New Summoner Spell for ADCs?

my salty space··3 votes·785 views

You know how junglers have their own summoner spell...? well what if ADCs had their own summoner spell that has ADC items that build out of it, like smite items.

Summoner Spell: Marksman's Surge (120-60 second cooldown based on level, holds 2 charges): +15% attack range boost (+100 MAX) for 3 basic attacks (Allows you to hold one HARVEST item)

ADC item build path and options: Tier 1 Poacher's Bow (500g): +6 AD, +50HP, Passive HARVEST: +2 gold and +10 HP on minion kill

Tier 2 (1800g, combine Vamp Scepter with Poacher's Bow): +20 AD, +50HP, +10% lifesteal, HARVEST Green Option: Increase Marksman's Surge bonus range to 20% Blue Option: Increase Marksman's Surge duration to 5 basic attacks but reduce bonus range to 10% Red Option: Gain 50 movement speed on-hit, decaying over 1.5 seconds, for 4 seconds after using Marksman's Surge

Tier 3 (3300g, combine Tier 2 Option with new option) On-hit option: Combine Tier 2 with Recurve Bow - +40% attack speed, +20 AD, +50 HP, +10% lifesteal, HARVEST, Passive: Basic attacks deal 45 physical damage on-hit Crit option: Combine Tier 2 with Zeal - +30% attack speed, +30% crit chance, +20AD, +50 HP, +10% lifesteal, +5% movement speed, HARVEST CDR option: Combine Tier 2 with Caulfield's Hammer - +60 AD, +50 HP, +10% lifesteal, +10% cooldown reduction, HARVEST


Let me know what you think.

EDIT: changed surge duration from 4 seconds to 3 basic attacks. Changed blue option from add 2 seconds to duration to increase duration to 5 basic attacks but reduce bonus range to 10% Changed red option duration to 4 seconds.

7 Comments

Warlord Scrap2 votes

If anyone needs a summ spell its supps so they can get decently powerful items that other lanes cant buy till the point that they get nerfed.

my salty space1 votes

Supports already have a ton of support items though...?

Warlord Scrap3 votes

And every time there somewhat powerful to the same scale as other items they get nerfed so other lanes done take them.

RivetAce1 votes

It's an interesting idea. I think the attack range isn't a good idea though. Have you ever faced a late game Kog'Maw that knows what they're doing? If you're not a stealth champion, you lose half your health bar before you even get in range to use an ability. I'm not over exaggerating here. That's why RFC only has range on one auto, not every auto. Attack speed would be a better option I think. Maybe even movement speed.

I think just flat AD for tier 2 would be better than vamp scepter, buying lifesteal early should be a choice, not a part of every early/mid game build.

The Red/Green/Blue seems a bit forced as well. Unlike jungle, most ADCs have the same job - kill stuff. Whereas junglers might have different jobs that they're better or worse at - invade, gank, countergank.

my salty space1 votes

Thanks for the input! I agree with what you're saying to an extent. Keep in mind that you don't have to upgrade to the Red/Green/Blue options right away, nor do you have to build any part of it immediately - you could build a B.F. sword first. As a jungle main, I feel like jungle items are forced to the extent that I don't always finish my jungle item, but it's simply to open up options for my end game build and I suffer for it slightly early game. For someone like KogMaw the attack range would be pretty ridiculous, but that could be balanced easily. And % attack range bonus doesn't stack multiplicatively, it scales with base attack range (500 for kog), so he would only get the full 100 attack range bonus if he built the green version (same with lucian). I ultimately included the lifesteal to help ADC build options late game.

RivetAce2 votes

I just don't want every single adc turning into Kog'Maw :p

my salty space1 votes

Kog'Maw's buff lasts 8 seconds and gives him 130-210 range and gives him 3-7% max hp on-hit, way more than what this would give. Not to mention kog's buff has a much shorter cooldown. Right now adc's get destroyed by assassins, mages, and bruisers just because they cant attack without getting too close or most adcs have trouble keeping up with all their gap closes, base stats, and cc. Would it make more sense if it were for 3 aa instead of 4 seconds or something?

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