Grolla, the Dark Crusader
Still working on trying to create a "Dark Demacian", as Lucian and Vayne don't really count. Lucian's just a dour guy, while Vayne was retconned to a sadist thrill-seeker. As such, I think that Demacia is in need of a Champion who wields the darkness as a weapon of justice and to protect the innocent.
My Celes concept was trying this, but after playing some Heroes of the Storm, I think I've gotten some new ideas that will require a new topic.
So let's try this again, shall we?
#Grolla, the Dark Crusader
Reference Artworks
http://imgur.com/ilayzHF
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=29301404
http://imgur.com/6fqE1Hi
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=37784365
http://imgur.com/8ZEyEQH
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=46694200
(Artworks are for reference, and do not represent a final product; credit goes to the original artists)
General Concept
Grolla is a melee juggernaut who becomes deadlier as she approaches death, coupled with excellent sustain and dueling power. All this is counterbalanced by Grolla being slow and easily punished if she misses with her abilities or uses them poorly, as her cooldowns and mana costs are unforgiving. She also, unlike other juggernauts, has a small amount of crowd control via her Entomb ability, though this ability is slow to trigger and gives her opponent plenty of time to react. All this aside, however, Grolla can be very tough to kill, and is easily capable of baiting enemies who think they can finish her off.
Statistics (subject to change)
HP: 601 – 2131
HPR/5: 8.9 – 23.4
MP: 263 – 901
MPR/5: 6.59 – 12.5
Damage: 59 – 131
Range: 175 (melee)
Armor: 27.5 – 90.5 Magic Resistance: 32.1 – 53.4
Attack Speed: 0.550 (+0% – 18%)
Movement Speed: 330
#Abilities
(EXPECT CHANGES)
P - Dark Resolve
When Grolla is reduced below 30% of her maximum health, she takes 35% less damage from physical and magical attacks for 4/6/8 seconds. This effect has a 120/100/80-second static cooldown. (improves at levels 7 and 13 respectively)
Additionally, Grolla innately starts with +20% bonus attack speed. (this is just for last-hitting)
Q - Malefic Strike
Grolla's next basic attack within 6 seconds releases dark power from her blade, having increased range (350 total range), causing her to dash to her target, and dealing 40/60/80/100/120 (+1.0 total AD) to 60/90/120/150/180 (+1.5 total AD) physical damage, increasing based on Grolla's missing health. Resets attack timer; applies on-hit effects.
9/8/7/6/5 second cooldown. Costs 30 mana.
W - Drain Spirit
Grolla sends out a skillshot that tethers to the first enemy Champion or large Monster it hits. While tethered, Grolla deals 2/3/4/5/6% (+1% per 100 AP) of the target's maximum health per second as magic damage (capped against monsters), and Grolla is healed for 6/6.5/7/7.5/8% (+1% per 100 AP) of her missing health per second (healing is halved versus monsters). Lasts up to 5 seconds.
14 second cooldown. Costs 60/70/80/90/100 mana. 500 casting range. 600 tether range.
E - Entomb
Grolla marks a target enemy Champion and, after 2.5 seconds or if Grolla hits the target with Malefic Strike, the target is rooted for 1.25/1.5/1.75/2/2.25 seconds.
18/17/16/15/14 second cooldown. Costs 75 mana. 500 casting range.
R - Demacian Onslaught
Grolla becomes Unstoppable as she advances in a target direction and performs three devastating swings of her blade as she advances, hitting enemies in a wide arc with each blow. Each strike deals 150/250/350 (+2.0 bonus AD) physical damage and restores 6/7/8% of Grolla's maximum health for each enemy Champion she hits.
140/120/100 second cooldown. Costs 100 mana. Grolla cannot cancel this ability or use Flash while using Demacian Onslaught.
#Champion Matchups
Champions who synergize with Grolla
- One of Grolla's biggest weaknesses is her lack of mobility, something Thresh can help a lot with. Dark Passage is great for either pulling Grolla into position to attack or for pulling her out if she overextends. Thresh's multitude of crowd controls also make it much easier for Grolla to land Demacian Onslaught in team fights.
- Along with being good friends in-story, these two make a great combat pair. Lux's crowd controls and shields help Grolla in numerous ways, while Grolla's Entomb lets Lux easily land her skillshots on targets that might otherwise dodge them. Light and Dark really do go together.
- Orianna provides both mobility and defenses to Grolla, while her Shockwave can be used on her team's initiators to set Grolla up for Demacian Onslaught. Command: Protect can be invaluable to Grolla when she's low on health.
Champions who Grolla struggles against
- Grolla is slow and easily kited, something that makes Anivia an enormous pain to deal with. Between her slows, stuns, and walls, it can be hard for Grolla to get close enough to hit anything. It doesn't help that Grolla can't go through Crystallize with Demacian Onslaught.
- Darius shows no mercy to Demacians, and in Grolla's case that's a bad thing. Darius can match your sustain and damage with his own, but he excels in extended fights even more than Grolla does. In particular, once he gets Noxian Guillotine, he can completely bypass Grolla's Dark Resolve, decapitating her when she's supposed to be at her most dangerous.
- The long arm of Piltover's law will make Grolla's job very difficult, as Grolla will have a hard time getting past Caitlyn's traps, nets, and long range. Caitlyn's high degree of safety simply amplifies Grolla's high level of risk, taking it to suicidal levels.
The numbers are probably WAY off, so try to judge the functions of the abilities first before you go into number-crunching.
- One of Grolla's biggest weaknesses is her lack of mobility, something Thresh can help a lot with. Dark Passage is great for either pulling Grolla into position to attack or for pulling her out if she overextends. Thresh's multitude of crowd controls also make it much easier for Grolla to land Demacian Onslaught in team fights.
- Along with being good friends in-story, these two make a great combat pair. Lux's crowd controls and shields help Grolla in numerous ways, while Grolla's Entomb lets Lux easily land her skillshots on targets that might otherwise dodge them. Light and Dark really do go together.
- Orianna provides both mobility and defenses to Grolla, while her Shockwave can be used on her team's initiators to set Grolla up for Demacian Onslaught. Command: Protect can be invaluable to Grolla when she's low on health.
- Grolla is slow and easily kited, something that makes Anivia an enormous pain to deal with. Between her slows, stuns, and walls, it can be hard for Grolla to get close enough to hit anything. It doesn't help that Grolla can't go through Crystallize with Demacian Onslaught.
- Darius shows no mercy to Demacians, and in Grolla's case that's a bad thing. Darius can match your sustain and damage with his own, but he excels in extended fights even more than Grolla does. In particular, once he gets Noxian Guillotine, he can completely bypass Grolla's Dark Resolve, decapitating her when she's supposed to be at her most dangerous.
- The long arm of Piltover's law will make Grolla's job very difficult, as Grolla will have a hard time getting past Caitlyn's traps, nets, and long range. Caitlyn's high degree of safety simply amplifies Grolla's high level of risk, taking it to suicidal levels.