[Champion Concept] Tato (true support)

regonas··3 votes·1,304 views
tinypic photo

Inspired by [Champion concept] Ter (AD support) and [Champion Concept] Kulkin (spirit guardian support)

Attack range: 540

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Passive: Servant of Evil: when you and at least one other friendly champion attack same enemy champion and you end up killing that enemy champion, then treat that kill as if that other friendly champion have killed that enemy giving him/her reward for killing and you gain reward for assisting. (note: you kill enemy champion with a help of party member, but the game will treat it as if other party member killed him/her and you gain assist instead of kill)

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Heat-seeking Cobra [q] Launch a magic cobra dealing 50/75/100/125/150 (+45% ability power) magic damage to enemies it pass through. In addition, upon reaching max range it will automatically target an enemy champion within 350 unit range causing it to move towards that enemy champion and damage him/her before disappearing. Cooldown: 12 sec Mana cost: 65/70/75/80/85 Range: 635

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Acid Magic Ball [w] Launch a ball of acid magic exploding at first enemy hit and deal 80/100/120/140/160 (+40% of ability power) as magic damage to enemies in area of explosion. Damaged enemies can't be healed and can't heal themselves for 2 sec. Cooldown: 18/17/16/15/14 sec Mana cost: 50/60/70/80/90 Range: 720 Radius of AOE: 320

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Unfair Equilibrium [e] Steal 3/4/5/6/7% (+1% per 50 ability power) of maximum health from targeted enemy and store it for one use on friendly champion. Using this ability on friendly champion will expend stored health to heal him/her for 60/80/100/120/140% of stored health. Only health stealing part of this ability have cooldown and healing part can be used whenever you have stored health. Stored health does not stack. You can't use healing part of this ability on yourself. Cooldown: 12 sec Mana cost: 90 Range: 600

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Everything for Master [r] Cast a buff on friendly champion reducing all damage he/she takes by 20% for 5 sec (you can't use it on yourself). In addition, transfer 20/30/40% of all damage he/she takes to you while this buffs lasts. Damage will no longer be transferred when you drop at or bellow 20% of your maximum health. Also, you gain 20/30/40% bonus spell vamp for duration of this ability and for 4 additional sec if targeted friendly champion does not die under effect of this ability. (note: so you could heal up all that damage you transferred to yourself) Cooldown: 95 sec Mana cost: 70/90/110 Range for buff: 600 Range for damage transfer: 1000

~~ ~~ Some build examples:

  1. item 3020 item 2045 item 3092 item 3116 item 3151 item 3152
  2. item 3020 item 2045 item 3092 item 3065 item 3152 item 3174
  3. item 3158 item 3174 item 3116 item 3151 item 3003 item 3089
  4. item 3158 item 2045 item 3401 item 3027 item 3116 item 3151

12 Comments

darapier171 votes

maybe for his ult he could cast on dead ally and 25/50/75% of damage taken in the last 2 seconds is mitigated and they gain stats for 10 seconds. If they drop below 10 percent health during this time, they are healed for 10/20/30% of max. health (can only happen once) like the idea tho

regonas1 votes

Well, i like mine better. Also, if you like a concept, then give it an upvote. Concepts like upvotes.

Dangerous Man1 votes

His passive makes no sense

regonas1 votes

You know when noob adc screams "ks", "support ks me" or "stop taking kills"? His passive is a solution for that.

Vbunnie1 votes

passive is antifun... and if i get a kill someone steals it from me for helping secure the kill?.... really that is terrible.... q: I guess it is ok i suppose not really what I would expect or want in game but nothing wrong with it i suppose.... W: overloaded cant heal that is terrible because some champs require healing like mundo to even be decent at all because they use health you cannot do that grevius wounds that is one thing but no healing at all is something completely different. E: the first part is decent but how exactly would this work is it a point click abaility one ability on enemy and one on ally if used on enemy first? I guess that could work. R: Decent but take away the 20% health minimum and the spell vamp because honestly the spell vamp does not help any on the kit and seems like it does not belong..... however I can see it working

regonas1 votes

Mate, not to be a bad guy here, but you should work on your grammar.

First of all, this is support and support doesn't need kills that much. Being flamed for taking kills is also anti-fun, so why not let adc always get kills.

W anti-healing is the main point of that ability. In bot line adc always picks Heal and to negate that support should take ignite, but that isn't a good option for support. So, in order to negate Heal you would need to buy item with grievous wounds, but because this champ have his own anti-heal, that means you don't have to pick ignite or item with grievous wounds.

Yea, E would work like that. Point ant click on enemy, then point and click on ally. Simple and effective.

20% health minimum is a requirement, because without it you just gonna be killed by transferred damage. Also, spell vamp part to augment your other abilities (who deal magic damage) so that you could sustain yourself and don't drop at or bellow 20% of health from transferred damage.

Vbunnie1 votes

{quoted}

Mate, not to be a bad guy here, but you should work on your grammar.

First of all, this is support and support doesn't need kills that much. Being flamed for taking kills is also anti-fun, so why not let adc always get kills.

W anti-healing is the main point of that ability. In bot line adc always picks Heal and to negate that support should take ignite, but that isn't a good option for support. So, in order to negate Heal you would need to buy item with grievous wounds, but because this champ have his own anti-heal, that means you don't have to pick ignite or item with grievous wounds.

Yea, E would work like that. Point ant click on enemy, then point and click on ally. Simple and effective.

20% health minimum is a requirement, because without it you just gonna be killed by transferred damage. Also, spell vamp part to augment your other abilities (who deal magic damage) so that you could sustain yourself and don't drop at or bellow 20% of health from transferred damage.

20% health needs to be gone because I would rather have my support die then me die. If the support wants to sacrifice themself for me to not die or get behind let them because that would better secure the win. The anti healing is too much power, in theory it sounds good in game it would be bad, very bad the champ would be instantly nerfed. antifun in a passive is never good.

regonas1 votes

Well, then we have to agree that we don't agree.

Vbunnie1 votes

if you choose not to agree with me then so be it look forward to the many likeminded individuals who will follow suit in downvoting your post as well as those who will raise the same concerns as myself

regonas1 votes

Nothing new around here. Downvoting is the only thing people like you can do.

Vbunnie1 votes

{quoted}

Nothing new around here. Downvoting is the only thing people like you can do.

I upvote when a concept is good and/or without flaws or when one fixes those flaws. You are not like this. you take this simple gesture of trying to help and make it an attack towards you it is not. I just know what is good and what is not what is counterable and what is not.... these things riot takes seriously. If there is something i said that will enhance and help assist you should welcome it with open arms or better yet take the time to actually understand it rather you immediately shut it down as invalid even though it is extremely valid. what about shields? can i throw up a shield while I cannot heal? What if my shield heals me? sheilds are health..that is how they work.

regonas1 votes

Well, first of all, you aren't helping. You are disregarding those abilities and calling them bad. That isn't helping. Secondly, you said yourself that "I would rather have my support die then than me die" and that's something really different than being helpful, because that is being toxic.

You just said what you don't like, because you don't like it. How is your opinion somehow more valid that mine? I think his kit is nearly perfect, you think it is flawed. Well, too bad for you, because you are wrong.

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