[Champion Concept] Overblaz, Four-legged Fire-beast (dream realm champion)

regonas·11/3/2015, 1:34:44 PM·9 votes·2,190 views
tinypic photo

Short info

He was born in the Dream Realm. He was born in the plane of king, but when got strong enough he moved into plane of nightmares. There he got twisted and took on half-fire-element form to protect himself. He entered Runeterra when some magician tried to open doorway into the Dream Realm. He is vicious and strong, but don't attack unprovoked. His intelligence is somewhere between Rek'Sai and normal human being. He moves on four legs and attacks by biting. !!He is not Warwick and he shouldn't be a rework for Warwick!!

His friends: Nasus Warwick His enemies: Rengar Nidalee


#COMBAT

Attack range: 125

~~ ~~

Passive: Wild-fire: moving through bush will set it on flames for 4 sec (being in bush will constantly refresh the effect) dealing 10/20/30 (+3 per level) (+5% of ability power) (+5% of bonus attack damage) magic damage every sec to enemies inside that bush.

Passive: Fire spirits: clearing a jungle camp will spawn visible fire spirit to ward that area for 2 min (45 sec in Twisted Treeline). Health of spirit: 200/240/280/320/360/400/440/480/520 Vision range: 400/450/500

~~ ~~

Feral Fury/ Wall Shadow [q] Feral Fury: jump a distance stopping at first enemy hit or when you collide with a wall. Hitting an enemy will cause that enemy to suffer 70/110/150/190/230 (+90% of bonus attack damage) physical damage. Cooldown: 12 sec Mana cost: 55/60/65/70/75 Range: 420

Colliding with a wall cause you to climb on that wall (for up to 6 sec before falling down) becoming invisible for 2 sec and cause this ability to transform into:

Wall Shadow: launch yourself from the wall into targeted direction dealing 100/140/180/220/260 (+95% of bonus attack damage) (+30% of ability power) physical damage to all enemies you pass through. Mana cost: 40 Range: 750 You can't move while you are on the wall.

~~ ~~

Howl of Flames [w] Howl for help summoning 1 Fiery Wolf Spirit per enemy champion nearby. Each spirit lasts for 10 sec. You will always summon at least 1 spirit. Spirits are summoned to your location and attack nearby enemies preferring to attack same target you are attacking. In addition, your Fiery Wolf Spirits deals 75% more damage to neutral jungle monsters. Cooldown: 26/25/24/23/22 Mana cost: 100/110/120/130/140 Range: 800

Fiery Wolf Spirit Health: 400/450/500/550/600 (+30% of your bonus health) Armor: 30 Magic resist: 45 Attack damage: 20/24/28/32/36 (+20% of your bonus attack damage) (+4/6/8/10/12% of your ability power) Attack speed: 1,112 Attack range: 115 Movement speed: 400

~~ ~~

Flesh Burning Bite [e] Your next basic attack will deal 60/65/70/75/80% of normal damage +4/5/6/7/8% (+1% per 100 ability power) of target's current health as physical damage and slow your target's movement speed by 50% for 2,5 sec. In addition, heal yourself for 65% of damage done by this ability. Cooldown: 8 sec Mana cost: 70

~~ ~~

Dream Hunter [r] Temporally send your target (enemy target) and yourself into the Dream Realm (copy of current map, but without turrets, minions and champions, except target sent there) for 4 sec. While in this realm you and your target are immune to everything from outside of the dream realm. In addition, you gain bonus stats while in this realm. Cooldown: 140/120/100 sec Mana cost: 180 Range: 600 Bonus attack damage: 30/40/50 (+20% of ability power) Bonus health: 200/300/400 (+150% of bonus attack damage) 150/250/350 Bonus movement speed: 70/100/130

~~ ~~ Build examples:

  1. item 3006 item 3718 item 3153 item 3074 item 3071 item 3031
  2. item 3009 item 3725 item 3022 item 3071 item 3748 item 3742
  3. item 3158 item 3708 item 3146 item 3078 item 3124 item 3068

What do you guys think? Should i expand his lore, add quotes, add math for abilities or should i leave this concept as it is?

18 Comments

King Levayathn11/3/2015, 7:10:07 PM2 votes

I really like this champion concept! A lot of uniqueness and a lot of mechanics that I haven't ever thought of!

The passive is very unique and I like it a lot! Not a lot of current spells use the already present environment on SR to their advantage (other one that comes to mind quickly is Nautilus hook). Its thematic and not too strong. The only thing I want to know is if the burning bushes are visible to enemy units if they dont have vision on you. For example: If you're in a bush and they aren't any wards in it, does the other team see the bush burning? If so, it would take away the element of surprise.

The Q is very neat. It has good damage and a nice twist when it hits walls. One thing I dont understand is why do you have 6 seconds to jump off the wall when you're only invisible for 2? I'd reduce the amount to 2 seconds since it would also force the player to move.

The W is so unique! When I read it, I was like: wow omg! SO COOL!

THe ultimate is really original and thematically correct but also confusing. Can you attack the other people who are outside of the dream world? Can you use it on allies? And the bonus health and damage seem a little too high, except for that, I really like it!

Sir Hammerlock11/3/2015, 2:11:28 PM1 votes

That ultimate is incredibly overpowered, considering he can just instantly take the enemy ADC or APC out of the fight, destroy them with the +50 bonus AD and 400 health and win the game every time.

Thief of Time11/3/2015, 2:40:33 PM1 votes

I love the idea for the champion and the ,mechanics for all the abilities, I do have questions though and maybe some thoughts. Do spirits apply on hit affects, maybe list some champions who he is similar to, because he has 3 build paths. Only person I can think of Is maybe jax, slight hybrid Jaravan. Also the lore, quotes, and such always make it better, some people like champions just for their character. I'd be willing to help with stuff, I really like the champion idea, also Kindred should be an ally don't you think?