[Champion Concept] Cinder, the Fire Golem

5tuntM4n·10/11/2014, 7:40:54 AM·2 votes·856 views

Cinder, the Fire Golem

Passive - Fire Coating: If Cinder falls below 50% HP, he will gain a fire shield for 8 seconds that can block 80/160/240/320 (based on ultimate level) plus 10% of his maximum health. If the shield remains intact after 8 seconds, he will permanently gain 1% of the shield in HP. (180 second cooldown)

Q - Inner Flame: Cinder becomes engulfed in flames dealing magic damage to nearby enemies while ignoring unit collision for 6 seconds. Additionally, this effect will stack capping at 3 stacks at one point.

Cinder becomes engulfed in flames dealing 22/30/38/46/54 (+.3 AP) magic damage per second to nearby enemies while ignoring unit collision for 6 seconds. Additionally, this effect will stack capping at 3 stacks at one point.

Cooldown: 12/11/10/9/8 Mana: 100/105/110/115/120 Range: 100 around Cinder

W - Spitfire: Cinder will release flames from his mouth in a short distance dealing magic damage, slowing, and burning enemies in a cone.

Cinder will spit flames in a short distance dealing 55/80/105/130/155 (+.4 AP) magic damage slowing targets by 50% for 2 seconds. Additionally, the enemies are burned, dealing 18/30/42/54/66 (+.1 AP) magic damage over 2 seconds.

Cooldown: 10 at all ranks Mana: 40/35/30/25/20 Range: 560

E - Boulder Smash: Cinder will slowly roll a boulder in a straight line dealing massive area-of-effect magic damage crushing enemies in its path. The boulder will deal less damage the more enemies it hits.

After a brief delay, Cinder will slowly roll a large boulder in a straight line dealing 85/150/215/280/345 (+.6 AP) magic damage crushing enemies, stunning them in the ground for .5/.75/1/1.25/1.5 seconds. The boulder deals 10% less damage for each consecutive enemy hit (minimum of 40% reduced damage) and will shrink in size.

Cooldown: 20/18/16/14/12 Mana: 100 at all ranks Range: 1000

R - Final Smash: Cinder will curl into a ball tossing himself into the air and onto the ground crushing all enemies in a wide radius.

Cinder will curl into a ball tossing himself into the air and onto the ground dealing 225/400/575 (+.8 AP) magic damage crushing all enemies in a wide radius, stunning them for 1-3 seconds depending on how close they were to the center of impact.

Cooldown: 120/100/80 Mana: 120/130/140 Range: 950


Cinder is a top-lane mage/tank (depending on how you build him) that can deal heavy magic damage in teamfights and can provide great CC. He is mana hungry early on and struggles with long range poke champs (like Lulu and Gragas). He is pretty mediocre pre-6 but can start bursting even the tankiest of members once he hits level 6 and beyond. He has an all-in type kit which means that he will mostly likely die in a fight but win the fight for his team. He has some pretty high AP ratios and can burst champions easily. Just don't waste your spells because of you have high cooldowns to watch out for.

4 Comments

Tsar Meliodas10/11/2014, 12:53:02 PM2 votes

He sounds fun. I love the thought of a Golem being here. A few touches with the abilities and we got ourselves a good idea.

5tuntM4n10/11/2014, 3:25:16 PM1 votes

.

5tuntM4n10/11/2014, 3:59:24 PM1 votes

Thanks!

5tuntM4n10/11/2014, 11:01:07 PM1 votes

bamp