[Champion Concept] Theur - The Shocking Avatar

regonas·12/13/2015, 4:05:25 PM·5 votes·1,419 views

Theme music: https://www.youtube.com/watch?v=IOmMZBZGBps&list=PLWwIi0zOJaFM6adEi7oMZjamh3vCAw_Lm




#KIT

Attack range: 500

..................................................................................................................................................... Passive Ionic Chain Blast After using 5 abilities (active items counts toward this passive) your next basic attack will release chain lightning dealing 30/50/70/90/110/130 (+60% bonus AD) (+30% of AP) magic damage per hit for up to 6 enemies, but can't hit same enemy more than once per lightning. .....................................................................................................................................................

~~ ~~ ..................................................................................................................................................... Q Heaven Shock Shock your target all enemies in a line dealing 40/55/70/85/100 (+20% of AP) magic damage to him/her them and mark your first target hit (and all enemy champions hit) for 5 sec. If two or more marked enemies are nearby each other, then they start dealing 30/40/50/60/70 (+10% of bonus AD) (+10% of AP) magic damage each sec to each other. In addition, hitting marked enemy with this ability again will slow his/her movement speed by 20% for 1.5 sec. In addition, this ability will proc your Ionic Chain Blast on first enemy hit if it is ready. Cooldown: 5/ 4.5/ 4/ 3.5/ 3 3 sec Mana cost: 35 40/44/48/52/56 Range: 500 Range of damaging each other: 340 Casting time: 0.35 sec .....................................................................................................................................................

~~ ~~ ..................................................................................................................................................... W Thunder Palace Summon 6 globes of energy to surround a targeted area for 6 sec. After 6 sec they will trigger dealing 120/180/240/300/360 (+80% 105% of AP) magic damage to all enemies in that area. In addition, you can attack those globes by your basic attacks and abilities (1 attack destroy one globe). Reduce time before triggering by 1 sec per each globe destroyed. Also, reduce magic resist of all hit enemies by 70% for 2 sec. Also, if all globes gets destroyed, then stun all hit enemies for 1 sec. Cooldown: 18/17/16/15/14 sec Mana cost: 100 Range: 900 Range of area: 300 (diameter 600) .....................................................................................................................................................

~~ ~~ ..................................................................................................................................................... E Ball Lightning Release slow moving ball of energy which hits nearby enemies every 0.75 sec (if there are nearby enemies to be hit) for 40/60/80/100/120 (+10% of bonus AD) (+20% of AP) magic damage. Can hit up to 3 enemies at once and hits for up to 4 times (so maximum 12 hits per cast over 3 sec, but each enemy can be hit maximum 4 times per cast) before disappearing. It can also hit your energy globes summoned by your Thunder Palace. In addition, this energy ball will act as if it is an enemy marked by your Heaven Shock triggering passive damaging effect while in range of other enemies marked by your Heaven Shock. Cooldown: 10/ 9.5/ 9/ 8.5/ 8 sec Mana cost: 70 Max range: 1000 (ball moves this range over 4 sec) Range to be hit: 250 Casting time: 0.2 sec .....................................................................................................................................................

~~ ~~ ..................................................................................................................................................... R Shocking Revelations Create a clone for each nearby enemy champion for 10 sec and blind all affected enemy champions for 0.75 sec. These clones will follow you, be friendly towards your team and hostile towards enemy team, but will not attack anyone. While their clone exists, original enemy champions will suffer 35/45/55 (+20% of bonus AD) (+15% of AP) magic damage each sec. In addition, enemy champions who damage their own clones will suffer 15/20/25% of damage they do to the clones (suffer damage when you damage your clone). Cooldown: 100/80/60 sec Mana cost: 140/150/160 Range: 550 Range for damage: global (but damage gets reduced by 50% if enemies move more than 1300 units away) Health of clone: 900/1200/1500 casting time: 0.5 sec .....................................................................................................................................................

Build examples:

  1. item 3020 item 3124 item 3146 item 3285 item 3115 item 3135
  2. item 3020 item 3027 item 3003 item 3116 item 3151 item 3089
  3. item 3020 item 3003 item 3004 item 3027 item 3078 item 3110 4+) item 3158 item 3146 item 3157 item 3003 item 3089 item 3800



STATS

HEALTH: 572 – 2271 HEALTH REGEN: 6.5 – 19.2 ATTACK DAMAGE: 63 – 134 ATTACK SPEED: 0.679 (+0% – 22.4%) MANA: 335 – 1389 MANA REGEN: 6.0 – 19.6 ARMOR: 20.9 – 88.7 MAGIC RESIST: 40.0 MOVEMENT SPEED: 315




LORE

Runeterra, rich and habitable planet, full with many different life form, from plants to animals. Planet with liquid water, atmosphere and good temperature looks like a perfect place to live. But, a single sun shinning down the light to Runeterra have more than one planet orbiting it.

