Throne, the Primordial of Gravity [Rework] [Champion Concept]

DAVIDYUUUUU·9/18/2015, 8:37:38 PM·4 votes·1,441 views

Throne, the Primordial of Gravity Attributes: Mage / Tank

https://patcegan.files.wordpress.com/2011/07/being-of-light.jpg

Not my picture. Found it on the internet, don’t know the owner.

Changes:

  • Name change
  • Visual change (Not exactly what I wanted, but meh)
  • Gravital Shield-- no longer regenerates due to spell casting
  • Orbital-Reverse-- basic attacks now deal bonus magic damage as a passive.
  • Relativity-- now has a smaller casting area (similar to Nami’s Aqua Prison)
  • Dark Vortex-- now lasts a shorter period of time
  • Lore drastically shortened
  • Changes in gameplay
  • Items updated
  • Synergy added
  • Counter champions edited

... I spend waaaay too much time on this...

Abilities:

http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/b1/Aphotic_Shield_icon.png Passive: GRAVITAL SHIELD

  • Throne passively gains a shield of matter that orbit in a gravitational field around him. The shield may regenerate up to 20% of Throne’s maximum health. The shield regenerates 2% per second. If the shield is destroyed, Throne cannot regenerate the shield for 10 seconds.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/c/c4/Moonfall_Lucent_Beam_icon.png Q: RELATIVITY (Cooldown: 10 seconds) -Throne increases the force of gravity in a target area, slowing enemies and dealing a percentage of their health as magic damage per second. Airborne enemies take additional initial damage and are stunned for a short duration.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/8/88/Concussive_Shot_icon.png W: ORBITAL REVERSE (Cooldown: (Shield must be at least 20/18/16/14/12%) )

  • Passive: Throne’s basic attacks deal bonus magic damage based on the strength of his shield. This passive is lost while Throne’s shield is destroyed.
  • Active: Throne repels his gravity shield, destroying it and surrounding himself with orbiting pieces of matter. During this time, Throne can reactivate Orbital Reverse to launch the matter towards nearby enemies, dealing magic damage. Throne gains bonus armor and magic resistance based on the damage dealt.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/09/Astral_Imprisonment_icon.png E: ANTI-GRAVITY (Cooldown: 16/15/14/13/12 seconds)

  • Throne reverses the force of gravity around him, knocking up nearby enemies within range for 1.0 second. Enemies affected have their magic resistance reduced, but take no damage from Anti-Gravity.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/b8/Black_Hole_icon.png R: DARK VORTEX (Cooldown: 120/100/80 seconds)

  • Throne roots himself and begins to channel, creating a black hole and slowing enemies around him. After channeling for 2 seconds, the black hole intensifies for 1.5 seconds, dragging in nearby enemies within range to the center and dealing heavy magic damage. For each enemy champion affected, the black hole lasts for another 0.3 seconds (maximum of 1.5 additional seconds).

Ability icons belong to DoTA 2 and Valve. I apologize if I have offended any of you

PROS

  • Powerful CC
  • +Teamfights
  • Strong initiation
  • Strong combos
  • Durable mage

CONS

  • Long cooldowns
  • Mana dependent
  • Abilities really need to land
  • Can get really screwed
  • Not the most reliable damage

LORE One of Valoran’s long forgotten myths, Throne has resurged from oblivion to restore order over Runeterra. Tasked with keeping harmony between the realms, Throne has watched over Runeterra since the beginning of time itself, tipping the scales of balance in favor of Runeterra's existence. For millennia, Throne has felt shifts in Valoran's balance, with each awakening growing stronger than before. Ultimately sacrificing his power to hold the cosmos together, Throne fell to the mortal world. Only a fraction of the being he once was, Throne has risen from the ashes once more, and has set his eyes on all that threatens Runeterra...

GAMEPLAY

Laning Throne is a top/mid-laner who may lack early damage, but has great abilities for both initiation and escape. As all top-laners, Throne needs to farm early on in the game, but he won’t be a powerful pusher. Instead, Throne can try to deny his opponent as much farm as he can with Relativity to keep enemies at bay, while killing minions. If an enemy champion does decide to attack Throne, he can easily avoid taking a significant amount of damage with a fast Anti-Gravity, followed by Relativity to win the trade. This combo is Throne’s primary source of poke, as it deals a good amount of damage in addition to a stun. This same combo can be used for ganks, either initiating into or escaping from one. Dark Vortex should not be used without this Gravity Crush combo, as it maximizes the damage you can deal. Before you start your Gravity Crushcombo though, Throne should try to hit a few enemies with Orbital Reverse as well, as it deals more damage, while granting you armor and magic resistance.

Skirmishes Throne should aim to find the most vulnerable member of the enemy team and lock them down as quickly as possible. A simple flash + Anti-Gravity should be enough for the rest of your teammates to jump at the opportunity. Activating Orbital Reverse during this time isn’t a bad idea either, as it will boost your chances of survival. Dark Vortex should be kept in your back pocket for teamfights, rather than waste it on one or two kills in a small skirmish. In case of Dragon or Baron Nashor, Throne shouldn’t be focusing on damage. Rather, like a support, he should be watching for the enemy team, aiming to keep them at a distance in fear of dying, If the enemy team does decide to try to take dragon all together, don’t hesitate to activate Dark Vortex as soon as possible, as it will either cause the enemy team to back off, or risk taking massive damage.

