[Champion Concept] Theur - The Shocking Avatar
Theme music: https://www.youtube.com/watch?v=IOmMZBZGBps&list=PLWwIi0zOJaFM6adEi7oMZjamh3vCAw_Lm
#KIT
Attack range: 500
..................................................................................................................................................... Passive Ionic Chain Blast After using 5 abilities (active items counts toward this passive) your next basic attack will release chain lightning dealing 30/50/70/90/110/130 (+60% bonus AD) (+30% of AP) magic damage per hit for up to 6 enemies, but can't hit same enemy more than once per lightning. .....................................................................................................................................................
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Q
Heaven Shock
Shock your target all enemies in a line dealing 40/55/70/85/100 (+20% of AP) magic damage to him/her them and mark your first target hit (and all enemy champions hit) for 5 sec. If two or more marked enemies are nearby each other, then they start dealing 30/40/50/60/70 (+10% of bonus AD) (+10% of AP) magic damage each sec to each other.
In addition, hitting marked enemy with this ability again will slow his/her movement speed by 20% for 1.5 sec.
In addition, this ability will proc your Ionic Chain Blast on first enemy hit if it is ready.
Cooldown: 5/ 4.5/ 4/ 3.5/ 3 3 sec
Mana cost: 35 40/44/48/52/56
Range: 500
Range of damaging each other: 340
Casting time: 0.35 sec
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W
Thunder Palace
Summon 6 globes of energy to surround a targeted area for 6 sec. After 6 sec they will trigger dealing 120/180/240/300/360 (+80% 105% of AP) magic damage to all enemies in that area. In addition, you can attack those globes by your basic attacks and abilities (1 attack destroy one globe). Reduce time before triggering by 1 sec per each globe destroyed.
Also, reduce magic resist of all hit enemies by 70% for 2 sec. Also, if all globes gets destroyed, then stun all hit enemies for 1 sec.
Cooldown: 18/17/16/15/14 sec
Mana cost: 100
Range: 900
Range of area: 300 (diameter 600)
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~~ ~~ ..................................................................................................................................................... E Ball Lightning Release slow moving ball of energy which hits nearby enemies every 0.75 sec (if there are nearby enemies to be hit) for 40/60/80/100/120 (+10% of bonus AD) (+20% of AP) magic damage. Can hit up to 3 enemies at once and hits for up to 4 times (so maximum 12 hits per cast over 3 sec, but each enemy can be hit maximum 4 times per cast) before disappearing. It can also hit your energy globes summoned by your Thunder Palace. In addition, this energy ball will act as if it is an enemy marked by your Heaven Shock triggering passive damaging effect while in range of other enemies marked by your Heaven Shock. Cooldown: 10/ 9.5/ 9/ 8.5/ 8 sec Mana cost: 70 Max range: 1000 (ball moves this range over 4 sec) Range to be hit: 250 Casting time: 0.2 sec .....................................................................................................................................................
~~ ~~ ..................................................................................................................................................... R Shocking Revelations Create a clone for each nearby enemy champion for 10 sec and blind all affected enemy champions for 0.75 sec. These clones will follow you, be friendly towards your team and hostile towards enemy team, but will not attack anyone. While their clone exists, original enemy champions will suffer 35/45/55 (+20% of bonus AD) (+15% of AP) magic damage each sec. In addition, enemy champions who damage their own clones will suffer 15/20/25% of damage they do to the clones (suffer damage when you damage your clone). Cooldown: 100/80/60 sec Mana cost: 140/150/160 Range: 550 Range for damage: global (but damage gets reduced by 50% if enemies move more than 1300 units away) Health of clone: 900/1200/1500 casting time: 0.5 sec .....................................................................................................................................................
Build examples:


4+)

STATS
HEALTH: 572 – 2271 HEALTH REGEN: 6.5 – 19.2 ATTACK DAMAGE: 63 – 134 ATTACK SPEED: 0.679 (+0% – 22.4%) MANA: 335 – 1389 MANA REGEN: 6.0 – 19.6 ARMOR: 20.9 – 88.7 MAGIC RESIST: 40.0 MOVEMENT SPEED: 315
LORE
Runeterra, rich and habitable planet, full with many different life form, from plants to animals. Planet with liquid water, atmosphere and good temperature looks like a perfect place to live. But, a single sun shinning down the light to Runeterra have more than one planet orbiting it.
Many kilometers/miles away from Runeterra exist big gas giant planet filled with helium, nitrogen, oxygen, hydrogen and other gasses. It is cold planet, but filled with storms. Hurricanes, winds and lightnings of great powers rages in this planet with no solid surface. This planet have atmosphere, it have oceans and it have something more extraordinary. Deep in the oceans of this planet are things one would call hypernexuses. Ancient space crystals of crystallized magic. Massive and massively powerful, these crystals drifts in this planet and have drifted there for thousands or even millions of years.
These hypernexuses slowly radiate magic energy into the planet, creating even stronger storms, making planet even more violent. But is that all what they do? Extremely huge magic power deposited in the gas giant planet far away from Runeterra wouldn't mean a lot, if nobody knew about it.
Prophet of All-magic called Zafkiel Apollon knew about magic power deposited in that planet. He was born with supernatural sense of magic and was able to sense magic even from light-years away. He was born into the world with purpose to rebuild the world, change everything and everyone. To follow the path of magic and only magic alone. To worship magic, to work for magic, to be controlled by magic, to live and die for magic. However, to make that come true, one should have immense magic power. Much greater than anybody would have in Runeterra.
So, Zafkiel worked hard, created new spells and new magic types, changed his body to be able to life for hundreds of years (he was born just after first rune war) and searched for talented magician to help his cause. Although, his true cause was hidden from his helpers. He said: "These is immense magic source outside of our world. Strong and extraordinary, but far far away. We can summon it here, to our home. We can take that magic energy, we can use it for ourselves and to change to change the world for better".
One day, he visited Xerath, told him about the plan to summon massive source of magic into Runeterra. Xerath agreed to help, but for his own personal reasons. To reform Valoran in the way he wants, become the strongest being in the whole planet by absorbing all magic he can. Well, their goals weren't that different.
They together managed to create a portal to other planet. Portal to suck the magic power out of a single hypernexus, then from another one and one by one they planned to take all magic from each and every hypernexus. Yet, not everything always goes according to plants.
Huge lightnings and winds was spewed out of portal, freezing gasses, raging magic energies started rushing out of the portal destroying everything around. Wild elemental forces were leaking into Runeterra with great power and threatened to devastate whole planet. However, portal was still controlled by those two. They acted quickly and closed the portal, thus stopping the destruction.
All what was left was huge cloud of cold gasses, filled with extremely concentrated magic. Slowly, it started for move, change form, shrink. Lightning was rushing out of if, then back into it. Shrinking more and more it started to resemble form of a living creature. Then Xerath shouted at it: Xerath: what are you? Are you an elemental being? Follow me, obey me!
Cloud looked like he saw and heard Xerath, and it formed into form similar to Xerath. As it shrunk even more, it become solid thing. Living, breathing creature made out of magic, dusts, gasses and everything which was around at the time when he formed. Solid, yet crackling with electricity -- Theur was born into Runeterra as a Shocking Avatar. One could say that he is closer to being a god than being anything else.
Xerath tried to take him/it in to work for Xerath's cause, but Theur was as uncontrollable as nature itself. Rushing from place to place, creating storms, tornadoes and spreading destruction where he could. Massive storms and thousands lightning strikes followed Theur wherever he went.
This matter couldn't be left alone and somebody had to do something. That somebody happened to be Rye. He fought this avatar and managed to bind him. Using forbidden magic arts he managed to project some of his memories and part of himself into Theur thus calming down shocking avatar. From Ryze's memories he learned about the world, about what his actions does and that life of other beings matter.
Calm, but not yet tamed, Theur apologized for all destruction he done and promised to never do these kind of things without a reason again. Released by Rye's he decided to travel the world, learn about it, find a purpose for his life. Ryze gave him some pointers and advised him to seek out the warriors of justice, observe them, follow them and learn from them.
The first warrior of justice he met and his new best friend was Volibear. When these two met, they felt raw elemental energy of lightning in each other. Though, Volibear thought of Theur as a living god of the storm. Volibear shared what he saw in his vision and asked for Theur's help to protect the Freljord from the Icy evil. New found friendship was strong and they both agreed to help each other in any way they can. Not only that, but Volibear somehow was even able to draw out power of Theur and wield his lightnings as weapons, and Theur was able to project his power into Volibear. So, that is how Heaven Shocking Lightning Duo was made. Stand side evil ice queen, because this storm is not on your side.
SPECIAL MECHANIC: HEAVEN SHOCKING LIGHTNING DUO
When there is Volibear in your team and his max health become 3500 or greater, or your AP become 600 or greater, then this special mechanic kicks in. What is does:
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You two start to share excessive CDR. All extra cooldown reduction either of you have (if you have more than maximum) is transferred to other one.
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Increase Theur's health by 10% of Volibear's maximum health (get recalculated when Volibears visits fountain/base).
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Increase Volibear's ability power by 10% of Theur's ability power (get recalculated when Theur visits fountain/base).
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Enemies tossed by Volibear's Q into Theur's W will be instantly rooted in place for 0.75 sec. Also, Volibear will be able to attack and destroy globes summoned by Theur's W.
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Thuer's E will increase Volibear's movement speed by 55 for 2 sec, if Volibear moves through it.
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Volibear's R does 135% of normal damage against enemies Thuer's made clones of.
QUOTES
Upon selection -- I am heaven shocking.
Attacking -- Shocked and dead. -- Let it rush through you. -- Energy moves. -- Blast the last one. -- Power surging. -- Lightning everywhere. -- Storm is coming. -- In the flash of the lightning.
Movement -- Storm is moving. -- I roll. -- Lets roll. -- Roll out. -- Tick tack tock. -- I move. -- Storm rolls over.
Taunt -- You will be shocked, amazed and dead. In this exact order. -- Thunder smites, lightning rushes, and you fall before me.
Joke He plays electronic music with his hands -- Lets rock and roll, baby. -- Yeaaaaaah, baby.
Joke while nearby friendly Volibear -- Come at me, bro.
Joke while nearby friendly Ryze -- High five. No? Okay.
Taunting enemy Xerath -- Let the better one (of course it is me) win.
Hitting enemy champion with your passive -- Shocking.
Hitting enemy champion with your W -- Thunder!
Killing enemy champion -- Electrocuted.
OTHER INFO 1
His elemental composition is: Hydrogen -- 28% Oxygen -- 20% Nitrogen -- 18% Helium -- 12% Iron -- 10% Carbon -- 8% Aluminium -- 2% Magnesium -- 1% Other elements -- 1%
Most common molecules in his body (random order): HNO3 H2O He2 Fe(OH)2 Fe(OH)3 N2 Mg3N2 N2O3 CO2 CH4 C2H6 AlN
Also, for every atom in his body, he have one extra free electron.
's Spell Flux a bit, I think like Ryze, this should be the spell that lowers MR, though that would make it a complete rip-off of Ryze himself.