Many kilometers/miles away from Runeterra exist big gas giant planet filled with helium, nitrogen, oxygen, hydrogen and other gasses. It is cold planet, but filled with storms. Hurricanes, winds and lightnings of great powers rages in this planet with no solid surface. This planet have atmosphere, it have oceans and it have something more extraordinary. Deep in the oceans of this planet are things one would call hypernexuses. Ancient space crystals of crystallized magic. Massive and massively powerful, these crystals drifts in this planet and have drifted there for thousands or even millions of years.

These hypernexuses slowly radiate magic energy into the planet, creating even stronger storms, making planet even more violent. But is that all what they do? Extremely huge magic power deposited in the gas giant planet far away from Runeterra wouldn't mean a lot, if nobody knew about it.

Prophet of All-magic called Zafkiel Apollon knew about magic power deposited in that planet. He was born with supernatural sense of magic and was able to sense magic even from light-years away. He was born into the world with purpose to rebuild the world, change everything and everyone. To follow the path of magic and only magic alone. To worship magic, to work for magic, to be controlled by magic, to live and die for magic. However, to make that come true, one should have immense magic power. Much greater than anybody would have in Runeterra.

So, Zafkiel worked hard, created new spells and new magic types, changed his body to be able to life for hundreds of years (he was born just after first rune war) and searched for talented magician to help his cause. Although, his true cause was hidden from his helpers. He said: "These is immense magic source outside of our world. Strong and extraordinary, but far far away. We can summon it here, to our home. We can take that magic energy, we can use it for ourselves and to change to change the world for better".

One day, he visited Xerath, told him about the plan to summon massive source of magic into Runeterra. Xerath agreed to help, but for his own personal reasons. To reform Valoran in the way he wants, become the strongest being in the whole planet by absorbing all magic he can. Well, their goals weren't that different.

They together managed to create a portal to other planet. Portal to suck the magic power out of a single hypernexus, then from another one and one by one they planned to take all magic from each and every hypernexus. Yet, not everything always goes according to plants.

Huge lightnings and winds was spewed out of portal, freezing gasses, raging magic energies started rushing out of the portal destroying everything around. Wild elemental forces were leaking into Runeterra with great power and threatened to devastate whole planet. However, portal was still controlled by those two. They acted quickly and closed the portal, thus stopping the destruction.

All what was left was huge cloud of cold gasses, filled with extremely concentrated magic. Slowly, it started for move, change form, shrink. Lightning was rushing out of if, then back into it. Shrinking more and more it started to resemble form of a living creature. Then Xerath shouted at it: Xerath: what are you? Are you an elemental being? Follow me, obey me!

Cloud looked like he saw and heard Xerath, and it formed into form similar to Xerath. As it shrunk even more, it become solid thing. Living, breathing creature made out of magic, dusts, gasses and everything which was around at the time when he formed. Solid, yet crackling with electricity -- Theur was born into Runeterra as a Shocking Avatar. One could say that he is closer to being a god than being anything else.

Xerath tried to take him/it in to work for Xerath's cause, but Theur was as uncontrollable as nature itself. Rushing from place to place, creating storms, tornadoes and spreading destruction where he could. Massive storms and thousands lightning strikes followed Theur wherever he went.

This matter couldn't be left alone and somebody had to do something. That somebody happened to be Rye. He fought this avatar and managed to bind him. Using forbidden magic arts he managed to project some of his memories and part of himself into Theur thus calming down shocking avatar. From Ryze's memories he learned about the world, about what his actions does and that life of other beings matter.

Calm, but not yet tamed, Theur apologized for all destruction he done and promised to never do these kind of things without a reason again. Released by Rye's he decided to travel the world, learn about it, find a purpose for his life. Ryze gave him some pointers and advised him to seek out the warriors of justice, observe them, follow them and learn from them.

The first warrior of justice he met and his new best friend was Volibear. When these two met, they felt raw elemental energy of lightning in each other. Though, Volibear thought of Theur as a living god of the storm. Volibear shared what he saw in his vision and asked for Theur's help to protect the Freljord from the Icy evil. New found friendship was strong and they both agreed to help each other in any way they can. Not only that, but Volibear somehow was even able to draw out power of Theur and wield his lightnings as weapons, and Theur was able to project his power into Volibear. So, that is how Heaven Shocking Lightning Duo was made. Stand side evil ice queen, because this storm is not on your side.