Teamfights Throne should be in the middle of any teamfight, locking down enemy champions with his abilities and leaving his victims remains to his teammates. Your job isn’t to deal damage. It’s to help your team as much as possible, with initiations, escapes, whatnot. Throne is a powerful initiator, but with a simple flash + Gravity Crush+ Orbital Reverse combo able to disable at least one member the enemy team, followed by a Dark Vortex to further keep his opponents locked down or drive them away. The only problem with this is that Throne’s casting area for Relativity is rather small, limiting the number of champions affected to a small, concentrated area. Use this to lock down the ADC or APC and devour them with your team, leaving the rest of their team in a split second decision of whether to risk going in, or run for their lives. Coordinating with your team will be crucial, as with many initiators, as you don’t want your abilities to be wasted completely. Taking out at least the ADC will make a great difference in imminent fights.

ITEMS Throne requires a fairly tanky build in order to survive to execute all of his attacks. Still, he needs AP to meet his full potential in games.

Recommended Build: item 3151item 3116item 3020item 3135item 3110item 3157

Other viable items: item 3001item 3174item 3102item 3158item 3165item 3089item 3143item 3065item 3068

Synergy:

Works well with: Yasuo Yasuo just might be the perfect champion for Throne, but only if they’re synchronized. Both of these champions rely on knock-ups for maximum effect, and the two can easily help each other out. Throne’s Anti-Gravity can set up fast kills for Yasuo’s Final Breath, while Yasuo’s Steel Tempest can give Throne a chance to lay out a quick Relativity. The two of them can utilize their abilities in unison, using Anti-Gravity to set up for a Final Breath, only to keep the enemy team down with Relativity. This gives the two a powerful advantage in any well-executed fight.

Fiddlesticks Throne may have undeniably powerful CC, but he needs some damage to pair up with it. Fiddlesticks doesn’t have a problem with that. Whether in ganks or teamfights, Fiddlesticks and Throne can easily help each other out. Throne’s abilities can quickly set up for Fiddlesticks’ Drain and Dark Wind, while Fiddlesticks’ Terrify can help Throne lock down a single opponent and leave them for Fiddlesticks to finish off. Not to mention that Dark Vortex and Crowstorm together do massive amounts of damage.

Thresh Thresh is a great champion to start with, and even better when paired with Throne. With his Death Sentence, Thresh can leap into a fight with his The Box, leaving Throne a chance to cast a barrage of spells Anit-Gravity, Relativity, and Dark Vortex to keep enemies in place, with the rest of the team following up quickly. Throne can just as easily set up plays for Thresh to land his Death Sentence and The Box to initiate fights, leaving enemies in constant fear near either one.

Countered by: Kalista Kalista is known to be an extremely mobile champion, able to deal damage while moving around with her Martial Pose. This makes it quite difficult for Throne to lock her down with either his Relativity or Dark Vortex. The only chance for Throne to take out Kalista in any fight is to initiate with a flash+Anti-Gravity. Even so, Kalista’s role as an ADC and her Martial Pose keeps her relatively in the back of any fight, making any attempt at an initiation a risk.

Olaf Throne is built for CC, but Olaf doesn’t care. With Undertow’s range, Olaf can farm relatively safely in laning phase, but once Throne attempts to attack Olaf, Ragnarok immediately breaks Olaf free of any CC, and keeps him immune from any form of CC. With this advantage, and Throne’s weak early damage output, Olaf can easily tear Throne apart with Vicious Strikes and Reckless Swing without worry, quickly gaining kills and farm. Without any CC to help Throne, Olaf has all the advantages in this fight.

Xerath Xerath is know for his impressive range in terms of abilities, and it’s exactly what Throne hates the most. Although many ADCs have a great range of attack, Throne can absorb most of their damage while still locking them down with his CC, but Xerath is a different story. Xerath has one of the highest burst potential in the game along with a good amount of CC himself, and he can easily burst down Throne’s health with a well landed combo, or even a few pokes, with Throne trying his best to get in close. Throne on the other hand, has a smaller range, and will have a harder time attacking Xerath or anyone else for that matter.

Something you like? Don’t like? Please comment below!

3 Comments

regonas9/18/2015, 8:46:19 PM1 votes

Corunda and Ghyzla wonders can Throne be their friend.

Earthlord Jazz9/18/2015, 9:56:17 PM1 votes

Throne's passive is superior to Malphite's in every way. I would suggest to make it a little more unique. For example, you could make it that for each second a unit has their movement impaired within X units of Throne (Zilean/Trundle passive range), he gains Y% of his maximum health as a shield, capping at Z.

The suggested passive is a little more fitting for a gravity mage, and is decent with his kit. item 3116 would probably be a must for this passive, and a team with lots of CC would synergize with it.

I dunno, just a suggestion.

Edit: Or you could make the shield gain be a percentage of his AP for every second an enemies movement is impaired