[Champion Concept] Ozarai, the Ashen Touched

showcase25·7/10/2019, 8:25:20 PM·1 votes·1,564 views

#Ozarai, the Ashen Touched


##Splash Art https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/dccd5a50-ef4b-4e4f-b4da-6d2202b1f568/d6grz7z-ac96f9b9-229c-4e20-8e36-14f818659fa3.jpg/v1/fill/w_759,h_1053,q_70,strp/titan_by_oakks_d6grz7z-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTExMCIsInBhdGgiOiJcL2ZcL2RjY2Q1YTUwLWVmNGItNGU0Zi1iNGRhLTZkMjIwMmIxZjU2OFwvZDZncno3ei1hYzk2ZjliOS0yMjljLTRlMjAtOGUzNi0xNGY4MTg2NTlmYTMuanBnIiwid2lkdGgiOiI8PTgwMCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.uyTXM94824fW-rBXkR3jLhOKP1tCTunlrWkrsghB6I8

######Photo Credits: https://www.deviantart.com/oakks


##Theme Music https://youtu.be/lzifeTuMijI

#Overview

##Pronunciation Oz • ah • rye | Zel • rut

##Roles Primary: Tank Secondary: Vanguard

##Attack Form Melee

##Resource Mana

##Generic Playstyle AOE Team Fight Skirmisher

##Profile |      | | |- | Attack Power  | ■■■■□□□□□□ | | Defense Power  | ■■■■■■■□□□ | | Ability Power  | ■■■□□□□□□□ | | Difficulty  | ■■■■□□□□□□ | |  | |

##Statistics |   |Base  | Growth Per level | |- | Health  | 591 | +91 | | Health Regeneration  | 6.5 | +0.75 | | Mana  | 558 | +88 | | Mana Regeneration  | 5.95 | +0.8 | | Attack Damage  | 54.25 | +3.1 | | Attack Speed  | 0.625 | +3.5% | | Armor  | 31.3 | +3.1 | | Magic Resist  | 32.1 | +2.5 | | Movement Speed  | 335 | | | Range  | 175 | |

#Basic Information

Full Name Ozarai Zelrut

Gender Male

Race Human

Birthplace Freljord

Allegiances Freljord

Residence Freljord

Occupation Quartermaster for the Avarosan Tribe Weapons Molten Ash Axe

Armor Four Horned Hellplate Armor Ashen Crust

#Lore

Always seeking improved shelter, arms, and armor, Ozarai, the raising quartermaster for the Avarosan tribe, went with on a advance scouting mission to find food, as the last scouts only found – but did not enter - a cave which seems to burrow into the Hearth-Home volcano and be a excellent source of shelter and warmth. Going by himself into this cave to see what cave life may sustain the traveling party, as he stumbled deeper into the caverns, he reached Ornn’s massive smithy while he was not in there. Looking to take goods for the tribe, he took what seemed to be innocuously discarded axe, not knowing what would happened next.

Even the castoffs of a god are much to bare for a mortal. The axe was buried within a furnace line for his smith, and had hot molten earth spew across his right arm, but it did not burn, not at first. Not while he wielded the axe.

In draft, to be continued…

#Abilities

##PASSIVE: Scorched Earth Spell Modifier | Area of Effect Self Targeted Buff Cooldown: 11 / 10 / 9 / 8

Ozarai may periodically enhanced his abilities via Scorched Earth by casting them via the Charge casting form. Charging for at least to 1.5 seconds leaves behind heated underearth in the area of effect, dealing 15 / 25 / 45 / 75 (+20% AD) in physical damage for 3.0 seconds. While in this area, Ozarai gains 15% / 20% / 25% / 30% additional Health Regeneration. Abilities cast prior to full charge are cast normally and not lost.

  • Ozarai starts the match and each respawn with Scorched Earth available.

  • When available, Ozarai horns will glow red hot and leave very short smoke trails.



##Q: Fissure Swing Two Step Cast Cooldowns: 10 / 9.5 / 9 / 8.5 / 8 Cost: 35 / 40 / 45 / 50 / 55

First Cast Radial Area of Effect Range: 200 Radius: 200 Leash Range: 1100 Casting Time: .25 Seconds Interrupts Movement: Yes

With great heft, Ozarai swings his ashen axe into the ground, damaging all enemy units in a small area around the target for 20 / 35 / 60 / 95 / 135 (+45% AD) in physical damage. This swing creates a hole in the ground where the underearth is exposed. If this ability is cast again within 3.0 seconds, it is cast with additional effects. If Fissure Swing is not cast with its additional effects, the ability is put on a 50% cooldown.

