Juggernaut tier Nautilus rework Idea

La Bello··1 votes·565 views

Passive:(Unsinkable) Nautilus takes 5/10/15% reduced PHYSICAL damage (levels up at level 6/12/18) passively Nautilus cannot be Stunned,Knockbacked,Knocked up or Suppressed. Nautilus instead suffers a stackable 20% slow for each CC

Q: Dredge line:after .75 second Nautilus throws his Anchor into the air at target location. Upon hitting the location, it is dragged back towards Nautilus, dragging enemy Heroes hit along the way with it applying a tapering slow afterwards.

If Dredge line hits a wall or structure Nautilus may reactivate this skill to yank a piece of debris off of the structure back to him stunning units along its path

W: Revenge : Nautilus stores a % of the damage that he takes and upon breaching a damage cap will empower his next auto attack dealing the stored damage + a % of the opponents maximum health as physical damage while applying a 1 second snare. Damage cap 11/10/9/8/7% of Nautilus's maximum hp Damage 6/7/8/9/10% of the targets max HP Damage stored (10/20/30/40/50%)

when Revenge is ready Nautilus will grow in Size.

E :ACTIVE: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and slowing them by an amount decaying over 1.5 seconds .(keep it the same more or less)

R:Depth Charge: Nautilus sends out a depth charge that chases a target enemy champion, dealing magic damage, A knocking them up for 1 second and Stun icon stunning them on arrival. All enemies hit along the way are also dealt magic damage and are knocked up for 0.5 seconds. This can apply Revenge.(keep it the same just let it apply Revenge)

Basically Nautilus is a giant walking suit of armor and should feel like it. Nautilus loses his shield but gains % damage reductions instead. Also nauts hook will be alot different from Thresh's or Blitz's in that he can pull more than one person OR use it to stun should it miss. Mostly keeping him the same here just tuning up his damage a bit

4 Comments

ModThe Djinn1 votes

This is WAY too much CC for a Juggernaut. Every ability he has is some form of hard or soft CC, and he's pretty immune to many kiting techniques because of his passive (which is definitely overpowered, and hugely so).

Also doesn't look like he has the scaling damage to be a Juggernaut, save for the truly enormous nuke on his W.

La Bello1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=VZBmyc1F,comment-id=0000,timestamp=2016-01-08T15:15:45.784+0000)

This is WAY too much CC for a Juggernaut. Every ability he has is some form of hard or soft CC, and he's pretty immune to many kiting techniques because of his passive (which is definitely overpowered, and hugely so).

Also doesn't look like he has the scaling damage to be a Juggernaut, save for the truly enormous nuke on his W.

lol I didnt even add any CC bro. I just moved it around(except for the tapering slow on his Q)

Naut has always been this crazy. And yeah through the new W he can be a constant threat so long as he is soaking damage.

also

unkiteable

since when do "kiters" need to stun or knock up thier targets?

FloRaider421 votes

lol I didnt even add any CC bro. I just moved it around(except for the tapering slow on his Q)

Currently Nautilus is a Tank so the amount of CC is (depending on whom you ask) fine A Juggernaut is defined by having less CC and more damage than the typical tank and your suggestion doesn't really fit that

ModThe Djinn1 votes

[{quoted}](name=Nicole Watterson,realm=NA,application-id=A8FQeEA8,discussion-id=VZBmyc1F,comment-id=00000000,timestamp=2016-01-08T15:21:01.220+0000)

lol I didnt even add any CC bro. I just moved it around(except for the tapering slow on his Q)

Yep. But Juggernauts get little to no CC. It's part of the role description. CC on every ability is right out.

Naut is currently a low-damage tank, so he can have massive disruption.

since when do "kiters" need to stun or knock up thier targets?

Kiting is often done by teammates, and Juggernauts are supposed to be vulnerable to CC as a means of keeping them from their targets. Removing that is...problematic.

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