[Champion Concept] Tato (true support)
Inspired by [Champion concept] Ter (AD support) and [Champion Concept] Kulkin (spirit guardian support)
Attack range: 540
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Passive: Servant of Evil: when you and at least one other friendly champion attack same enemy champion and you end up killing that enemy champion, then treat that kill as if that other friendly champion have killed that enemy giving him/her reward for killing and you gain reward for assisting. (note: you kill enemy champion with a help of party member, but the game will treat it as if other party member killed him/her and you gain assist instead of kill)
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Heat-seeking Cobra [q] Launch a magic cobra dealing 50/75/100/125/150 (+45% ability power) magic damage to enemies it pass through. In addition, upon reaching max range it will automatically target an enemy champion within 350 unit range causing it to move towards that enemy champion and damage him/her before disappearing. Cooldown: 12 sec Mana cost: 65/70/75/80/85 Range: 635
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Acid Magic Ball [w] Launch a ball of acid magic exploding at first enemy hit and deal 80/100/120/140/160 (+40% of ability power) as magic damage to enemies in area of explosion. Damaged enemies can't be healed and can't heal themselves for 2 sec. Cooldown: 18/17/16/15/14 sec Mana cost: 50/60/70/80/90 Range: 720 Radius of AOE: 320
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Unfair Equilibrium [e] Steal 3/4/5/6/7% (+1% per 50 ability power) of maximum health from targeted enemy and store it for one use on friendly champion. Using this ability on friendly champion will expend stored health to heal him/her for 60/80/100/120/140% of stored health. Only health stealing part of this ability have cooldown and healing part can be used whenever you have stored health. Stored health does not stack. You can't use healing part of this ability on yourself. Cooldown: 12 sec Mana cost: 90 Range: 600
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Everything for Master [r] Cast a buff on friendly champion reducing all damage he/she takes by 20% for 5 sec (you can't use it on yourself). In addition, transfer 20/30/40% of all damage he/she takes to you while this buffs lasts. Damage will no longer be transferred when you drop at or bellow 20% of your maximum health. Also, you gain 20/30/40% bonus spell vamp for duration of this ability and for 4 additional sec if targeted friendly champion does not die under effect of this ability. (note: so you could heal up all that damage you transferred to yourself) Cooldown: 95 sec Mana cost: 70/90/110 Range for buff: 600 Range for damage transfer: 1000
~~ ~~ Some build examples:


