Moltek, the Acolyte of Blood [Champion Concept]
MOLTEK, THE ACOLYTE OF BLOOD Primary: Support Secondary: Tank
https://cdna.artstation.com/p/assets/covers/images/000/762/198/large/conor-burke-shaman.jpg?1432504055 Belongs to a talented artist: Conor Burke.
As the last of a mysterious cult in the desolate Freljord, Moltek practices a long-forgotten blood magic, wandering the frozen earth in the struggle to survive. Calling upon the bloodthirsty souls of his ancestors, Moltek devours the life--forces of those unfortunate enough to cross his path, leaving their empty bodies to freeze in the snow. For decades, Moltek has practiced his vicious art, feeling an uncontrollable hunger that cannot be satisfied. He must eat.
--------------ABILITIES------------------ DOTA 2 Icons used. TRAITOR!
https://hydra-media.cursecdn.com/dota2.gamepedia.com/5/52/Enrage_icon.png?version=91e6b641fcd4feb5340ace1527477ff8 Passive: SLAUGHTERHOUSE Moltek's secondary resource is BLOOD, with a maximum capacity of 40 stacks. Upon draining any number of stacks of BLOOD, Moltek is unable to gain any BLOOD for the next 15/14/13/12/11/10 seconds.
For each enemy champion below 100% health near Moltek, he gains 1 stack of BLOOD (maximum of 5) every 5 seconds.
https://hydra-media.cursecdn.com/dota2.gamepedia.com/d/d2/Shadow_Poison_Release_icon.png?version=51d2b0cd4f1da15612372308ca3f1b05 Q: HEARTBREAKER (Cooldown: 9/8.5/8/7.5/7 seconds) For his next basic attack, Moltek lunges forward a short distance and brandishes a sacrificial knife, driving it into the heart of his victim and dealing 60/80/100/120/140 (+50% AD) physical damage to the target. Dealing damage with HEARTBREAKER grants Moltek 1 stack of BLOOD.
If Moltek deals fatal damage to his victim using HEARTBREAKER, Moltek channels for 1.5 seconds. At the end of the channel, Moltek reduces the cooldowns of his abilities by 1/2/3/4/5 seconds. Using this effect grants Moltek 5 stacks of BLOOD instead. This effect cannot be used more than once every 15 seconds.
https://hydra-media.cursecdn.com/dota2.gamepedia.com/b/b1/Shadow_Word_icon.png?version=cede13cc22700fcfe546db9f6eed7c23 W: ALTAR OF THE FLESH (Cooldown: 15 seconds) (Recast cooldown: 5 seconds) An altar rises from a target location, creating an impassable terrain and knocking aside any units on the location cast. This altar remains on the field as long as Moltek is within its range. During this time, Moltek can recast ALTAR OF THE FLESH to channel for 1 second, draining all of his BLOOD into the altar. Upon recasting, all allied champions near the altar, in an effect radius of 400, heal for 1/1.5/2/2.5/3 (+50% AP) for each stack of BLOOD consumed (maximum of 120).
If ALTAR OF THE FLESH is recast, additional effects are applied to enemy units near the altar at the end of the channel.
- 10 BLOOD: Reduce armor of enemy units by 20/25/30/35/40% for 2 seconds.
- 20 BLOOD: Slow enemy units by 30/40/50/60/70% for 2 seconds.
- 30 BLOOD: Silence enemy units for 1/1.25/1.5/1.75/2 seconds.
- 40 BLOOD: Inflict Grievous Wounds on enemy units for 1/1.25/1.5/1.75/2 seconds.
https://hydra-media.cursecdn.com/dota2.gamepedia.com/7/7c/Shadowraze_%28Near%29_icon.png?version=18748228f6ea879809eb3d81ca3f34e8 E: PREY ON THE WEAK (Cooldown: 14/13/12/11/10 seconds) Moltek drains half of his BLOOD to summon blood magic around him in a 400 effect radius, dealing 30/60/90/120/150 (+80% AP) to all enemy units around him. Enemies damaged by PREY ON THE WEAK are marked for 6 seconds. During this time, if any marked enemy unit is or falls under 30/32/34/36/38% health, the enemy unit is stunned for 1.5 seconds.
https://hydra-media.cursecdn.com/dota2.gamepedia.com/4/4a/Demonic_Purge_icon.png?version=86f81ea98f1743bf5058ea724a6f399e R: THE BLOODLINE (Cooldown: 120/110/100 seconds) Moltek rises into the air and drains all of his current BLOOD, surrounding himself in a blood-red aura in a 700 effect radius and slowing nearby enemy units by 20/30/40%. For the duration of THE BLOODLINE Moltek is able to move, but he is unable to attack or cast spells for the duration.
For the next 3 seconds, any healing that enemy champions in range of THE BLOODLINE receive is negated, and the healing that they would have received is instead transferred to Moltek for 50/55/60% (+ 0.5% for each stack of BLOOD drained) (maximum of 20% bonus effect) of the healing. For every 10 stacks of BLOOD drained, THE BLOODLINE's duration increases by 0.5 seconds (maximum of 2 extra seconds). Enemy units who leave the effect radius are no longer affected by THE BLOODLINE