SPECIAL MECHANIC: HEAVEN SHOCKING LIGHTNING DUO

When there is Volibear in your team and his max health become 3500 or greater, or your AP become 600 or greater, then this special mechanic kicks in. What is does:

  1. You two start to share excessive CDR. All extra cooldown reduction either of you have (if you have more than maximum) is transferred to other one.

  2. Increase Theur's health by 10% of Volibear's maximum health (get recalculated when Volibears visits fountain/base).

  3. Increase Volibear's ability power by 10% of Theur's ability power (get recalculated when Theur visits fountain/base).

  4. Enemies tossed by Volibear's Q into Theur's W will be instantly rooted in place for 0.75 sec. Also, Volibear will be able to attack and destroy globes summoned by Theur's W.

  5. Thuer's E will increase Volibear's movement speed by 55 for 2 sec, if Volibear moves through it.

  6. Volibear's R does 135% of normal damage against enemies Thuer's made clones of.




QUOTES

Upon selection -- I am heaven shocking.

Attacking -- Shocked and dead. -- Let it rush through you. -- Energy moves. -- Blast the last one. -- Power surging. -- Lightning everywhere. -- Storm is coming. -- In the flash of the lightning.

Movement -- Storm is moving. -- I roll. -- Lets roll. -- Roll out. -- Tick tack tock. -- I move. -- Storm rolls over.

Taunt -- You will be shocked, amazed and dead. In this exact order. -- Thunder smites, lightning rushes, and you fall before me.

Joke He plays electronic music with his hands -- Lets rock and roll, baby. -- Yeaaaaaah, baby.

Joke while nearby friendly Volibear -- Come at me, bro.

Joke while nearby friendly Ryze -- High five. No? Okay.

Taunting enemy Xerath -- Let the better one (of course it is me) win.

Hitting enemy champion with your passive -- Shocking.

Hitting enemy champion with your W -- Thunder!

Killing enemy champion -- Electrocuted.




OTHER INFO 1

His elemental composition is: Hydrogen -- 28% Oxygen -- 20% Nitrogen -- 18% Helium -- 12% Iron -- 10% Carbon -- 8% Aluminium -- 2% Magnesium -- 1% Other elements -- 1%

Most common molecules in his body (random order): HNO3 H2O He2 Fe(OH)2 Fe(OH)3 N2 Mg3N2 N2O3 CO2 CH4 C2H6 AlN

Also, for every atom in his body, he have one extra free electron.

17 Comments

LilStacey8712/13/2015, 10:16:29 PM1 votes

I just read your champion concept I like where your going with your Idea, though I think it needs a bit more organization, here's my review.

Your passive is pretty cool. I like it, but I think it would be more of a (Q) ability than anything. A simple chain lightning bolt that would strike multiple targets (almost like a Shaman from World of Warcraft). and deal damage to everyone it bounces too. The reason why I say that is because your (Q) Heaven Shock, has so much potential as a passive. How does this sound for a new Passive

Passive Heaven Shock- Theur marks enemies that are hit with abilities with Heaven Shock for 5 seconds. Enemies who stand near each other take 30/40/50/60/70 (+10% of AP) magic damage and slowing 10% (stacking) every second until the mark wears off.

I can see this new passive combo-ing well with a new Chain Lightning (Q) that would mark all enemies struck, dealing additional damage to targets around.

(W) Thunder Palace is a great ability as well, 6 seconds for delay is a very long time though, more than enough to counter, which is bad. But like a was stating before, if you set it up with a new (Q) Chain lightning, maybe you could Chain Lightning a orb for an auto detonation. Maybe shortly stunning in an AOE if done this way.

(E) Ball Lightning puts me in the same mind frame as Ryze 's Spell Flux a bit, I think like Ryze, this should be the spell that lowers MR, though that would make it a complete rip-off of Ryze himself.

(R) I don't like this ability at all personally. I'm very picky about which champions I like to see have clones. But if this is your vision, then I can't argue, especially if I don't have a suggestion of my own.

Hope my review was very helpful, please comment on a concept of mine as well.

William, The Commando of Progress

Twiggles12/14/2015, 5:16:08 AM1 votes

Hey there. I don't usually do reviews of these kinds of things so take what I say with a grain of salt. But I'd like to share some of my thoughts about this one.

Passive Ionic Chain Blast After using 5 abilities (active items counts toward this passive) your next basic attack will release chain lightning dealing 30/50/70/90/110/130 (+60% bonus AD) (+30% of AP) magic damage per hit for up to 6 enemies, but can't hit same enemy more than once per lightning.

I like this passive, but I'm not 100% sure about the active item synergy. Seems a little bit out of place unless he'd be building more of them than what's in your example builds.

