Wits, the Torch of the Skies

DAVIDYUUUUU·3/27/2015, 10:38:23 AM·6 votes·1,782 views

Wits, the Torch of the Skies Primary: Assassin Secondary: Mage

Abilities: Uses mana as secondary resource

http://hydra-media.cursecdn.com/dota2.gamepedia.com/8/83/Sun_Strike_icon.png Passive: Fired Up! For every minion that Wits kills using an ability, all of Wits' cooldowns are reduced by 1 second. For every champion that Wits kills using an ability, all of Wits' cooldowns are reduced by 10 seconds

http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/0d/Launch_Fire_Spirit_icon.png Q: Triple Threat (Cooldown: 14/12/10/8/6 seconds) Wits fires three rockets from his jetpack toward three consecutive target areas, each dealing magic damage to nearby enemies.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/8/8f/Battery_Assault_icon.png W: Overcharge (Cooldown: 11/10/9/8/7 seconds) Passive: Wits' autoattacks apply a detonation charge onto his targets (maximum stack of 5). Charges do not deal extra damage on-hit. Each charge lasts for 6 seconds.

Active: Upon activating Overcharge, Wits' detonates all charges within range of him, dealing magic damage, based on the number of charges on an enemy, to all enemies affected by a detonation charge. If Wits kills an enemy using Overcharge, half of the mana cost is refunded.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/d/df/Sun_Ray_icon.png E: Power Engine (Cooldown: 10 seconds) Wits charges his jetpack engine for 0.5 seconds, then blasts off toward a target location, becoming untargetable for the duration of Power Engine. Upon landing, Wits crashes into the ground, dealing magic damage to all surrounding enemies.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/0/00/Icarus_Dive_icon.png R: Kamikaze (Cooldown: 70/60/50 seconds) Upon the first activation, Wits' supercharges his jetpack, increasing his movement speed by 50%. Upon a second activation, or after 5 seconds, Wits' movement speed is increased by another 20%. Upon a third activation, or after another 3 seconds, Wits' jetpack explodes from overheating, dealing magic damage to all nearby enemies.

Ability icons belong to Valve and Dota 2.

Lore:

Time is running out. There's only so much until the sun rises, and then a whole another day to wait, and plan... but no more.

It has to be now. Four years... I refuse to wait any longer. What they did... what he did... I could never forgive them... She... she was so young... so beautiful... and one day... gone...

Under the mask, a light tear trails from my eyes... one of the good things about the mask...

Perhaps inventory can keep me occupied... for the fifth time in a row. Ugh, I'm starting to get a small headache.

Rubbing my head, I start to check my belts for ammunition, when three men walk out from the shadows below. Two are nearly identical: black suits, rifles, large and heavy. The man in the middle is much more elegant, a real gentleman, yet scrawny. His bald head shines even in the darkness...

Five others follow the group. Not as big as the first ones, but still a threat. Each have a firearm of their own, and they seem to know how to use them... or so they think.

Perhaps they'd like an introduction first.

Blasting off into the sky, I hesitate mid-air, just for a split second, before blasting downward toward the ground. I flip on the first switch on the jetpack. Speed increasing by 10%...20%...30%... No time, the ground is getting closer. The scream from the jetpack causes the men to look up. Second switch. 70%...80%!

Before they even shout out, I slam into the ground, the impact causing the ground to explode with the explosives within. I stand up in the midst of the fire, unharmed. The jetpack makes a small wheezing sound, but I trust that it'll get better. Probably.

By now, the men stand up, shaking ther heads and growling angrily. The elegant bald gentleman whimpers, a large gash running across his shining forehead, and breaks out into a run in an instant. Without thought, I quickly drop to my knee, and fire thrice toward his direction. Two charges meet its target. Yes!

I turn to the others, some who are still struggling to get up, others already aiming their rifles at my head. I press a red button on my wrist, and a barrage of rockets fly out from my jetpack, each one heading straight for the men in front of me. One rocket makes a direct collision, exploding and killing the man instantly, erased from existance. The others dive out of the way just in time, covered in debris and a few small bruises.

One of the larger men make the mistake of charging, swinging at me with his fists. Being one of the smaller guys around, I quickly duck beneath the punch, and I swing my fist into the man's gut, who lets out a loud cough and falls over onto the floor, groaning in pain. I fire a charge onto his chest. Two more come forward, aiming their rifles at my head. A swift kick in the shin, followed by an uppercut and several gut shots takes out the first one. I hear the firing of a rifle, and a bullet slams into my head. Lucky for me, the mask helps a lot. A knee into the stomach, and finally, a sharp crack in the arm, and the man falls into the ground, moaning. Another charge fired into the man's chest. This is for her... everything...

The others don't seem to eager to fight me. Fine by me. I fire a charge each onto their chest, startling them. They realize that they're not dead, and they gasp in relief. Not dead yet, anyway. They look at me, stunned, and afraid.

Shaking my head, I walk over to the elegant gentleman, who's been cowering behind the trash the entire time. Suits him well. Cracking a knuckle or two, I swing my fist into the man's mouth, shattering half of his teeth, and breaking his jaw. The gentleman tries to scream out in agony, but a swift punch to the throat fixes the problem. Behind me, I can feel the first rays of the sun rising. Time's running out. She'll be avenged...

Works for me. I throw the elegant gentleman onto his back, and kneeling over his body, I ram a fist after another into the man's face, beating him into the ground. Behind the man's shining, bald head, a small crack appears in the ground, opening up little by little. One after another, I continue to pummel the man's face, until there's nothing left but a small, bloody mass on the floor, gasping for breath. It's over... another tear falls from my eyes... but not relief...

I want to finish him... I want to the suffering that would follow... but I step back. Under the mask, I wince as I step away from the body. I know what she would want...

I start up the jetpack again, and blast off into the air above. Halfway to the sky, my heart crumbles down, breaking into glass. A change of heart. Screw it. I flip out a small device, and I press a red button. Below me, I can feel the charges exploding, incinerating the bodies of the men, not even a scream escapes the inferno. There we go. That feels better.

In the light of the new day, I smile for the first time in forever. Just a small smirk beneath the mask

Beautiful.

Gameplay:

Wits is an assassin-mage, utilizing his abilities and burst to deal damage to his targets. Wits is powerful in his ability to use both his AA and abilities to deal damage, especially with his Overcharge, as well as his mobility, but is countered by his lack of defense and lack of CC, making him a real glass-cannon. With Wits' mobility, Wits is exceptional at roaming, and if played well, will simply rack up kills and assists little by little. As an assassin-mage, Wits is best for the mid-lane, but with his range potential, Wits can also be played in the top-lane if necessary.

In lane, Wits is very aggressive. Poking and harassing his target are his main goals here, and taking a few minions down with the poke is a benefit from AOE damage. Wits' autoattacks and Overcharge allow for a nearly unavoidble poke, and simply tear away at his opponent's health. Wits' Triple Threat is also a good poke, but it is very mana costly, so it should be used sparingly. Power Engine should be used for escape or initiating a fight in lane, and not for harass, as it is risky. Kamikaze should be used for roaming, as Wits can quickly make his way down to bot lane, or up to top lane, and arrive with a BOOM, literally.

When trying to burst down an opponent, Wits wants at least 3 stacks of Overcharge on his target before he initates the fight with Power Engine. Wits first wants to activate Kamikaze, then use Triple Threat, then immediately follow up with Power Engine. Mid-flight, Wits wants to activate Overcharge, and by the time Wits lands, the third activation of Kamikaze should have used by now, dealing additional damage.

In teamfights, Wits does not want to jump in. As a glass-cannon-like champion, Wits is going to die before he does anything significant if he jumps in. Rather, Wits should poke from the back with Triple Threat and Overcharge to deal damage. If Wits sees an opportunity though, such as at least 2 champions with low health, he can jump in if he feels safe, and dish out damage quickly. Wits is also great for chasing down stragglers, with his Power Engine and Kamikaze.

Counters:

Is bad against:

Fizz Fizz Fizz has his weakness against Wits with his melee disadvantage, but Wits' ranged attacks don't do much damage without Overcharge. Fizz's E is able to dodge a majority of Wits' damage, while quickly turning the tables on Wits.

Azir Azir With range and damage, Azir is able to outrange Wits and deal damage and farm more efficiently. Azir can also block Wits' burst damage by completely rendering Wits' Power Engine useless with his own ult. Azir can also chase down Wits' with his Q and his E.

Lulu Lulu Even as a support primary, Lulu's damage potential should never be ignored. Lulu's damage with her Q allows her to out-range Wits with poke, as well as deal great amounts of damage. Even with Wits' burst damage, Lulu can use her ult, as well as her W to knockup, silence, and gain health to counter the burst.

Is strong against:

Katarina Katarina Katarina is a melee-mage-assassin, and unfortunately, she has only one ranged attack, her Q. In order to do her damage and her burst, Katarina usually must get in with her E, wasting her escape. Wits has free-range to do whatever he wants.

Syndra Syndra With massive damage and burst, Syndra is scary in all situations, but Wits is ready for anything. His W allows him to farm and poke well without wasting too much mana (unless he uses it way too much), and Syndra's ult can easily be avoided with Wits' Power Engine Syndra doesn't have much of an escape either, and Wits can quickly catch up to Syndra.

Heimerdinger Heimerdinger Heimerdinger is limited to his turrets, which do a lot of damage if Wits is too close. Fortunately, Wits' Overcharge allows him to take out multiple turrets out at once, and quickly jump on Heimerdinger with his Power Engine. Heimerdinger can try to use his ult to defend himself, but Wits is able to have a much more powerful burst than Heimerdinger, and if his combo is executed well, Wits will be able to kill him before Heimerdinger can react.

2 Comments

0GameDos03/28/2015, 11:39:32 PM1 votes

passive:too op q: Heimerdinger's upgraded grenade w: a mix of Tristana explosive charge and Sejuani 's E e: Sion 's ult looking at him again he counters mellee assassin quite heavily thus he will cause a complete class of champions to deem unviable