it not ridiculous that as they are now a friggin ADC can hang under them for like 8-10 seconds?

it simply means the enemy has to think before diving you... you know MEANINGFUL CHOICES. risk and reward. Nobody is asking to insta die under them, we're saying that as they are now, these things are pathetic, and there is absolutely no reason a tank can stay under them for 25 seconds... 25 seconds while taking attacks from enemy champions? most team fights are over in 8. thats 3 teamfights and a teleport.

Red Frostraven3 votes

Looks like 10 people missed the Yes option by accident.

Shield Villain3 votes

I honestly fucking hate those new Lazers, they feel way less powerful than the old Inhib and Nexus turrets. There is no way in gods name they actually do as much damage as riot intended. I'm tanked them before as an ADC and taken it before I hit below half my health. When I'm a tank, I don't even fucking care. I just dive because I know the tick is not going to hurt, and by the time my team is finished, I can just walk away with a good chunk of health and help them push.

Ariel the Cruel2 votes

There is no way in gods name they actually do as much damage as riot intended.

They do and they don't, actually. Their initial damage is significantly lower than when they had the old bullet turrets. The max damage is a good chunk higher. The problem is the ramp up. The flip from less DPS to more DPS VS the old turrets takes about 5 seconds (I haven't done the math, this is an estimate!). It takes another second or 2 for the total damage to catch back up to it's old value and then exceed it. So everything after about 6-7 seconds is more than it used to be. In that time Katerina, Akali, Fiora, Draven, Graves, etc. has blown up half your team. Anyone with high life steal is still near max health.


They increased the total damage over time to discourage the old Yi/Trundle tactic of just soaking the turret for 15 seconds while they solo'ed it. But reduced the front-end damage so squishier champs could still make plays. And before "that guy" shows up, Dedicated tanks have always been able to camp under turrets; that's nothing new.

They don't buff the turrets because they're concerned about making them too much of a threat. Weak turrets make shorter and flashier games. Stronger turrets prolong games and make turtling more viable.

Ultimately it's a numbers game. I agree the pen light laser turrets are near uselessly weak right now. But I can also understand Riot ignoring them taking a light-handed approach.

Lauricella32 votes

after a while towers should do a small amount of %hp damage

Lugg1 votes

Great idea.

Apollocliptic2 votes

I think turrets damage should be max health% true damage. No matter what the champ, diving will kill you in the same amount of time (unless you have mad heals, shields, lifesteal, vamp, etc) But such a HUGE change would cause problems for pro and established players that REALLY know how much damage they can take from towers. If JUST the nexus turrets did this, I think that'd be alright, so you don't get those late game amumu's or sions that just waltz under turret, kill a few people than walk away.

Another potential change: Turrets should swap to whoever is actively doing damage to you. So if FUll tank sion walks under turrets, Katarain and Kalista can't just hop in and kill everyone while he merrily tanks everything, drops some CC then walks away

Chespin20132 votes

that garen building sunfire eventhough cinderhulk is better XD

SpecterVonBaren4 votes

Because he's going to build cinderhulk with that nonexistent smite he has...

Jari1 votes

{quoted}

Because he's going to build cinderhulk with that nonexistent smite he has...

I see Smite and TP on Garen. So ya.

SpecterVonBaren1 votes

Ah, I mistoke smite for flash, you're right, I have no idea what he was doing, he didn't even GET a jungle item it seems.

Ariel the Cruel1 votes

Garen It helps my kill Garon!

(That's an intentional misspelling.)

Aspynn2 votes

They should at least add a STACKING slow, the slow is so pathetic it's hardly even noticeable, not to mention the tickling they call damage.

Ariel the Cruel1 votes

Kalista They have a slow? I never noticed.

DB Gaming2 votes

I do think all the turrets need buffing... Really sucks when the enemy team has a tank jungler who doesn't have to care where the minion wave is and can just turret dive you with absolutely 0 risk (if your champion has no cc). If I have my lane pushed to the enemy turret, and manage to spot the enemy jungler coming thanks to a good ward and get back to my turret there should be some safety there. But no... the enemy Sej is like... this vlad is at 3/4 full health and we have no minion wave pushing and his pool is about off CD again... let's dive! I mean I kite around the turret a bit... try and focus whoever is tanking the turret but it's just not enough. They blow their ults, eat me and waltz away spamming their laugh emotes as if I got outplayed. Is that how it should be? Am i suppose to run to inner turret in that situation and just let them have the lane entirely unless I can get my jungler (who i'm pretty sure was unaware that there was a top lane) to come help? Honestly I don't think I could've gotten to inner turret anyway because of the sej ult + renekton stun.

Buff the turrets riot, and fix your damned loading screen. Tired of every single game having someone who got stuck at the loading screen for 20 minutes.

1011001110001 votes

Don't Nexus turrets have, like, 75% armor pen or something? That's pathetic damage.

Champion Skin1 votes

Well what would 75% armor pen help against assassins like Akali (who usually don't have much armor) or such especially champions who just life steals or spell vamp the little HP they lose

WeiseAzir1 votes

Zed turrents? i didn't even know we had them in the game.

Ariel the Cruel1 votes

Patch notes: Zed's ult recast now has a 1 second delay

Lulu Come Lux on Morgana Over. Lissandra I'll Annie introduce Cassiopeia you Galio to Jax them.

WeiseAzir1 votes

dang i dont play any of them item 3070

SneakyChampion1 votes

Sion is played in the LCS because of his numbers and CC. His base damage is high enough that he can do relative damage to carries in the back lines if he builds full tank. Here, he had cinder hulk and legit only tanky items. Sion is Sion, he is a special champion, unlike Sejuani he is still useful without his ult. Not saying Sejuani is useless without it but she can't 1v1 an adc that well. We don't want turrets taking down tanks quickly. C'mon.

Belmont Uprising1 votes

That sion is super sessy.

I wish they would switch the 1st and 2nd tier towers with the base towers, but ramping up the warm up time for the laser to prevent dives.

They could also increase the attack speed of the nexus towers to help defend against late game tanks and super minions.

Devack The Holy1 votes

Had a Jinx tank both nexus turrets with no minions near her, and she still got one of them and was able to escape.

Sirsir1 votes

I WAS JUST REWATCHING THAT EPISODE 10 MINS AGO! hah!

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