Q Heaven Shock Shock your target dealing 40/55/70/85/100 (+20% of AP) magic damage to him/her and mark your target for 5 sec. If two or more marked enemies are nearby each other other, then they start to dealing 30/40/50/60/70 (+10% of AP) magic damage each sec to each other. Cooldown: 5/ 4.5/ 4/ 3.5/ 3 sec Mana cost: 35 Range: 500 Range of damaging each other: 340

I really like this ability. However, I see the multi-target mark being difficult to utilize given that the ability itself is targeted with a rank 5 cooldown more than half as long as the first mark. Maybe give it a small aoe on hit coupled with a slightly longer cooldown to compensate. That way you can punish people for bunching up too closely. Alternatively, you could make it a skill shot that passes through targets. That way you'd be able to reward the player for positioning and aiming well. If you did that though, maybe change the mark to champions only to compensate and prevent excessive creep zoning in solo lanes.

W Thunder Palace Summon 6 globes of energy to surround a targeted area for 6 sec. After 6 sec they will trigger dealing 120/180/240/300/360 (+80% of AP) magic damage to all enemies int that area. In addition, you can attack those globes by your basic attacks and abilities (1 attack destroy one globe). Reduce time before triggering by 1 sec per each globe destroyed. Also, reduce magic resist of all hit enemies by 70% for 2 sec. Cooldown: 18/17/16/15/14 sec Mana cost: 100 Range: 900 Range of area: 300 (diameter 600)

I'll be honest, this one had me thinking about an anime called Fairy Tail, which had a similar spell of the same name. That aside, I feel like some things could be done differently here. Rather than link the detonation time to globes destroyed, maybe link the ability's damage to it. Just divide the total damage between each of the globes, and have a destroyed globe do its damage then and there, but not contribute to the final detonation damage. Maybe even give each globe it's own area of effect and possibly stun enemies hit by more than one. Also, the magic resist reduction seems a little bit steep. Maybe reduce it to 10-15% (or maybe even a flat amount) per globe that detonates or something. I dunno. Just an idea.

E Ball Lightning Release ball of energy which hits nearby enemies every 0.75 sec for 40/60/80/100/120 (+20% of AP) magic damage. Can hit up to 3 enemies at once and hits for 4 times (so maximum 12 hits per cast over 3 sec, but each enemy can be hit maximum 4 times per cast) before disappearing. Cooldown: 10/ 9.5/ 9/ 8.5/ 8 sec Mana cost: 70 Max range: 1000 Range to be hit: 250

I don't really have much to say about this one. I like it, but I just don't have much other than that to say about it.

R Shocking Revelations Create a clone for each nearby enemy champion for 10 sec. These clones will follow you, be friendly towards your team and hostile towards enemy team, but will not attack anyone. While their clone exists, original enemy champions will suffer 35/45/55 (+20% of bonus AD) (+15% of AP) magic damage each sec. Cooldown: 100/80/60 sec Mana cost: 140/150/160 Range: 550 Range for damage: global Health of clone: 900/1200/1500

Okay, now this is an interesting one. I love the concept, but I'm not crazy about the global range. I would consider putting the clones on a (considerably large, maybe close to the range of Illaoi's E's ranger after a successful grab) tether. Other than that one grievance, this seems like a really novel idea.

So there. I really like this concept overall. I pointed out a couple changes I would consider making, but this review's grand total is a big thumbs-up from me. Again though, I am by no means experienced at doing these interviews. Still, I hope I helped in some way. :)

Aquarius12/14/2015, 2:19:21 PM1 votes

I saw that Fairy Tail reference right there, you thought you was sneaky ;).

Anyways, let's get onto reviewing. The abilities are fine but I don't think they go along with each other, there aren't many interactions except from the passive with his Q and W. The ultimate is also really weird. It's like the DotA game mode where you take abilities from different Heroes and put it into a single hero, none of them combo up or work with another. It's like you took really good ideas for abilities but then you didn't really think about how it'd work out in game. Other than abilities though, the champion seems very well laid out and was fun reading.

If you have time it'd be an honour if you could check out my latest champion concept. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/W755tvmy-champion-concept-enel-revolt-of-abnormality

Candurill12/14/2015, 2:26:23 PM1 votes

I am very curious how a clone can be hostile to enemy units but not attack anyone....just a question, I will look over the whole concepts later :)

Rito Jericho12/14/2015, 3:53:29 PM1 votes

To be perfectly honest, if the clones don't attack anyone, then I fail to really see the point in your ult creating clones of the enemy. The way I see it, if you maybe make some adjustments to the Thunder Palace, that might work better as an ultimate ability. Even if those changes are just more damage and a wider area. But that's really just my opinion.

Oh, and I DID see the Fairy Tail reference. I think it's both kind of funny, and kind of fitting for this champ. Nice work on that one. [slayer-jinx-wink]