Scorched Earth Bonus Scorched Earth may be used on the first cast of this ability, causing the lava to rush to the top of the opening, damage from the passive in the spells area of effect.

Second Cast Range: 200 Radius: 200 Projectile Width: 200 Projectile Speed: 1600 Casting Time: .25 Seconds Interrupts Movement: Yes

With great heft again, Ozarai swings his ashen axe into the ground, damaging all enemy units in a small area around the target for 20 / 35 / 60 / 95 / 135 (+45% AD) in physical damage. Making another exposure to the underearth, a fissure is created between the two points, forcing lava to flow from the first exposure to the second. This lava deals 30 / 40 / 55 / 70 / 100 (+50% AD) in physical damage as it travels quickly cooling to a harmless crust.

Scorched Earth Bonus Scorched Earth may be used on the second cast of this ability, causing the lava to remain, dealing the damage from the passive.



##W: Mantle Shards Ground Targeted / Conic Pass Through Area of Effect / On Spell Self Targeted Shield Range: 600 Radius: 400 / 150 Conic Degrees: 45° Projectile Speed: 1000 Cooldowns: 11 / 10. 5 / 10 / 9.5 / 9 Cost: 30 / 40 / 50 / 60 / 70 Casting Time: .5 seconds Interrupts Movement: No

Ozarai begins heating the ground for a short period, forming eight sharp triangular shaped jagged earth shards in a outer circle. When they are fully heated, they will shoot toward the center of the circled formed, dealing 10 / 15 / 20 / 30 / 40 (+5% AD) in physical damage each in all enemy units in a cone as they travel. Enemies in the center will be hit by all the jagged earth shards. If Ozarai is within the inner circle area, he will have some of the heated earth meld to him and gain a shield for 45 / 80 / 120 / 165 / 230 damage for 3.0 seconds.

Scorched Earth Bonus The entire radial area will under the Scorched Earth effect.

  • Maximum Total Damage: 80 / 120 / 160 / 240 / 320 (+40% AD) in physical damage.


##E: Orogenesis Vector Targeted Linear Passthrough | Persistent Area of Effect | Debuff Vector Range: 400 Area Length: 400 Area Width: 450 Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 55 / 60 / 65 / 70 / 75 Casting Time: .25 Seconds Interrupts Movement: No

Ozaria elongates his arm, extending the ashen coated arm to and into a point on the ground near him. He drags the arm through the ground, shifting the earth to a newly formed and harsh terrain, lasting 3.0 seconds, and damaging enemy units as it rakes through them for 30 / 45 / 60 / 75 / 90 (+65% AD) in physical damage. Enemy units are slowed for 15% / 20% / 25% / 30% / 35% while remaining in the area and are grounded. Any area effected this way grants vision for its duration.

Scorched Earth Bonus The vector targeted area will under the Scorched Earth effect.



##R: Coat of the Ashen Passive Passive Modifier

When Ozarai cast an ability charged by Scorched Earth, his next 1 / 2 / 3 abilities cast will also have the benefit without the charged cast requirement.

Active Self Targeted Buff | On Spell / Hit Self Targeted Cooldown Buff Cost: 100 Cooldowns: 100 / 90 / 80 Casting Time: .25 Interrupts Movement: Yes

Ozarai is plated by ashen lava all over his body, protecting him from damage. Ozarai ashen heats and cools himself, creating a defensive crust all around him. For the next 3 / 3.5 / 4 seconds, any damaged received is taken in over the same duration.

During this time whenever he is hit by an auto attack or spell from any source, he reduces cooldown of all abilities and his passive by 1.0 / 1.5 / 2.0 seconds.

Scorched Earth Bonus The area around Ozarai leaves behind the heated earth as he travels while Coat of the Ashen is in effect, effectively causing Ozaria to always be in an area of Scorched Earth.

  • The cooldown begins on cast.

  • The cooldown buff is not gained with tower damage.

#Personal Notes

  • I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.

  • You liked this concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread

#Patch Notes

  • None Yet!

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